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• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +7 Constitution +3 17 90 --
+4 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
19
+0 Charisma
Total
5d12 + 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
Advantage on DEX
+3 against effects that you DEFENSES HIT DICE DEATH SAVES
can see
17 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+4 P
+1
+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
SKILLS ACTIONS
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Barbarian 5 / Fighter 3 xo_girlwonder
CLASS & LEVEL PLAYER NAME
Raina
Variant Feral Tiefling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === darkness. Moreover, you can see an invisible creature
* Magic Awareness • TCoE within that range, unless the creature successfully
* Hit Points • PHB 47 As an action, you can open your awareness to the hides from you.
presence of concentrated magic. Until the end of your
* Proficiencies • PHB 47 next turn, you know the location of any spell or magic * Second Wind • PHB 72
item within 60 ft. of you that isn’t behind total cover. Once per short rest, you can use a bonus action to
* Rage • PHB 48 When you sense a spell, you learn which school of regain 1d10 + 3 HP.
As a bonus action enter a rage for up to 1 minute (10 magic it belongs to.
rounds). | 1 / Short Rest • 1 Bonus Action
| 3 / Long Rest • 1 Action
You gain advantage on STR checks and saving throws * Action Surge • PHB 72
(not attacks), +2 melee damage with STR weapons, * Wild Surge • TCoE You can take one additional action on your turn. This
resistance to bludgeoning, piercing, slashing damage. When you enter your rage, roll on the Wild Magic table can be used 1 times per short rest.
You can't cast or concentrate on spells while raging. to determine the magical effect produced.
If the effect requires a saving throw, the DC equals 15. | 1 / Short Rest • Special
Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile | Special * Martial Archetype • PHB 72
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action. * Ability Score Improvement • PHB 49 | Champion
| 3 / Long Rest • 1 Bonus Action * Extra Attack • PHB 49 * Improved Critical • PHB
You can attack twice, instead of once, whenever you Your weapon attacks score a critical hit on a roll of 19
* Unarmored Defense • PHB 48 take the Attack action on your turn. or 20.
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus. * Fast Movement • PHB 49
Your speed increases by 10 ft. while you aren't === VARIANT FERAL TIEFLING RACIAL TRAITS
* Reckless Attack • PHB 48 wearing heavy armor. ===
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on === FIGHTER FEATURES === * Darkvision • SCAG
melee weapon attack rolls using STR during this turn, You can see in darkness (shades of gray) up to 60 ft.
but attack rolls against you have advantage until your * Hit Points • PHB 71
next turn. * Hellish Resistance • SCAG
* Proficiencies • PHB 71 You have resistance to fire damage.
* Danger Sense • PHB 48
You have advantage on DEX saving throws against * Fighting Style • PHB 72 * Variant Tiefling • SCAG
effects that you can see while not blinded, deafened, You adopt a fighting style specialty.
or incapacitated. | Winged • SCAG
| Blind Fighting • TCoE 41 You have bat-like wings and a flying speed of 30 feet.
* Primal Path • PHB 48 You have blindsight with a range of 10 ft. Within that
range, you can effectively see anything that isn’t
| Path of Wild Magic behind total cover, even if you’re blinded or in
Javelin 4 8 lb.
GP 395 Quarterstaff 1 4 lb.
Greataxe 1 7 lb.
PP 0 Backpack 1 5 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Raina Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Sunlight Sensitivity.
While in sunlight, Raina has disadvantage on attack
rolls and ability checks.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.