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Monk 1 jimzub

CLASS & LEVEL PLAYER NAME


Whey-Shu
Kenku Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 14 10 --
+1 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
13
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+2 +1

+0
Animal Handling WIS
Arcana INT
Herbalism Kit, Woodcarver's Tools

=== LANGUAGES ===


14 P +3 Athletics STR Auran, Common, Elvish
ABILITY SAVE DC
-1 Deception CHA
+0 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
10 P +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
+1 Survival WIS
When you use the Attack action with an unarmed

-1 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +5 1d6+3 Bludgeoning Simple, Versatile

Unarmed Strike +5 1d4+3 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 1d4+3 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 1 jimzub
CLASS & LEVEL PLAYER NAME
Whey-Shu
Kenku Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === Hand.

* Hit Points • PHB 77 * Mimicry • VGtM


You can mimic sounds you have heard. A creature can
* Proficiencies • PHB 77 tell these sounds are imitations with an Insight check
opposed by your Deception check.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Languages • VGtM
AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

=== KENKU RACIAL TRAITS ===

* Ability Score Increase • VGtM

* Age • VGtM

* Alignment • VGtM

* Size • VGtM

* Speed • VGtM

* Expert Forgery • VGtM


You have advantage on all checks made to produce
forgeries or duplicates of existing objects.

* Kenku Training • VGtM


You are proficient in your choice of two of the following
skills: Acrobatics, Deception, Stealth, and Sleight of

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.

SP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


EP 0 Blanket 1 3 lb.

Clothes, Common 1 3 lb.


GP 5 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

72.1 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Herbalism Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 14 Medium 4'10" 108
GENDER AGE SIZE HEIGHT WEIGHT
Whey-Shu Neutral Good Also feathers Dark and reflective
Feathers
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am utterly serene, even in


the face of disaster.

PERSONALITY TRAITS

Free Thinking. Inquiry and curiosity are the


pillars of progress. (Chaotic)

IDEALS

I’m still seeking the enlightenment I


pursued in my seclusion, and it still
eludes me.
BONDS

I’d risk too much to uncover a


lost bit of knowledge.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

After her kenku flock was saved from a goblin


invasion by dwarven monks, Whey-Shu's parents
gave her, their youngest child, to the monastery in
gratitude. Her inability to communicate relegated
her to the role of a lowly servant, and she was
assigned to cleaning duties and making copies of
sacred texts. Her kenku gift for mimicry soon led
her to spend nights practicing the techniques from
the scrolls she spent the day transcribing. By the
time the monks discovered Whey-Shu's secret
training regiment, she had developed incredible
control over her ki power that rivaled many adults.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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