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+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 15 51 --
+0 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+4 being frightened DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
15 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS
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Rogue 8 LordCuoghi
CLASS & LEVEL PLAYER NAME
Robin Banks
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === your thieves’ tools to disarm a trap or open a lock, or * Naturally Stealthy • BR 28
take the Use an Object action. You can attempt to hide even when you are obscured
* Hit Points • PHB 95 only by a creature that is at least one size larger than
| 1 Bonus Action you.
* Proficiencies • PHB 95
* Second-Story Work • PHB 97
* Expertise • PHB 96 Climbing no longer costs you extra movement, and === FEATS ===
Your proficiency bonus is doubled for any ability check when you make a running jump, the distance you
you make that uses any of the chosen proficiencies. cover increases by +4 feet. * Lucky • PHB 167
You have 3 luck points per long rest. Whenever you
* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96 make an attack roll, an ability check, or a saving throw
Once per turn, you can deal an extra 4d6 damage to (or when an attack roll is made against you), you can
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96 spend one to roll an additional d20 and you choose
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an which die to use. You can choose to spend luck points
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s after you roll the die, but before the outcome is
another enemy of the target is within 5 ft. of it, that damage against you. determined.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. | 1 Reaction | 3 / Long Rest • No Action
PUSH/DRAG/LIFT Bell 1 --
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Robin Banks
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.