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Fighter 7 Deville34

CLASS & LEVEL PLAYER NAME


Blaze
Fire Genasi 23.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 12 53 --
+3 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
+1 Charisma
Total 7d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +5 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+1 +0

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

13 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
+1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Primordial
30 ft. (Walking)
+0 P +4 Intimidation CHA
+0 Investigation INT
11 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS === you can make one melee weapon attack as a bonus
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
action.

Help, Hide, Ready, Search, Use an Object, Maneuvers: Commander’s Strike


+0 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, When you take the Attack action on your turn, you
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object can forgo one of your attacks and use a bonus action
to direct an ally that can see or hear you to strike
+2 Stealth DEX Superiority Dice • 5 / Short Rest using its reaction, adding the superiority die to the
CHARISMA You learn maneuvers that are fueled by superiority damage roll.
+0 Survival WIS
dice. Maneuvers enhance an attack in some way. You
Second Wind • 1 / Short Rest
+1 have 5d8 superiority dice per short rest.

=== BONUS ACTIONS ===


Once per short rest, you can use a bonus action to
regain 1d10 + 7 HP.
Great Weapon Master Attack
12 On your turn, when you score a critical hit with a === REACTIONS ===
melee weapon or reduce a creature to 0 HP with one, Maneuvers: Parry
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Produce Flame +4 2d8 Fire D: 10m, V/S

Unarmed Strike +6 4 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 7 Deville34
CLASS & LEVEL PLAYER NAME
Blaze
Fire Genasi 23.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Bait and Switch • TCoE 42 When you make a weapon attack roll, you can expend
When you’re within 5 ft. of a creature on your turn, you one superiority die to add it to the roll before or after
* Hit Points • PHB 71 can expend one superiority die and switch places with the roll but before any effects are applied.
that creature, provided you spend at least 5 ft. of
* Proficiencies • PHB 71 movement and the creature is willing and isn’t | Maneuvers: Precision Attack: Special
incapacitated. This movement doesn’t provoke
* Fighting Style • PHB 72 opportunity attacks. * Ability Score Improvement • PHB 72
You adopt a fighting style specialty. Roll the superiority die. Until the start of your next turn,
you or the other creature (your choice) gains a bonus * Extra Attack • PHB 72
| Great Weapon Fighting • PHB to AC equal to the number rolled. You can attack twice whenever you take the Attack
You can reroll a 1 or 2 on damage dice with melee action on your turn.
weapons wielded with two hands. | Maneuvers: Bait and Switch: Special
| Special
* Second Wind • PHB 72 | Commander’s Strike • PHB
Once per short rest, you can use a bonus action to When you take the Attack action on your turn, you can * Know Your Enemy • PHB 73
regain 1d10 + 7 HP. forgo one of your attacks and use a bonus action to If you spend at least 1 minute observing or interacting
direct an ally that can see or hear you to strike using with another creature outside combat, you can learn
| 1 / Short Rest • 1 Bonus Action its reaction, adding the superiority die to the damage information about its capabilities compared to your
roll. own: Strength score, Dexterity score, Constitution
* Action Surge • PHB 72 score, Armor Class, current HP, total class levels (if
You can take one additional action on your turn. This | Maneuvers: Commander’s Strike: 1 Bonus Action any), fighter class levels (if any)
can be used 1 times per short rest.
| Maneuvering Attack • PHB | 1 Minute
| 1 / Short Rest • Special When you hit with a weapon attack, you can expend
one superiority die to add the total to the damage roll
* Martial Archetype • PHB 72 and to allow a creature that can see or hear you to use === FIRE GENASI RACIAL TRAITS ===
its reaction to move up to half its speed without
| Battle Master provoking opportunity attacks from the target of your * Ability Score Increase • EE
attack.
* Combat Superiority • PHB 73 * Darkvision • EE
You learn maneuvers that are fueled by superiority | Maneuvers: Maneuvering Attack: Special You can see in darkness (shades of red) up to 60 ft.
dice. Maneuvers enhance an attack in some way. You
have 5d8 superiority dice per short rest. | Parry • PHB * Fire Resistance • EE
When another creature damages you with a melee You have resistance to fire damage.
| Superiority Dice: 5 / Short Rest • 1 Action attack, you can use your reaction and expend one
superiority die to reduce the damage by the number * Reach to the Blaze • EE
* Student of War • PHB 73 you roll on your superiority die + 2. You know the produce flame cantrip. At 3rd level, you
You gain proficiency with one type of artisan’s tools. can cast burning hands once per long rest. CON is
| Maneuvers: Parry: 1 Reaction your spellcasting ability.
* Maneuvers • PHB 74
| Precision Attack • PHB

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Greatsword 1 6 lb.

SP 0 Shield 1 6 lb.

Crossbow, light 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
PP 0 Piton 10 2.5 lb.

Torch 10 10 lb.
WEIGHT CARRIED

135 lb. Tinderbox 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

480 lb.

EQUIPMENT

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Fighter 7 Deville34
CLASS & LEVEL PLAYER NAME
Blaze
Fire Genasi 23.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FEATS ===

* Great Weapon Master • PHB 167


On your turn, when you score a critical hit with a melee
weapon or reduce a creature to 0 HP with one, you
can make one melee weapon attack as a bonus
action. Before you make a melee attack with a heavy
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

| Great Weapon Master Attack: 1 Bonus Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Blaze
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Produce Flame Reach to the Blaze +4 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

=== 1st LEVEL ===

O Burning Hands Reach to the Blaze DEX 12 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1/LR, 15 ft. Cone, V/S

SPELLS

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