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Barbarian 3 Code_Name_Atta

CLASS & LEVEL PLAYER NAME


Krumm
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 15 35 --
+3 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
+1 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES

against effects that you


14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +0

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 +3 Athletics STR Dice Set, Mason's Tools, Thieves' Tools
ABILITY SAVE DC
P +3 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Dwarvish
INTELLIGENCE
+0 Insight WIS
25 ft. (Walking)
-1 P +3 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+1 Performance CHA === ACTIONS === spells while raging.
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

P +4 Stealth DEX === BONUS ACTIONS ===


CHARISMA Rage • 3 / Long Rest
+0 Survival WIS
As a bonus action enter a rage for up to 1 minute

+1 (10 rounds).

You gain advantage on STR checks and saving


throws (not attacks), +2 melee damage with STR
12 weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Longsword, +1 +6 1d8+4 Slashing Martial, Versatile

Mace, +1 +6 1d6+4 Bludgeoning Simple


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 3 Code_Name_Atta
CLASS & LEVEL PLAYER NAME
Krumm
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === === MOUNTAIN DWARF RACIAL TRAITS ===

* Hit Points • PHB 47 * Darkvision • BR 20


You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 47
* Dwarven Resilience • BR 20
* Rage • PHB 48 You have advantage on saves against poison and
As a bonus action enter a rage for up to 1 minute (10 resistance against poison damage.
rounds).
* Dwarven Combat Training • BR 20
You gain advantage on STR checks and saving throws You have proficiency with the battleaxe, handaxe, light
(not attacks), +2 melee damage with STR weapons, hammer, and warhammer.
resistance to bludgeoning, piercing, slashing damage.
You can't cast or concentrate on spells while raging. * Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
Your rage ends early if you are knocked unconscious brewer’s supplies, or mason’s tools.
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since * Stonecunning • BR 20
then. You can also end your rage as a bonus action. Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
| 3 / Long Rest • 1 Bonus Action proficient in the History skill and add double your
proficiency bonus to the check.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX * Dwarven Armor Training • BR 20
modifier + CON modifier + any shield bonus. You have proficiency with light and medium armor.

* Reckless Attack • PHB 48


When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your
next turn.

* Danger Sense • PHB 48


You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened,
or incapacitated.

* Primal Path • PHB 48

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Protection 1 -- Glaive 1 6 lb.

Ring of Protection 1 -- Crossbow, light 1 5 lb.

SP 0 Ring of Acid Resistance 1 -- Ink (1 ounce bottle) 1 --

Ring of Warmth 1 -- Backpack 1 5 lb.


EP 0 Shield, +1 1 6 lb. Backpack 1 5 lb.

Ring of Fire Resistance 1 -- Clothes, Common 1 3 lb.


GP 130 Ring of Lightning Resistance 1 -- Clothes, Common 1 3 lb.

Shield, +3 1 6 lb. Clothes, Common 1 3 lb.


PP 0 Longsword, +1 1 3 lb. Crowbar 1 5 lb.

Mace, +1 1 4 lb. Crowbar 1 5 lb.


WEIGHT CARRIED

244 lb. Greataxe, +3 1 7 lb. Wand 1 1 lb.

ENCUMBERED Studded Leather 1 13 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Shield 1 6 lb.

PUSH/DRAG/LIFT Leather 1 10 lb.

480 lb. Half Plate 1 40 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 Code_Name_Atta
CLASS & LEVEL PLAYER NAME
Krumm
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Totem 1 -- Waterskin 1 5 lb.

Small Knife 1 --

Bedroll 1 7 lb.

Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Torch 10 10 lb.

Waterskin 1 5 lb.

Bedroll 1 7 lb.

Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Torch 10 10 lb.

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 27 Medium 172 220
GENDER AGE SIZE HEIGHT WEIGHT
Krumm Lawful Neutral Putih Almond pink iris Pirang
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I would rather make a new
Agent of Spy Guild
friend than a new enemy.

PERSONALITY TRAITS

Honor. I don’t steal from others in the


trade. (Lawful)

IDEALS

I’m guilty of a terrible crime. I hope I can


redeem myself for it.

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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