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Monk 2 / Rogue 1 Rainden

CLASS & LEVEL PLAYER NAME


Tato, o Não Visto
Hill Dwarf Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+3 Constitution +2 15 30 --
+2 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
14
+1 Charisma
Total 2d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +3

+0
Animal Handling WIS
Arcana INT
Battleaxe, Shortsword, Simple Weapons,
Warhammer

16 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Brewer's Supplies, Drum, Smith's Tools,
+1 Deception CHA
Thieves' Tools
+0 History INT
INTELLIGENCE
P +5 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Dwarvish, Goblin, Thieves’ Cant
+0 +1 Intimidation CHA
+0 Investigation INT
10 +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS ===
+3 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
E +6 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+3 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+1 can spend 1 ki point to make two unarmed strikes as a


bonus action. === SPECIAL ===
Ki Points • 2 / Short Rest
Patient Defense You can spend Ki Points to fuel ki features. You
12 You can spend 1 ki point to take the Dodge action have limiteduse - No limited use data available points
as a bonus action on your turn. per short rest and your Ki save DC is 13.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 1d4+2 Bludgeoning

Unarmed Strike +4 1d4+2 Bludgeoning


15 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +4 1d4+2 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 2 / Rogue 1 Rainden
CLASS & LEVEL PLAYER NAME
Tato, o Não Visto
Hill Dwarf Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Step of the Wind: 1 Bonus Action * Dwarven Resilience • BR 20
* Hit Points • PHB 77 You have advantage on saves against poison and
* Unarmored Movement • PHB 78 resistance against poison damage.
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not
wearing armor or wielding a shield. * Dwarven Combat Training • BR 20
* Unarmored Defense • PHB 78 You have proficiency with the battleaxe, handaxe, light
While not wearing armor and not using a shield, your === ROGUE FEATURES === hammer, and warhammer.
AC equals 10 + DEX modifier + WIS modifier.
* Hit Points • PHB 95 * Tool Proficiency • BR 20
* Martial Arts • PHB 78 You gain proficiency with your choice of smith’s tools,
While you are unarmed or wielding only monk * Proficiencies • PHB 95 brewer’s supplies, or mason’s tools.
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack * Expertise • PHB 96 * Stonecunning • BR 20
and damage rolls, you can roll your Martial Arts Your proficiency bonus is doubled for any ability check Whenever you make an Intelligence (History) check
damage die in place of the normal damage, and when you make for two chosen proficiencies. [6th] Choose related to the origin of stonework, you are considered
you use the Attack action on your turn, you can make two additional proficiencies. proficient in the History skill and add double your
one unarmed strike as a bonus action. proficiency bonus to the check.
* Sneak Attack • PHB 96
| Unarmed Strike: 1 Bonus Action Once per turn, you can deal an extra 1d6 damage to * Dwarven Toughness • BR 20
one creature you hit with an attack with a finesse or Your hit point maximum increases by 1, and it
* Ki • PHB 78 ranged weapon if you have advantage on the attack increases by 1 every time you gain a level.
You can spend Ki Points to fuel ki features. You have roll. You don’t need advantage on the attack roll if
2 points per short rest and your Ki save DC is 13. another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
Flurry of Blows - After you take the Attack action on disadvantage on the attack roll.
your turn, you can spend 1 ki point to make two
unarmed strikes as a bonus action. | Special

Patient Defense - You can spend 1 ki point to take the * Thieves’ Cant • PHB 96
Dodge action as a bonus action on your turn. You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
Step of the Wind - You can spend 1 ki point to take the seemingly normal conversation. It takes four times
Disengage or Dash action as a bonus action on your longer to convey such a message than it does to
turn, and your jump distance is doubled for the turn. speak the same idea plainly.

| Ki Points: 2 / Short Rest • Special


=== HILL DWARF RACIAL TRAITS ===
| Flurry of Blows: 1 Bonus Action
* Darkvision • BR 20
| Patient Defense: 1 Bonus Action You can see in darkness (shades of gray) up to 60 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 10 2.5 lb.

Shortsword 1 2 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


GP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

63.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Tato, o Não Visto Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I begin or end my day with small


traditional rituals that are unfamiliar to
those around me.
I have my own ideas about what is
PERSONALITY TRAITS

Reserved. As someone new to these


strange lands, I am cautious and
respectful in my dealings. (Lawful)
IDEALS

I’m fascinated by the beauty and wonder


of this new land.

BONDS

I don’t take kindly to some of the


actions and motivations of the people
of this land, because these folk are
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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