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Rogue 8 JOKEX

CLASS & LEVEL PLAYER NAME


JOKEX's Character
Protector Aasimar Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+2 Constitution +5 17 59 --
-1 • +6 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
9
+2 Charisma
Total 8d8
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +11 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 +0

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 P +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Forgery Kit, Thieves' Tools
P +5 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Celestial, Common, Thieves’ Cant
30 ft. (Walking)
+3 +2 Intimidation CHA
+3 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+2 Performance CHA === ACTIONS === once per turn you can have one attack or spell deal 8
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
in additional radiant damage to one target.

Help, Hide, Ready, Search, Use an Object, === BONUS ACTIONS ===
+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Cunning Action
E +11 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You can take a bonus action on each of your turns
to take the Dash, Disengage, or Hide action.
E +11 Stealth DEX Healing Hands • 1 / Long Rest
CHARISMA Once per long rest as an action, touch a creature Steady Aim
+0 Survival WIS
and restore 8 hit points. As a bonus action, you give yourself advantage on
your next attack roll on the current turn. You can use
+2 Radiant Soul • 1 / Long Rest
[3rd] Once per long rest as an action, you can
this bonus action only if you haven’t moved during this
turn, and after you use the bonus action, your speed is
transform, gaining glimmering eyes and two 0 until the end of the current turn.
14 incorporeal wings. For 1 minute or until you end it as a
bonus action, you have a flying speed (30 ft.) and === REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +8 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Unarmed Strike +2 0 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 8 JOKEX
CLASS & LEVEL PLAYER NAME
JOKEX's Character
Protector Aasimar Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Spellcasting • PHB 98 | 1 / Long Rest • 1 Action
* Hit Points • PHB 95 You can cast known wizard spells using INT as your
spellcasting modifier (Spell DC 14, Spell Attack +6). * Light Bearer • VGtM
* Proficiencies • PHB 95 You know the light cantrip (CHA).
* Mage Hand Legerdemain • PHB 98
* Expertise • PHB 96 When you cast mage hand, you can make the spectral * Radiant Soul • VGtM
Your proficiency bonus is doubled for any ability check hand invisible, stow or retrieve objects, or use thieves’ [3rd] Once per long rest as an action, you can
you make that uses any of the chosen proficiencies. tools to pick locks and disarm traps at range. You can transform, gaining glimmering eyes and two
disguise this with a Sleight of Hand check, and you incorporeal wings. For 1 minute or until you end it as a
* Sneak Attack • PHB 96 can use the bonus action granted by your Cunning bonus action, you have a flying speed (30 ft.) and once
Once per turn, you can deal an extra 4d6 damage to Action to control the hand. per turn you can have one attack or spell deal 8 in
one creature you hit with an attack with a finesse or additional radiant damage to one target.
ranged weapon if you have advantage on the attack * Ability Score Improvement • PHB 96
roll. You don’t need advantage on the attack roll if | 1 / Long Rest • 1 Action
another enemy of the target is within 5 ft. of it, that * Uncanny Dodge • PHB 96
enemy isn’t incapacitated, and you don’t have When an attacker that you can see hits you with an
disadvantage on the attack roll. attack, you can use your reaction to halve the attack’s === FEATS ===
damage against you.
| Special * Eldritch Adept • TCoE 79
| 1 Reaction You learn one Eldritch Invocation option of your choice
* Thieves’ Cant • PHB 96 from the warlock class. If the invocation has a
You have learned thieves’ cant, a secret mix of dialect, * Evasion • PHB 96 prerequisite, you can choose that invocation only if
jargon, and code that allows you to hide messages in When you are subjected to an effect that allows you to you’re a warlock and only if you meet the prerequisite.
seemingly normal conversation. It takes four times make a DEX saving throw to take only half damage,
longer to convey such a message than it does to you instead take no damage if you succeed on the Whenever you gain a level, you can replace the
speak the same idea plainly. saving throw, and only half damage if you fail. invocation with another one from the warlock class.

* Cunning Action • PHB 96 | Mask of Many Faces • PHB 111


You can take a bonus action on each of your turns to === PROTECTOR AASIMAR RACIAL TRAITS === You can cast disguise self at will, without expending a
take the Dash, Disengage, or Hide action. spell slot.
* Darkvision • VGtM
| 1 Bonus Action You can see in darkness (shades of gray) up to 60 ft.

* Steady Aim • TCoE 62 * Celestial Resistance • VGtM


You have resistance to necrotic damage and radiant
| 1 Bonus Action damage.

* Roguish Archetype • PHB 96 * Healing Hands • VGtM


Once per long rest as an action, touch a creature and
| Arcane Trickster restore 8 hit points.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Pearl of Power 1 -- Candle 5 --

Ring of Invisibility 1 -- Crowbar 1 5 lb.

SP 0 Barrier Tattoo (Rare) 1 -- Hammer 1 3 lb.

Studded Leather 1 13 lb. Lantern, Hooded 1 2 lb.


EP 0 Leather 1 10 lb. Oil (flask) 2 2 lb.

Dagger 1 1 lb. Piton 10 2.5 lb.


GP 15 Dagger 1 1 lb. Rations (1 day) 5 10 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


PP 0 Arrows 20 1 lb. Tinderbox 1 1 lb.

Backpack 1 5 lb. Waterskin 1 5 lb.


WEIGHT CARRIED

85.8 lb. Clothes, Fine 1 6 lb. String 10 --

ENCUMBERED Disguise Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Thieves' Tools 1 1 lb. Pearl of Power 1 --

PUSH/DRAG/LIFT Ball Bearings (bag of 1,000) 1,000 2 lb. Ring of Invisibility 1 --

270 lb. Bell 1 -- Barrier Tattoo (Rare) 1 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
JOKEX's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +6
Rogue
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Rogue -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Toll the Dead Rogue WIS 14 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Mage Hand Rogue -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Light Light Bearer DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Rogue WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Shield Rogue -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Identify Rogue -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Feather Fall Rogue -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Comprehend Languages Rogue -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Disguise Self Eldritch Adept -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

=== 2nd LEVEL === 2 Slots OO

O Misty Step Rogue -- 1BA Self V Instantaneous PHB 260 V

SPELLS

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