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Fighter 5 RaphRattleHammer

CLASS & LEVEL PLAYER NAME


Balfoy Jenkins
Stout Halfling Custom Background 6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +6 Constitution +3 17 41 --
+4 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against being

+3 frightened
Advantage against poison DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +6 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Carpenter's Tools, Smith's Tools
+1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Giant, Halfling
25 ft. (Walking)
+0 +1 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === Hajrudins Chain.
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Second Wind • 1 / Short Rest
Help, Hide, Ready, Search, Use an Object, Once per short rest, you can use a bonus action to
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, regain 1d10 + 5 HP.
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== REACTIONS ===
P +6 Stealth DEX === BONUS ACTIONS === Bountiful Luck (Feat)
CHARISMA Giants Might When an ally you can see within 30 feet of you rolls
+1 Survival WIS
- Become Large and get Advantage on Strength a 1 on the d20 for an attack roll, an ability check, or a
Adv. Dex (SOH) saving throw, you can use your reaction to let the ally
+1 P +0

Adv. Deception
checks and saves
- Extra 1d6 Damage per turn
- Can use 3 times (proficiency bonus) per long rest
reroll the die. The ally must use the new roll.

Cloud Rune
13 Halflings Bane Redirect an attack that hits you to another creature.
Balfoys Second Chain whip. Same Stats as (Once per short or long rest)
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 5 Bludgeoning

Hajrudins Chain +7 1d8+4 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

Halflings Bane +7 1d8+4 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Morning Star +7 1d8+4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 RaphRattleHammer
CLASS & LEVEL PLAYER NAME
Balfoy Jenkins
Stout Halfling Custom Background 6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === * Lucky • BR 28


When you roll a 1 on the d20 for an attack roll, ability
* Hit Points • PHB 71 check, or saving throw, you can reroll the die and must
use the new roll.
* Proficiencies • PHB 71
* Brave • BR 28
* Fighting Style • PHB 72 You have advantage on saving throws against being
You adopt a fighting style specialty. frightened.

| Two-Weapon Fighting • PHB * Halfling Nimbleness • BR 28


When you engage in two-weapon fighting, you can add You can move through the space of any creature that
your ability modifier to the damage of the second is of a size larger than yours.
attack.
* Languages • BR
* Second Wind • PHB 72
Once per short rest, you can use a bonus action to * Ability Score Increase • BR
regain 1d10 + 5 HP.
* Stout Resilience • BR 28
| 1 / Short Rest • 1 Bonus Action You have advantage on saving throws against poison,
and you have resistance against poison damage.
* Action Surge • PHB 72
You can take one additional action on your turn. This
can be used 1 times per short rest.

| 1 / Short Rest • Special

* Martial Archetype • PHB 72

* Ability Score Improvement • PHB 72

* Extra Attack • PHB 72


You can attack twice whenever you take the Attack
action on your turn.

| Special

=== STOUT HALFLING RACIAL TRAITS ===

* Ability Score Increase • BR

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 30 Chain Mail 0 55 lb. Waterskin 1 5 lb.

Handaxe 1 2 lb. All or Nothing Coin 1 --

SP 0 Handaxe 1 2 lb.

Chain Whip 1 3 lb.


EP 0 Chain Whip 1 3 lb.

Backpack 1 5 lb.
GP 1,493 Blue quartz 0 --

Mithral Half Plate 1 40 lb.


PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

166.5 lb. Piton 10 2.5 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

540 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 28 Small 3'3 130
GENDER AGE SIZE HEIGHT WEIGHT
Balfoy Jenkins Chaotic Neutral Not Religious Brown Hazel Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


Hotheaded, Reckless
Order of Jotunheim Minima (Giant Sympathizer
Organization)
Fighter
Values Companions
PERSONALITY TRAITS

Strength in combat proves


worth
IDEALS

Indebted to giants for taking him in as a child


despite his small stature

BONDS

Easily provoked into fighting, sensitive to


comments about weakness of small size

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Balfoy Jenkins biological parents are a mystery.


He was found as a baby by a giant named
Hajrudin in the marshes just outside 4 walls.
Hajrudin took the baby Balfoy back to the 4 walls
and raised him as his own. Balfoy was trained
through his adolescence by Hajrudin in order to
develop the strength required to function in a city
of giants. Once he was sufficiently strong, Balfoy
was gifted two metal chains by his master. Balfoy
uses these chains to reach parts of the giant city
he would have been otherwise unable to reach
due to his size. Balfoys feels greatly indebted to
the giants, and dreamed of being large like a giant.
It was then that he was taught of the Giant Runes,
bestowing him with the strength of giants.

One day the city of 4 walls was overrun by


halflings and the giants were driven out. In the
chaos, Balfoy was knocked unconcious and when
he awoke the giants were all gone. Balfoy had a
note in his pocket the recognized as his masters
handwriting which said "This isn't over. Find Me
Balfoy. I'll be waiting." As a halfling, Balfoy was
able to blend in with the new inhabitants of 4 walls
and formed an organization of giant sympathizers
in hopes of one day taking back the 4 walls from
the inside. Eventually, Balfoy set out from the 4
walls in search of his master, and to spread the
order of Jotunheim Minima.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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