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Barbarian 1 GabrieleAsperti

CLASS & LEVEL PLAYER NAME


Delg
Mountain Dwarf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 15 15 --
+4 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P
+2

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 +4 Athletics STR Smith's Tools
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Daelkyr, Draconic, Dwarvish
INTELLIGENCE
+2 Insight WIS
25 ft. (Walking)
+0 +1 Intimidation CHA
P +2 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS === spells while raging.
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
+0 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Rage • 2 / Long Rest
P +4 Survival WIS
As a bonus action enter a rage for up to 1 minute

+1 (10 rounds).

You gain advantage on STR checks and saving


throws (not attacks), +2 melee damage with STR
12 weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 5 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 1 GabrieleAsperti
CLASS & LEVEL PLAYER NAME
Delg
Mountain Dwarf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Hit Points • PHB 47
* Stonecunning • BR 20
* Proficiencies • PHB 47 Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
* Rage • PHB 48 proficient in the History skill and add double your
As a bonus action enter a rage for up to 1 minute (10 proficiency bonus to the check.
rounds).
* Dwarven Armor Training • BR 20
You gain advantage on STR checks and saving throws You have proficiency with light and medium armor.
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage.
You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious


or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.

| 2 / Long Rest • 1 Bonus Action

* Unarmored Defense • PHB 48


While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.

=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Greataxe 1 7 lb. Stake (Wooden) 9 --

Handaxe 1 2 lb. Holy Symbol 1 --

SP 0 Handaxe 1 2 lb. Holy Water (flask) 1 1 lb.

Backpack 1 5 lb. Manacles 1 6 lb.


EP 0 Bedroll 1 7 lb. Mirror, Steel 1 0.5 lb.

Mess Kit 1 1 lb. Oil (flask) 1 1 lb.


GP 0 Tinderbox 1 1 lb. Tinderbox 1 1 lb.

Torch 10 10 lb. Torch 3 3 lb.


PP 0 Rations (1 day) 10 20 lb. Clothes, Common 1 3 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

126.5 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Javelin 4 8 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Chest 1 25 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb.

540 lb. Hammer 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Delg
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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