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Rogue 3 Maslys

CLASS & LEVEL PLAYER NAME


Massless
Yuan-ti Pureblood Pirate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +6 14 21 --
-1 • +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
9
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Poison,
DEXTERITY Poisoned FAILURES
Advantage against spells and
other magical effects
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 P +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Navigator's Tools, Thieves' Tools, Vehicles
E +7 Deception CHA
(Water)
+1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Abyssal, Common, Draconic, Thieves’ Cant
+1 +3 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+3 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+0 E +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+0 Survival WIS
You can take a bonus action on each of your turns

+3 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
16 Once per turn, you can deal an extra 2d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Rapier +5 1d8+3 Piercing Martial, Finesse


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Darkvision 60 ft. Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 Maslys
CLASS & LEVEL PLAYER NAME
Massless
Yuan-ti Pureblood Pirate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === creature, that creature can’t make opportunity attacks
against you for the rest of your turn.
* Hit Points • PHB 95
* Rakish Audacity • SCAG 47
* Proficiencies • PHB 95 You add your CHA modifier (+3) to your initiative rolls.
You don’t need advantage on the attack roll to use
* Expertise • PHB 96 your Sneak Attack against a creature if you are within
Your proficiency bonus is doubled for any ability check 5 ft. of it, no other creatures are within 5 ft. of you, and
you make for two chosen proficiencies. [6th] Choose you don’t have disadvantage on the attack roll.
two additional proficiencies.

* Sneak Attack • PHB 96 === YUAN-TI PUREBLOOD RACIAL TRAITS ===


Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack with a finesse or * Darkvision • VGtM
ranged weapon if you have advantage on the attack You can see in darkness (shades of gray) up to 60 ft.
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that * Innate Spellcasting • VGtM
enemy isn’t incapacitated, and you don’t have You know the poison spray cantrip. You can cast
disadvantage on the attack roll. animal friendship (2nd) (snakes only) at will. [3rd] You
can cast suggestion once per long rest. CHA is your
| Special spellcasting ability.

* Thieves’ Cant • PHB 96 * Magic Resistance • VGtM


You have learned thieves’ cant, a secret mix of dialect, You have advantage on saving throws against spells
jargon, and code that allows you to hide messages in and other magical effects.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Poison Immunity • VGtM
speak the same idea plainly. You are immune to poison damage and the poisoned
condition.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

* Roguish Archetype • PHB 96

| Swashbuckler

* Fancy Footwork • SCAG 47


During your turn, if you make a melee attack against a

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Oil (flask) 2 2 lb.

Dagger 1 1 lb. Piton 10 2.5 lb.

SP 1 Dagger 1 1 lb. Rations (1 day) 5 10 lb.

Rapier 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Shortsword 1 2 lb. Tinderbox 1 1 lb.

Backpack 1 5 lb. Waterskin 1 5 lb.


GP 10 Clothes, Common 1 3 lb. String 10 --

Rope, Silk (50 feet) 1 5 lb.


PP 0 Thieves' Tools 1 1 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb.


WEIGHT CARRIED

72.5 lb. Bell 1 --

ENCUMBERED Candle 5 -- ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

270 lb. Lantern, Hooded 1 2 lb.

EQUIPMENT

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Male 28 Medium 168m 121
GENDER AGE SIZE HEIGHT WEIGHT
Massless Lawful Evil Gold Pale with sparse Slitted
patches green
of scales
snakey
Black
(immagine
combed emerald bo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I stretch the truth for the sake of a


good story.
I like a job well done, especially if I
can convince someone else to do
PERSONALITY TRAITS

Mastery. I’m a predator, and the other ships on


the sea are my prey. (Evil)

IDEALS

The ship is most important — crewmates and


captains come and go.

BONDS

I’ll say anything to avoid having


to do extra work.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Was plundering seas, by taking a ship from his dc 10 poisoned weapons +1d4
captain via mutiny. Lost the ship to the crew, since
the crew realised lack of morals is not great for
their mental state, was left on an uninhabited Artenis vairuotojas
island, befriended some sea serpents who brought
me back to mainland. Now distrusts people even
more.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Poison Spray Innate Spellcasting CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL ===

O Animal Friendship Innate Spellcasting WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

=== 2nd LEVEL ===

O Suggestion <C> Innate Spellcasting WIS 13 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 1/LR, D: 8h, V/M

SPELLS

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