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Rogue 1 cogthegreat

CLASS & LEVEL PLAYER NAME


Decon Blue
Changeling Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 9 --
+0 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
+3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Playing Card Set, Thieves' Tools
P +5 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Elvish, Orc, Thieves’ Cant
30 ft. (Walking)
+2 +3 Intimidation CHA
P +4 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+3 Performance CHA === ACTIONS ===
+1 E +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
+1 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+3 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
16 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Rapier +5 1d8+3 Piercing Martial, Finesse


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 cogthegreat
CLASS & LEVEL PLAYER NAME
Decon Blue
Changeling Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === that you have. Your clothing and equipment aren’t
changed by this trait.
* Hit Points • PHB 95
| 1 Action
* Proficiencies • PHB 95
* Changeling Instincts • ERftLW
* Expertise • PHB 96 You gain proficiency with two of the following skills of
Your proficiency bonus is doubled for any ability check your choice: Deception, Insight, Intimidation, and
you make for two chosen proficiencies. [6th] Choose Persuasion.
two additional proficiencies.
* Languages • ERftLW
* Sneak Attack • PHB 96 You can speak, read, and write Common and two
Once per turn, you can deal an extra 1d6 damage to other languages of your choice.
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== CHANGELING RACIAL TRAITS ===

* Shapechanger • ERftLW
As an action, you can change your appearance and
your voice. You determine the specifics of the
changes, including your coloration, hair length, sex,
height and weight. You can make yourself appear as a
member of another race, though none of your game
statistics change. You can’t duplicate the appearance
of a creature you’ve never seen, and you must adopt a
form that has the same basic arrangement of limbs

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Rapier 1 2 lb. Waterskin 1 5 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Arrows 20 1 lb. Leather 1 10 lb.

Backpack 1 5 lb. Dagger 1 1 lb.


EP 0 Ball Bearings (bag of 1,000) 1,000 2 lb. Dagger 1 1 lb.

String 10 -- Thieves' Tools 1 1 lb.


GP 20 Bell 1 -- Clothes, Traveler's 1 4 lb.

Candle 5 -- Grappling Hook 1 4 lb.


PP 0 Crowbar 1 5 lb. Grenade, Smoke 3 6 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

79.5 lb. Piton 10 2.5 lb.

ENCUMBERED Lantern, Hooded 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Oil (flask) 2 2 lb.

PUSH/DRAG/LIFT Rations (1 day) 5 10 lb.

300 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male Medium 6" 160
GENDER AGE SIZE HEIGHT WEIGHT
Decon Blue Lawful Neutral Pale white White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to do


when things go wrong.
The first thing I do in a new place is
note the locations of everything
PERSONALITY TRAITS

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

Someone I loved died because of a


mistake I made. That will never
happen again.
BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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