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Introduction
Foreword
I first started writing this system on the 1st of December 2023, with the motivation of
providing a setting-neutral mecha TTRPG where the role-playing inside of a Mecha felt
tangibly different from role-playing outside of it.
Pilot Creation
Overview
Pilots are the protagonists of Mecha TTRPG campaigns and are brought to life through the
players and their interactions between themselves and the broader world.
Pilot Creation is a vital aspect of the game; not only does it influence how pilots act and
what their abilities are outside of their mecha, but it also influences their actions and
abilities inside their mecha.
Pilot Creation can be boiled down into these steps:
1) Come up with a concept for the pilot.
2) Spend the XP granted from your starting level:
a) Set the attribute scores of the pilot to determine their fundamental strengths and
weaknesses.
b) Set the skill scores of the pilot to determine their experience and inexperience in
different areas.
c) Pick up disciplines and the associated bonuses for the pilot.
Pilot Concept
Coming up with a concept for a pilot before anything else will help inform not only how they
will act, but also what strengths and weaknesses they would naturally have as a result.
Questions you should ask yourself while conceptualizing a pilot include:
1) What type of personality do they have?
2) How are they affected by prior experiences?
3) Why do they pilot?
These three questions should make a strong base to build a compelling character from.
Determining Starting XP
During Pilot Creation, it is important to determine which level of experience the pilots are
starting at. As a result, it is possible to start any character from any Rank (detailed in
Advancement) available so long as the XP required to reach that level is granted as their
starting XP.
e.g. a Rank 1 pilot starts with 50 XP and a Rank 2 pilot starts with 100 XP.
Rank 1 50 XP
Rank 2 100 XP
Rank 3 150 XP
Rank 4 200 XP
Rank 5* 250 XP
Rank 6 350 XP
Rank 7 450 XP
Rank 8 550 XP
Rank 9 650 XP
Rank 11 900 XP
Rank 12 1050 XP
Rank 13 1200 XP
Rank 14 1350 XP
Once the starting XP has been determined, it can now be spent on the Attributes, Skills and
Disciplines below.
Attributes
Attributes are the core stats that define a pilot – their fundamental strengths and
weaknesses.
In Mecha TTRPG, there are 5 attributes:
- Strength (how strong a pilot is)
- Endurance (how much strain a pilot can take, both physically and mentally)
- Dexterity (how fast and flexible a pilot is)
- Intellect (how smart a pilot is)
- Charisma (how good a pilot is with their words)