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Monk 1 nEsseX

CLASS & LEVEL PLAYER NAME


Jyreese Cotton
Human Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 15 10 --
+1 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+2 +2

-1
Animal Handling WIS
Arcana INT
Dragonchess Set, Flute

=== LANGUAGES ===


15 P +3 Athletics STR Common, Giant, Orc
ABILITY SAVE DC
+0 Deception CHA
P +1 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
9 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
+2 Survival WIS
When you use the Attack action with an unarmed

+0 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 1d4+3 Bludgeoning

Unarmed Strike +5 1d4+3 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 1 nEsseX
CLASS & LEVEL PLAYER NAME
Jyreese Cotton
Human Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===

* Hit Points • PHB 77

* Proficiencies • PHB 77

* Unarmored Defense • PHB 78


While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Dart 10 2.5 lb.

SP 0 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


EP 0 Signet Ring 1 --

Bedroll 1 7 lb.
GP 25 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

71.5 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

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Male 43 Medium 6,2ft 202
GENDER AGE SIZE HEIGHT WEIGHT
Jyreese Cotton Chaotic Good Helm Negro Cinzas Dred Grisalho
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I judge people by their actions, not
Monges de Icewind Dale e Grundy um Orc que foi their words.
expulso de sua tribo por não seguir seus ritos, ele When I set my mind to something, I
acabou se tornando meu grande amigo, que
morreu em batalha há 3 anos. follow through no matter what gets
PERSONALITY TRAITS

Freedom. Tyrants must not be allowed to


oppress the people. (Chaotic)

IDEALS

A proud noble once gave me a


horrible beating, and I will take my
Minha cicatriz e tatuagens acabam afastando revenge on any bully I encounter.
as pessoas, porém aprendi a lidar com isso. BONDS
Geralmente eles tem a tendência em
acreditar que eu seja um indivíduo perigoso
e não tiro sua razão. I’m convinced of the significance of
my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Jyreese era um Nobre mimado e birrento, aos 16 Minha cicatriz acaba afastando as pessoas, porém
anos, prestes a ser coroado como cabeça de sua aprendi a lidar com isso.
Casa. Geralmente eles tem a tendência em acreditar que
eu seja um indivíduo perigoso e não tiro sua razão.
Em uma viagem de negócios à Icewind Dale. Seu
tio[Riguel(irmão de seu pai)] o traiu dando uma
facada em seu rosto o fazendo cair da carruagem -------------------------------------
e ser completamente espancado por seus
mercenários, sendo deixado lá para morrer, mas
ele não morreu, provavelmente sua força de Os Monges sofriam vários ataques de gigantes, pois
vontade o manteve vivo, assim chamando estavam próximo à área deles e por conta disso foi
atenção de monges que passavam por perto. necessário aprender essa língua, para evitar muitos
desses ataques.
O resto de sua vida ele viveu sob a guarda desses
monges treinando arduamente e mudando
completamente sua personalidade.

Agora está de volta à Neverwinter procurando por


todos aqueles que o traíram, acabou recebendo
uma proposta de trabalho, precisando de dinheiro
para exercer sua vingança ele aceita, pensando
ele que pode até ser que nessa jornada consiga
alguém para ajudá-lo.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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