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+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 10 28 --
+3 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
17
• +4 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
P +2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +2 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+2 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 12).
15 === SPECIAL ===
Divine Sense • 3 / Long Rest Divine Smite
SKILLS ACTIONS
Darkvision 60 ft.
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Paladin 3 Lioxqtp
CLASS & LEVEL PLAYER NAME
Tura
Half-Orc Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Savage Attacks • BR 41
1st (max 5d8) and plus 1d8 against undead or fiends When you score a critical hit, roll one of the weapon’s
* Hit Points • PHB 84 (max 6d8 total). dice one additional time and add it to the extra
damage.
* Proficiencies • PHB 84 | Special
CP 0
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
255 lb.
PUSH/DRAG/LIFT
510 lb.
EQUIPMENT
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Female 30 Medium 185cm 170
GENDER AGE SIZE HEIGHT WEIGHT
Tura Neutral Good Pale Brown Pastel Blue
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Alarm Paladin (Always Prepared) -- 1m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
P Detect Magic <C> Paladin (Always Prepared) -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
SPELLS
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