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Rogue 3 DungeonMasterBR

CLASS & LEVEL PLAYER NAME


Alex Bowley
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 15 24 --
+0 • +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Disguise Kit, Forgery Kit,
P +5 Deception CHA
Poisoner's Kit, Thieves' Tools
+2 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Goblin, Thieves’ Cant
+2 P +5 Intimidation CHA
+2 Investigation INT
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+3 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +7 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+0 Survival WIS
You can take a bonus action on each of your turns

+3 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
16 Once per turn, you can deal an extra 2d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Crossbow, hand +5 1d6+3 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Dagger, +1 +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Rapier +5 1d8+3 Piercing Martial, Finesse

Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 DungeonMasterBR
CLASS & LEVEL PLAYER NAME
Alex Bowley
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === ainda não tenha participado do combate. Qualquer
ataque que você acertar contra uma criatura supresa
* Hit Points • PHB 95 será um ataque.

* Proficiencies • PHB 95 * Bonus Proficiencies •


When you choose this archetype at 3rd level, you gain
* Expertise • PHB 96 proficiency with the disguise kit and the poisoner's kit.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. === HUMAN RACIAL TRAITS ===

* Sneak Attack • PHB 96 * Ability Score Increase • BR 31


Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack with a finesse or * Languages • BR 31
ranged weapon if you have advantage on the attack You can speak, read, and write Common and one
roll. You don’t need advantage on the attack roll if extra language.
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

* Roguish Archetype • PHB 96

| Assassino

* Assassinate •
Vantagem em ataques contra qualquer criatura que

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 10 Potion of Invisibility 1 --

Dagger, +1 1 1 lb.

SP 4 Studded Leather 1 13 lb.

Crossbow, hand 1 3 lb.


EP 0 Dagger 1 1 lb.

Rapier 1 2 lb.
GP 185 Case, Crossbow Bolt 1 1 lb.

Potion of Healing 1 0.5 lb.


PP 0 Crossbow Bolts 20 1.5 lb.

WEIGHT CARRIED

23 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Alex Bowley Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to do


when things go wrong.
The first thing I do in a new place is
note the locations of everything
PERSONALITY TRAITS

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

I will become the greatest thief


that ever lived.
BONDS

An innocent person is in prison for


a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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