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• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +5 Constitution +0 17 15 --
+4 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
18
-1 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Alter
+0 form DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+0 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Mountain Stance • 1 / Short Rest or if your turn ends and you haven’t attacked a hostile
+2 Survival WIS
As a bonus action, add your proficiency bonus to creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
-1 your armor class until the start of your next turn once
per short rest.
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Barbarian 1 JP_Bergeron
CLASS & LEVEL PLAYER NAME
Walley
Rock Golem Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === that would alter your form. you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
* Hit Points • PHB 47 * Natural Athlete • check. If you succeed, you and the creature are both
You have proficiency in the Athletics skill. restrained until the grapple ends.
* Proficiencies • PHB 47
* Mountain Stance • | Grappling Pin: 1 Action
* Rage • PHB 48 As a bonus action, add your proficiency bonus to your
As a bonus action enter a rage for up to 1 minute (10 armor class until the start of your next turn once per
rounds). short rest.
You gain advantage on STR checks and saving throws | 1 / Short Rest • 1 Bonus Action
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Powerful Build •
You can't cast or concentrate on spells while raging. You count as one size larger when determining your
carrying capacity and the weight you can push, drag,
Your rage ends early if you are knocked unconscious or lift.
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since * Stone skin •
then. You can also end your rage as a bonus action. While not wearing armor, add your Strength modifier
+4 to your AC. You also have immunity against poison.
| 2 / Long Rest • 1 Bonus Action
* Stone Fists •
* Unarmored Defense • PHB 48 You swing with your stone fists to attack. While
While not wearing armor, your AC equals 10 + DEX unarmed, add your Strength modifier to damage rolls.
modifier + CON modifier + any shield bonus. The damage die changes as your size grows.
Bell 1 -- Obsidian 1 --
Khyber Dragonshard 1 --
EP 0 Siberys Dragonshard 1 --
Azurite 1 --
GP 10 Diamond 1 --
Hematite 1 --
PP 0 Lapis Lazuli 1 --
Banded Agate 1 --
WEIGHT CARRIED
PUSH/DRAG/LIFT Rhodochrosite 1 --
EQUIPMENT
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None 20 Tiny 1 foot and growing170
with magnetic arcana
GENDER AGE SIZE HEIGHT WEIGHT
Walley Chaotic Good Nature Stone Holes Moss
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.