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Rogue 1 Maxi1234dfgh

CLASS & LEVEL PLAYER NAME


Elaquinal Thoriel
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 13 8 --
+0 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 +1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

11 P +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Forgery Kit, Thieves' Tools
P +4 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Abyssal, Common, Elvish, Thieves’ Cant
30 ft. (Walking)
+2 E +6 Intimidation CHA
+2 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+2 Performance CHA === ACTIONS ===
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +7 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
P +3 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+2 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
14 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +4 1d10 Fire V/S

Unarmed Strike +2 1 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 1 Maxi1234dfgh
CLASS & LEVEL PLAYER NAME
Elaquinal Thoriel
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Trance • BR 23
* Hit Points • PHB 95 You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Proficiencies • PHB 95 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Expertise • PHB 96 practice. After resting in this way, you gain the same
Your proficiency bonus is doubled for any ability check benefit that a human does from 8 hours of sleep.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. * Ability Score Increase • BR 23

* Sneak Attack • PHB 96 * Elf Weapon Training • BR 23


Once per turn, you can deal an extra 1d6 damage to You have proficiency with the longsword, shortsword,
one creature you hit with an attack with a finesse or shortbow, and longbow.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if * Cantrip • BR 24
another enemy of the target is within 5 ft. of it, that You know one cantrip of your choice from the wizard
enemy isn’t incapacitated, and you don’t have spell list. INT is your spellcasting ability for it.
disadvantage on the attack roll.
* Extra Language • BR 24
| Special You can speak, read, and write one extra language of
your choice.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 10 Rapier 1 2 lb. Waterskin 1 5 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 5 Arrows 20 1 lb. Leather 1 10 lb.

Backpack 1 5 lb. Dagger 1 1 lb.


EP 8 Ball Bearings (bag of 1,000) 1,000 2 lb. Dagger 1 1 lb.

String 10 -- Thieves' Tools 1 1 lb.


GP 15 Bell 1 -- Crowbar 1 5 lb.

Candle 5 -- Clothes, Common 1 3 lb.


PP 5 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

73.5 lb. Piton 10 2.5 lb.

ENCUMBERED Lantern, Hooded 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Oil (flask) 2 2 lb.

PUSH/DRAG/LIFT Rations (1 day) 5 10 lb.

300 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Maschio 22 Medium 181 centimetri 148
GENDER AGE SIZE HEIGHT WEIGHT
Elaquinal Thoriel Neutral Evil Onore Viola spento Azzurri, l'occhio destro
Biondoè spento
cieco
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am always calm, no matter what


the situation. I never raise my voice
or let my emotions control me.
I don’t pay attention to the risks in a
PERSONALITY TRAITS

Honor. I don’t steal from others in the


trade. (Lawful)

IDEALS

Someone I loved died because of a


mistake I made. That will never
happen again.
BONDS

When I see something valuable, I can’t think


about anything but how to steal it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Cantrip +4 1A 120 ft. V,S Instantaneous PHB 242 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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