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Rogue 3 zacvince26

CLASS & LEVEL PLAYER NAME


Ainsley Draven
Changeling Pirate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +7 14 27 --
-1 • +5 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
9
+4 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Half Plate, Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +2

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

16 P +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Navigator's Tools, Thieves' Tools, Vehicles
E +8 Deception CHA
(Water)
P +5 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Dwarvish, Elvish, Thieves’ Cant
+3 P +6 Intimidation CHA
+3 Investigation INT
16 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+2 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+2 Survival WIS
You can take a bonus action on each of your turns

+4 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
19 Once per turn, you can deal an extra 2d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Rapier +5 1d8+3 Piercing Martial, Finesse

Unarmed Strike +1 0 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 zacvince26
CLASS & LEVEL PLAYER NAME
Ainsley Draven
Changeling Pirate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === creature, that creature can’t make opportunity attacks
against you for the rest of your turn.
* Hit Points • PHB 95
* Rakish Audacity • SCAG 47
* Proficiencies • PHB 95 You add your CHA modifier (+4) to your initiative rolls.
You don’t need advantage on the attack roll to use
* Expertise • PHB 96 your Sneak Attack against a creature if you are within
Your proficiency bonus is doubled for any ability check 5 ft. of it, no other creatures are within 5 ft. of you, and
you make for two chosen proficiencies. [6th] Choose you don’t have disadvantage on the attack roll.
two additional proficiencies.

* Sneak Attack • PHB 96 === CHANGELING RACIAL TRAITS ===


Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack with a finesse or * Shapechanger • ERftLW
ranged weapon if you have advantage on the attack As an action, you can change your appearance and
roll. You don’t need advantage on the attack roll if your voice. You determine the specifics of the
another enemy of the target is within 5 ft. of it, that changes, including your coloration, hair length, sex,
enemy isn’t incapacitated, and you don’t have height and weight. You can make yourself appear as a
disadvantage on the attack roll. member of another race, though none of your game
statistics change. You can’t duplicate the appearance
| Special of a creature you’ve never seen, and you must adopt a
form that has the same basic arrangement of limbs
* Thieves’ Cant • PHB 96 that you have. Your clothing and equipment aren’t
You have learned thieves’ cant, a secret mix of dialect, changed by this trait.
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times | 1 Action
longer to convey such a message than it does to
speak the same idea plainly. * Changeling Instincts • ERftLW
You gain proficiency with two of the following skills of
* Cunning Action • PHB 96 your choice: Deception, Insight, Intimidation, and
You can take a bonus action on each of your turns to Persuasion.
take the Dash, Disengage, or Hide action.
* Languages • ERftLW
| 1 Bonus Action You can speak, read, and write Common and two
other languages of your choice.
* Roguish Archetype • PHB 96

| Swashbuckler

* Fancy Footwork • SCAG 47


During your turn, if you make a melee attack against a

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 20 Leather 1 10 lb. Waterskin 1 5 lb.

Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 45 Dagger 1 1 lb. Shovel 1 5 lb.

Sickle 1 2 lb. Tent, Two-Person 1 20 lb.


EP 0 Rapier 1 2 lb. Rope, Silk (50 feet) 1 5 lb.

Shortsword 1 2 lb. Thieves' Tools 1 1 lb.


GP 175 Backpack 1 5 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

Clothes, Common 1 3 lb. Bell 1 --


PP 15 Hammer 1 3 lb. Candle 5 --

Lantern, Bullseye 1 2 lb. Crowbar 1 5 lb.


WEIGHT CARRIED

163 lb. Pick, Miner's 1 10 lb. Hammer 1 3 lb.

ENCUMBERED Piton 10 2.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

0 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 zacvince26
CLASS & LEVEL PLAYER NAME
Ainsley Draven
Changeling Pirate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Lantern, Hooded 1 2 lb.

Oil (flask) 2 2 lb.

Piton 10 2.5 lb.

Rations (1 day) 5 10 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Waterskin 1 5 lb.

String 10 --

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ainsley Draven Chaotic Neutral Olidammara
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I love a good puzzle or mystery.

You might think I’m a scholar, but I love a good brawl. These fists were made for
punching.

I’m a pack rat who never throws anything away.


I love a good puzzle or mystery.
I work hard so that I can play hard when the work is done.

PERSONALITY TRAITS

Preservation. That artifact belongs in a museum. (Good)


Freedom. The sea is freedom — the freedom to go anywhere and
do anything. (Chaotic)

IDEALS

I hope to bring prestige to a library, a museum, or


a university.
The ship is most important — crewmates and
BONDS

When given the choice of going left or


right, I always go left.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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