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+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 16 47 --
+1 • +6 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
14 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS
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Rogue 7 Iolaum
CLASS & LEVEL PLAYER NAME
Cicatriz
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === your thieves’ tools to disarm a trap or open a lock, or
take the Use an Object action.
* Hit Points • PHB 95 === FEATS ===
| 1 Bonus Action
* Proficiencies • PHB 95 * Lucky • PHB 167
* Second-Story Work • PHB 97 You have 3 luck points per long rest. Whenever you
* Expertise • PHB 96 Climbing no longer costs you extra movement, and make an attack roll, an ability check, or a saving throw
Your proficiency bonus is doubled for any ability check when you make a running jump, the distance you (or when an attack roll is made against you), you can
you make that uses any of the chosen proficiencies. cover increases by +4 feet. spend one to roll an additional d20 and you choose
which die to use. You can choose to spend luck points
* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96 after you roll the die, but before the outcome is
Once per turn, you can deal an extra 4d6 damage to determined.
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an | 3 / Long Rest • No Action
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s
another enemy of the target is within 5 ft. of it, that damage against you. * Skulker • PHB 170
enemy isn’t incapacitated, and you don’t have You can try to hide when you are lightly obscured from
disadvantage on the attack roll. | 1 Reaction the creature from which you are hiding. When you are
hidden from a creature and miss it with a ranged
| Special * Evasion • PHB 96 weapon attack, making the attack doesn't reveal your
When you are subjected to an effect that allows you to position. Dim light doesn't impose disadvantage on
* Thieves’ Cant • PHB 96 make a DEX saving throw to take only half damage, your Perception checks relying on sight.
You have learned thieves’ cant, a secret mix of dialect, you instead take no damage if you succeed on the
jargon, and code that allows you to hide messages in saving throw, and only half damage if you fail. * I have a bad feeling about this •
seemingly normal conversation. It takes four times You can move up your speed when rolling for initiative.
longer to convey such a message than it does to Once used you need to fiinsh a long rest to use it
speak the same idea plainly. === VARIANT HUMAN RACIAL TRAITS === again.
EQUIPMENT
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Male 17 Medium 5'10'' 143
GENDER AGE SIZE HEIGHT WEIGHT
Cicatriz Chaotic Neutral Grises Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
Enamoramientos y "cosas
brillantes"
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.