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Fighter 5

CLASS & LEVEL PLAYER NAME

Beasthide Officer (Soldier) (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 18 49 --
+4 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
-1 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 P +4

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Vehicles (Land)
-1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common
30 ft. (Walking)
+0 P +2 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS === you revert to your normal appearance as a bonus
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
action. When you shift, you gain +8 temp HP and
additional benefits that depend on your shifter
Help, Hide, Ready, Search, Use an Object, subrace.
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object === SPECIAL ===
Action Surge • 1 / Short Rest
+1 Stealth DEX === BONUS ACTIONS === You can take one additional action on your turn.
CHARISMA Second Wind • 1 / Short Rest This can be used 1 times per short rest.
P +4 Survival WIS
Once per short rest, you can use a bonus action to
Extra Attack
-1 regain 1d10 + 5 HP.

Shifting • 1 / Short Rest


You can attack twice whenever you take the Attack
action on your turn.
Once per short rest as a bonus action, you can
8 assume a more bestial appearance. This
transformation lasts for 1 minute, until you die, or until
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Handaxe +7 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)

Handaxe +7 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Longsword +7 1d8+4 Slashing Martial, Versatile


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +7 5 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5
CLASS & LEVEL PLAYER NAME

Beasthide Soldier (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === === BEASTHIDE RACIAL TRAITS ===

* Hit Points • PHB 71 * Natural Athlete • ERftLW 34


You have proficiency with the Athletics skill.
* Proficiencies • PHB 71
* Darkvision • ERftLW 34
* Fighting Style • PHB 72 You can see in dim light within 60 ft. as if it were bright
You adopt a fighting style specialty. light, and in darkness as if it were dim light. You can’t
discern color in darkness, only shades of gray.
| Two-Weapon Fighting • PHB
When you engage in two-weapon fighting, you can add * Shifting • ERftLW 34
your ability modifier to the damage of the second Once per short rest as a bonus action, you can
attack. assume a more bestial appearance. This
transformation lasts for 1 minute, until you die, or until
* Second Wind • PHB 72 you revert to your normal appearance as a bonus
Once per short rest, you can use a bonus action to action. When you shift, you gain +8 temp HP and
regain 1d10 + 5 HP. additional benefits that depend on your shifter subrace.

| 1 / Short Rest • 1 Bonus Action | 1 / Short Rest • 1 Bonus Action

* Action Surge • PHB 72 * Subrace • ERftLW 34


You can take one additional action on your turn. This
can be used 1 times per short rest. * Ability Score Increase • ERftLW 34

| 1 / Short Rest • Special * Shifting Feature • ERftLW 34


Whenever you shift, you gain 1d6 additional temporary
* Martial Archetype • PHB 72 hit points. While shifted, you have a +1 bonus to your
Armor Class.
| Champion

* Improved Critical • PHB


Your weapon attacks score a critical hit on a roll of 19
or 20.

* Ability Score Improvement • PHB 72

* Extra Attack • PHB 72


You can attack twice whenever you take the Attack
action on your turn.

| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Longsword 1 3 lb.

Handaxe 1 2 lb.
EP 0 Handaxe 1 2 lb.

Backpack 1 5 lb.
GP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

127 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

540 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

During the latter years of the Last War, you served


in the Breland Army, under General Millven “Mad
Dog” Marshallen. You and your peers were
preparing for a foray into Cyre on the Day of
Mourning. A few units were already across the
border, when the gray fog rolled through and
destroyed them in terrible ways. If another hour
had passed, you would have been one of them.
This visions still haunt you, and you have a driving
desire to know what happened.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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