You are on page 1of 4

Rogue 7 Iolaum

CLASS & LEVEL PLAYER NAME


Cicatriz
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 16 47 --
+1 • +6 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +10 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 -1

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 E +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Dragonchess Set,
P +5 Deception CHA
Thieves' Tools
+3 History INT
INTELLIGENCE
-1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Thieves’ Cant
+3 +2 Intimidation CHA
P +6 Investigation INT
16 -1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +5 Perception WIS


+2 Performance CHA === ACTIONS === take the Use an Object action.
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Uncanny Dodge
+3 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, When an attacker that you can see hits you with an
P +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack, you can use your reaction to halve the attack’s
damage against you.
P +7 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action === SPECIAL ===
-1 Survival WIS
You can take a bonus action on each of your turns Sneak Attack
Once per turn, you can deal an extra 4d6 damage
+2 to take the Dash, Disengage, or Hide action.

Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
14 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +7 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +7 1d8+4 Piercing Martial, Finesse


9 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 2 Bludgeoning


16 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 7 Iolaum
CLASS & LEVEL PLAYER NAME
Cicatriz
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === your thieves’ tools to disarm a trap or open a lock, or
take the Use an Object action.
* Hit Points • PHB 95 === FEATS ===
| 1 Bonus Action
* Proficiencies • PHB 95 * Lucky • PHB 167
* Second-Story Work • PHB 97 You have 3 luck points per long rest. Whenever you
* Expertise • PHB 96 Climbing no longer costs you extra movement, and make an attack roll, an ability check, or a saving throw
Your proficiency bonus is doubled for any ability check when you make a running jump, the distance you (or when an attack roll is made against you), you can
you make that uses any of the chosen proficiencies. cover increases by +4 feet. spend one to roll an additional d20 and you choose
which die to use. You can choose to spend luck points
* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96 after you roll the die, but before the outcome is
Once per turn, you can deal an extra 4d6 damage to determined.
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an | 3 / Long Rest • No Action
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s
another enemy of the target is within 5 ft. of it, that damage against you. * Skulker • PHB 170
enemy isn’t incapacitated, and you don’t have You can try to hide when you are lightly obscured from
disadvantage on the attack roll. | 1 Reaction the creature from which you are hiding. When you are
hidden from a creature and miss it with a ranged
| Special * Evasion • PHB 96 weapon attack, making the attack doesn't reveal your
When you are subjected to an effect that allows you to position. Dim light doesn't impose disadvantage on
* Thieves’ Cant • PHB 96 make a DEX saving throw to take only half damage, your Perception checks relying on sight.
You have learned thieves’ cant, a secret mix of dialect, you instead take no damage if you succeed on the
jargon, and code that allows you to hide messages in saving throw, and only half damage if you fail. * I have a bad feeling about this •
seemingly normal conversation. It takes four times You can move up your speed when rolling for initiative.
longer to convey such a message than it does to Once used you need to fiinsh a long rest to use it
speak the same idea plainly. === VARIANT HUMAN RACIAL TRAITS === again.

* Cunning Action • PHB 96 * Languages • PHB 31 | Movement: 1 / Long Rest • No Action


You can take a bonus action on each of your turns to You can speak, read, and write Common and one
take the Dash, Disengage, or Hide action. extra language.

| 1 Bonus Action * Ability Score Increase • PHB 31


Two different ability scores of your choice increase by
* Roguish Archetype • PHB 96 1.

| Thief * Skills • PHB 31


You gain proficiency in one skill of your choice.
* Fast Hands • PHB 97
You can use the bonus action granted by your * Feat • PHB 31
Cunning Action to make a Sleight of Hand check, use You gain one feat of your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Armor of Radiant Resistance, Studded Leather 1 13 lb. Lantern, Hooded 4 8 lb.

Crossbow, Hand 1 3 lb. Oil (flask) 8 8 lb.

SP 28 Dagger 1 1 lb. Piton 40 10 lb.

Dagger 1 1 lb. Rations (1 day) 19 38 lb.


EP 0 Shortbow 1 2 lb. Rope, Hempen (50 feet) 2 20 lb.

Rapier 1 2 lb. Tinderbox 4 4 lb.


GP 1,268 Shortsword 1 2 lb. Waterskin 4 20 lb.

Arrows 20 1 lb. Cartographer's Tools 1 6 lb.


PP 0 Backpack 4 20 lb. Thieves' Tools 1 1 lb.

Ball Bearings (bag of 1,000) 4,000 8 lb. String 40 --


WEIGHT CARRIED

208 lb. Bell 4 -- Cartographer's Map Case 1 --

ENCUMBERED Candle 4 -- ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT Crowbar 5 25 lb.

390 lb. Hammer 4 12 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 17 Medium 5'10'' 143
GENDER AGE SIZE HEIGHT WEIGHT
Cicatriz Chaotic Neutral Grises Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t pay attention to the risks in


a situation. Never tell me the
odds.

PERSONALITY TRAITS

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

Someone I loved died because of I


mistake I made. That will never
happen again -> Ori
BONDS

Enamoramientos y "cosas
brillantes"
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like