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Rogue 8 LordCuoghi

CLASS & LEVEL PLAYER NAME


Robin Banks
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 15 51 --
+0 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+4 being frightened DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 -1

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Forgery Kit, Thieves' Tools
P +5 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Halfling, Thieves’ Cant
25 ft. (Walking)
+1 +2 Intimidation CHA
+1 Investigation INT
13 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +5 Perception WIS


+2 Performance CHA === ACTIONS === take the Use an Object action.
-1 E +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Uncanny Dodge
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, When an attacker that you can see hits you with an
E +10 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack, you can use your reaction to halve the attack’s
damage against you.
E +10 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action === SPECIAL ===
-1 Survival WIS
You can take a bonus action on each of your turns Sneak Attack
Once per turn, you can deal an extra 4d6 damage
+2 to take the Dash, Disengage, or Hide action.

Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
15 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Shortsword, +1 +8 1d6+5 Piercing Martial, Finesse, Light

Shortsword, +1 +8 1d6+5 Piercing Martial, Finesse, Light


9 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 1 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 8 LordCuoghi
CLASS & LEVEL PLAYER NAME
Robin Banks
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === your thieves’ tools to disarm a trap or open a lock, or * Naturally Stealthy • BR 28
take the Use an Object action. You can attempt to hide even when you are obscured
* Hit Points • PHB 95 only by a creature that is at least one size larger than
| 1 Bonus Action you.
* Proficiencies • PHB 95
* Second-Story Work • PHB 97
* Expertise • PHB 96 Climbing no longer costs you extra movement, and === FEATS ===
Your proficiency bonus is doubled for any ability check when you make a running jump, the distance you
you make that uses any of the chosen proficiencies. cover increases by +4 feet. * Lucky • PHB 167
You have 3 luck points per long rest. Whenever you
* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96 make an attack roll, an ability check, or a saving throw
Once per turn, you can deal an extra 4d6 damage to (or when an attack roll is made against you), you can
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96 spend one to roll an additional d20 and you choose
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an which die to use. You can choose to spend luck points
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s after you roll the die, but before the outcome is
another enemy of the target is within 5 ft. of it, that damage against you. determined.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. | 1 Reaction | 3 / Long Rest • No Action

| Special * Evasion • PHB 96


When you are subjected to an effect that allows you to
* Thieves’ Cant • PHB 96 make a DEX saving throw to take only half damage,
You have learned thieves’ cant, a secret mix of dialect, you instead take no damage if you succeed on the
jargon, and code that allows you to hide messages in saving throw, and only half damage if you fail.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly. === LIGHTFOOT HALFLING RACIAL TRAITS ===

* Cunning Action • PHB 96 * Lucky • BR 28


You can take a bonus action on each of your turns to When you roll a 1 on the d20 for an attack roll, ability
take the Dash, Disengage, or Hide action. check, or saving throw, you can reroll the die and must
use the new roll.
| 1 Bonus Action
* Brave • BR 28
* Roguish Archetype • PHB 96 You have advantage on saving throws against being
frightened.
| Thief
* Halfling Nimbleness • BR 28
* Fast Hands • PHB 97 You can move through the space of any creature that
You can use the bonus action granted by your is of a size larger than yours.
Cunning Action to make a Sleight of Hand check, use

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shortsword, +1 1 2 lb. Crowbar 1 5 lb.

Shortsword, +1 1 2 lb. Hammer 1 3 lb.

SP 0 Leather 1 10 lb. Lantern, Hooded 1 2 lb.

Dagger 1 1 lb. Oil (flask) 2 2 lb.


EP 0 Dagger 1 1 lb. Piton 10 2.5 lb.

Shortbow 1 2 lb. Rations (1 day) 5 10 lb.


GP 15 Shortsword 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Arrows 20 1 lb. Tinderbox 1 1 lb.


PP 0 Backpack 1 5 lb. Waterskin 1 5 lb.

Clothes, Common 1 3 lb. String 10 --


WEIGHT CARRIED

77.8 lb. Crowbar 1 5 lb.

ENCUMBERED Thieves' Tools 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

PUSH/DRAG/LIFT Bell 1 --

300 lb. Candle 5 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Robin Banks
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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