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Rogue 7 natibez

CLASS & LEVEL PLAYER NAME


Kal'dwin
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +3 15 45 --
+0 • +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+3 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,

+3 and magic can’t put you to sleep

+ 1 para testes de resistência


DEFENSES HIT DICE DEATH SAVES

(Manto de Proteção)
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS === WEAPONS ===
+3
+1 +2

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons + Shortbow
(Braçadeira de Arquearia)
12 P +3 Athletics STR
ABILITY SAVE DC === TOOLS ===
P +6 Deception CHA
Dice Set, Thieves' Tools, Vehicles (Land)
+0 History INT
INTELLIGENCE
E +8 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic, Elvish, Thieves’ Cant
+0 P +6 Intimidation CHA
+0 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +8 Perception WIS


+3 Performance CHA === ACTIONS === take the Use an Object action.
+2 E +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Uncanny Dodge
+0 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, When an attacker that you can see hits you with an
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack, you can use your reaction to halve the attack’s
damage against you.
E +9 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action === SPECIAL ===
+2 Survival WIS
You can take a bonus action on each of your turns Sneak Attack
to take the Dash, Disengage, or Hide action. Once per turn, you can deal an extra 4d6 damage
+3 Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
16 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

18 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


18 PASSIVE WISDOM (INSIGHT)

Rapier +6 1d8+3 Piercing Martial, Finesse


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +6 1d6+5 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Darkvision 60 ft. Unarmed Strike +3 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 7 natibez
CLASS & LEVEL PLAYER NAME
Kal'dwin
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === your thieves’ tools to disarm a trap or open a lock, or
take the Use an Object action.
* Hit Points • PHB 95
| 1 Bonus Action
* Proficiencies • PHB 95
* Second-Story Work • PHB 97
* Expertise • PHB 96 Climbing no longer costs you extra movement, and
Your proficiency bonus is doubled for any ability check when you make a running jump, the distance you
you make that uses any of the chosen proficiencies. cover increases by +3 feet.

* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96


Once per turn, you can deal an extra 4d6 damage to
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s
another enemy of the target is within 5 ft. of it, that damage against you.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. | 1 Reaction

| Special * Evasion • PHB 96


When you are subjected to an effect that allows you to
* Thieves’ Cant • PHB 96 make a DEX saving throw to take only half damage,
You have learned thieves’ cant, a secret mix of dialect, you instead take no damage if you succeed on the
jargon, and code that allows you to hide messages in saving throw, and only half damage if you fail.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly. === HALF-ELF RACIAL TRAITS ===

* Cunning Action • PHB 96 * Ability Score Increase • BR 39


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action. * Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
| 1 Bonus Action
* Fey Ancestry • BR 39
* Roguish Archetype • PHB 96 You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
| Thief
* Skill Versatility • BR 39
* Fast Hands • PHB 97 You gain proficiency in two skills of your choice.
You can use the bonus action granted by your
Cunning Action to make a Sleight of Hand check, use * Languages • BR 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Piton 10 2.5 lb.

Shortbow 1 2 lb. Lantern, Hooded 1 2 lb.

SP 0 Dagger 1 1 lb. Oil (flask) 2 2 lb.

Dagger 1 1 lb. Rations (1 day) 5 10 lb.


EP 0 Rapier 1 2 lb. Tinderbox 1 1 lb.

Bracers of Archery 1 -- Waterskin 1 5 lb.


GP 15 Arrows 20 1 lb. Rope, Hempen (50 feet) 1 10 lb.

Backpack 1 5 lb. Thieves' Tools 1 1 lb.


PP 0 Ball Bearings (bag of 1,000) 1,000 2 lb. Cloak of Protection 1 --

Bell 1 --
WEIGHT CARRIED

73.8 lb. Candle 1 --

ENCUMBERED Crowbar 2 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT String 10 --

0 lb. Hammer 1 3 lb.

EQUIPMENT

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F 23 Medium 175 cm
GENDER AGE SIZE HEIGHT WEIGHT
Kal'dwin Chaotic Neutral Faithless Clara, branca Castanhos Preto, curto
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what


to do when things go wrong.

PERSONALITY TRAITS

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

I’m trying to pay off an old debt I owe to a


generous benefactor.

BONDS

I turn tail and run when things


look bad.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Kal'dwin é uma meio-elfa ladina que tem levado a


vida na ponta da espada, quase que literalmente.
Vende seus serviços de assassina para nobres
com pequenas ou grandes disputas entre si,
trabalhando por debaixo dos panos e muitas
vezes traindo contratantes em troca de uma soma
maior ou oferecimento de outros privilégios além
do dinheiro. Uma nômade discreta, Kal'dwin está
sempre à procura de uma maneira de se manter
viva, às vezes às custas de mortes alheias, às
vezes às custas de outros serviços não tão
macabros, desde que bem pagos.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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