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• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 17 35 --
+3 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
-1 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
Advantage on DEX
+1 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
13 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +0
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+1 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
P +2 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
-1 weapon attack as a bonus action on each of your
turns after this one.
=== REACTIONS ===
Rage • 3 / Long Rest Stone’s Endurance • 1 / Short Rest
8 As a bonus action enter a rage for up to 1 minute As a reaction, reduce damage dealt to you by 1d12
(10 rounds). +3 once per short rest.
SKILLS ACTIONS
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Barbarian 3 timunlaut
CLASS & LEVEL PLAYER NAME
Karazov
Goliath Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
You gain advantage on STR checks and saving throws === GOLIATH RACIAL TRAITS ===
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Natural Athlete • EE
You can't cast or concentrate on spells while raging. You have proficiency in the Athletics skill.
Your rage ends early if you are knocked unconscious * Stone’s Endurance • EE
or if your turn ends and you haven’t attacked a hostile As a reaction, reduce damage dealt to you by 1d12 +3
creature since your last turn or taken damage since once per short rest.
then. You can also end your rage as a bonus action.
| 1 / Short Rest • 1 Reaction
| 3 / Long Rest • 1 Bonus Action
* Powerful Build • EE
* Unarmored Defense • PHB 48 You count as one size larger when determining your
While not wearing armor, your AC equals 10 + DEX carrying capacity and the weight you can push, drag,
modifier + CON modifier + any shield bonus. or lift.
Handaxe 1 2 lb.
GP 14 Javelin 4 8 lb.
Greataxe 1 7 lb.
PP 0 Shortsword 1 2 lb.
Backpack 1 5 lb.
WEIGHT CARRIED
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Karazov Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.