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• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +8 Constitution +3 18 85 --
+4 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
19
+1 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+3 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+5 P +3
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+3 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Aggressive or if your turn ends and you haven’t attacked a hostile
P +3 Survival WIS
As a bonus action, you can move up to your speed creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+1 toward an enemy of your choice that you can see or
hear.
Tavern Brawler Grapple
Rage • 3 / Long Rest When you hit a creature with an unarmed strike or
12 As a bonus action enter a rage for up to 1 minute an improvised weapon on your turn, you can use a
(10 rounds). bonus action to attempt to grapple the target.
SKILLS ACTIONS
Darkvision 60 ft.
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Barbarian 5 Sibra
CLASS & LEVEL PLAYER NAME
Touch Guy
Orc Athlete (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === You count as one size larger when determining your
* Spirit Seeker • PHB carrying capacity and the weight you can push, drag,
* Hit Points • PHB 47 You can cast beast sense and speak with animals as or lift.
rituals.
* Proficiencies • PHB 47
* Totem Spirit • PHB === FEATS ===
* Rage • PHB 48 You have adopted a totem spirit.
As a bonus action enter a rage for up to 1 minute (10 * Tavern Brawler • PHB 170
rounds). | Bear • PHB Increase your STR or CON score by 1. You are
While raging, you have resistance to all damage proficient with improvised weapons. Your unarmed
You gain advantage on STR checks and saving throws except psychic damage. strike uses a d4 for damage. When you hit a creature
(not attacks), +2 melee damage with STR weapons, with an unarmed strike or an improvised weapon on
resistance to bludgeoning, piercing, slashing damage. * Ability Score Improvement • PHB 49 your turn, you can use a bonus action to attempt to
You can't cast or concentrate on spells while raging. grapple the target.
* Extra Attack • PHB 49
Your rage ends early if you are knocked unconscious You can attack twice, instead of once, whenever you | Tavern Brawler Strike: 1 Action
or if your turn ends and you haven’t attacked a hostile take the Attack action on your turn.
creature since your last turn or taken damage since | Tavern Brawler Grapple: 1 Bonus Action
then. You can also end your rage as a bonus action. * Fast Movement • PHB 49
Your speed increases by 10 ft. while you aren't
| 3 / Long Rest • 1 Bonus Action wearing heavy armor.
CP 0 Greatclub 1 10 lb.
Javelin 4 8 lb.
SP 0 Greataxe 1 7 lb.
Backpack 1 5 lb.
EP 0 Clothes, Traveler's 1 4 lb.
Pouch 1 1 lb.
GP 10 Bedroll 1 7 lb.
PUSH/DRAG/LIFT
1140 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Touch Guy
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Speak with Animals Spirit Seeker -- 10m Self V,S 10 minutes PHB 277 D: 10m, V/S
O Beast Sense <C> Spirit Seeker -- 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.