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Sorcerer 1 Bee_007

CLASS & LEVEL PLAYER NAME


Allure
Variant Aasimar Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +2 Constitution +2 15 7 --
+0 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
11
• +3 Charisma
Total 1d6
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+0 P
+3

+3
Animal Handling WIS
Arcana INT
=== TOOLS ===
Lute

11 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Draconic, Gnomish
+1 Deception CHA
+1 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+1 +1 Intimidation CHA
P +3 Investigation INT
12 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+1 Performance CHA === ACTIONS ===
+3 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX Healing Hands • 1 / Long Rest


CHARISMA Once per long rest as an action, touch a creature
P +5 Survival WIS
and restore 1 hit points.

+1
13

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Sickle +0 1d4 Slashing Simple, Light


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt +3 1d10 Fire V/S

Darkvision 60 ft. Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 1 Bee_007
CLASS & LEVEL PLAYER NAME
Allure
Variant Aasimar Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES ===


* Speed • DMG
* Hit Points • PHB 100
* Darkvision • DMG
* Proficiencies • PHB 100
* Celestial Resistance • DMG
* Spellcasting • PHB 101 You have resistance to necrotic damage and radiant
You can cast known sorcerer spells using CHA as your damage.
spellcasting modifier (Spell DC 11, Spell Attack +3).
You can use an arcane focus as a spellcasting focus. * Celestial Legacy • DMG
You know the light cantrip. [3rd] You can cast lesser
* Sorcerous Origin • PHB 101 restoration once per long rest. [5th] You can cast
daylight once per long rest. CHA is your spellcasting
| Draconic Bloodline ability.

* Dragon Ancestor • PHB 102


You have a specific dragon type as your ancestor. You
can speak, read, and write Draconic and you double
your proficiency bonus for CHA checks involving
dragons.

| Red Dragon • PHB

* Draconic Resilience • PHB 102


Your max HP increases by 1. When you aren’t wearing
armor, your AC equals 15.

=== VARIANT AASIMAR RACIAL TRAITS ===

* Healing Hands • VGtM


Once per long rest as an action, touch a creature and
restore 1 hit points.

| 1 / Long Rest • 1 Action

* Languages • VGtM

* Ability Score Increase • DMG

* Size • DMG

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Ring of Fire Resistance 1 --

Dagger 1 1 lb. Alchemist's Fire (flask) 1 1 lb.

SP 0 Sickle 1 2 lb.

Backpack 1 5 lb.
EP 0 Component Pouch 1 2 lb.

Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

69.5 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Broom of Flying 1 3 lb.

PUSH/DRAG/LIFT Potion of Invisibility 1 --

330 lb. Potion of Healing (Greater) 1 0.5 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Allure Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I would rather make a new friend than


a new enemy.
I always have a plan for what to do
when things go wrong.
I am incredibly slow to trust. Those
PERSONALITY TRAITS

Charity. I steal from the wealthy so that I can help people in


need. (Good)
Redemption. There’s a spark of good in everyone. (Good)

IDEALS

My ill-gotten gains go to
support my family.
BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 11 +3
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +3 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Control Flames Sorcerer -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Light Celestial Legacy DEX 11 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 2 Slots OO

O Disguise Self Sorcerer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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