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Barbarian 5 Sibra

CLASS & LEVEL PLAYER NAME


Touch Guy
Orc Athlete (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +8 Constitution +3 18 85 --
+4 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
19
+1 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+3 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+5 P +3

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


20 P +7 Athletics STR Vehicles (Land)
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Goblin, Orc
INTELLIGENCE
+0 Insight WIS
40 ft. (Walking)
+0 P +4 Intimidation CHA
+0 Investigation INT
10 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
+0 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+3 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Aggressive or if your turn ends and you haven’t attacked a hostile
P +3 Survival WIS
As a bonus action, you can move up to your speed creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+1 toward an enemy of your choice that you can see or
hear.
Tavern Brawler Grapple
Rage • 3 / Long Rest When you hit a creature with an unarmed strike or
12 As a bonus action enter a rage for up to 1 minute an improvised weapon on your turn, you can use a
(10 rounds). bonus action to attempt to grapple the target.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Greataxe +7 1d12+4 Slashing Martial, Heavy, Two-Handed

Greatclub +7 1d8+4 Bludgeoning Simple, Two-Handed


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 1d4+4 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Tavern Brawler Strike +7 1d4+4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 5 Sibra
CLASS & LEVEL PLAYER NAME
Touch Guy
Orc Athlete (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === You count as one size larger when determining your
* Spirit Seeker • PHB carrying capacity and the weight you can push, drag,
* Hit Points • PHB 47 You can cast beast sense and speak with animals as or lift.
rituals.
* Proficiencies • PHB 47
* Totem Spirit • PHB === FEATS ===
* Rage • PHB 48 You have adopted a totem spirit.
As a bonus action enter a rage for up to 1 minute (10 * Tavern Brawler • PHB 170
rounds). | Bear • PHB Increase your STR or CON score by 1. You are
While raging, you have resistance to all damage proficient with improvised weapons. Your unarmed
You gain advantage on STR checks and saving throws except psychic damage. strike uses a d4 for damage. When you hit a creature
(not attacks), +2 melee damage with STR weapons, with an unarmed strike or an improvised weapon on
resistance to bludgeoning, piercing, slashing damage. * Ability Score Improvement • PHB 49 your turn, you can use a bonus action to attempt to
You can't cast or concentrate on spells while raging. grapple the target.
* Extra Attack • PHB 49
Your rage ends early if you are knocked unconscious You can attack twice, instead of once, whenever you | Tavern Brawler Strike: 1 Action
or if your turn ends and you haven’t attacked a hostile take the Attack action on your turn.
creature since your last turn or taken damage since | Tavern Brawler Grapple: 1 Bonus Action
then. You can also end your rage as a bonus action. * Fast Movement • PHB 49
Your speed increases by 10 ft. while you aren't
| 3 / Long Rest • 1 Bonus Action wearing heavy armor.

* Unarmored Defense • PHB 48


While not wearing armor, your AC equals 10 + DEX === ORC RACIAL TRAITS ===
modifier + CON modifier + any shield bonus.
* Darkvision • VGtM
* Reckless Attack • PHB 48 You can see in darkness (shades of gray) up to 60 ft.
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on * Aggressive • VGtM
melee weapon attack rolls using STR during this turn, As a bonus action, you can move up to your speed
but attack rolls against you have advantage until your toward an enemy of your choice that you can see or
next turn. hear.

* Danger Sense • PHB 48 | 1 Bonus Action


You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened, * Primal Intuition • VGtM
or incapacitated. You have proficiency in two of the following skills of
your choice: Animal Handling, Insight, Intimidation,
* Primal Path • PHB 48 Medicine, Nature, Perception, and Survival.

| Path of the Totem Warrior * Powerful Build • VGtM

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Greatclub 1 10 lb.

Javelin 4 8 lb.

SP 0 Greataxe 1 7 lb.

Backpack 1 5 lb.
EP 0 Clothes, Traveler's 1 4 lb.

Pouch 1 1 lb.
GP 10 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

89.2 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

570 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

1140 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Touch Guy
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL ===

O Speak with Animals Spirit Seeker -- 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

=== 2nd LEVEL ===

O Beast Sense <C> Spirit Seeker -- 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

SPELLS

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