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Barbarian 14 DrPadre

CLASS & LEVEL PLAYER NAME


Tyunn Guthan
Half-Orc Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +11 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +9 Constitution +3 19 207 --
+6 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
23
+2 Charisma
Total 14d12 SUCCESSES
Resistances - Lightning*,
Saving Throw Modifiers
DEXTERITY Cold* FAILURES
Advantage on DEX
+3 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+4 +1

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


19 E +17 Athletics STR Cook's Utensils, Dice Set, Vehicles (Land)
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Orc
INTELLIGENCE
E +11 Insight WIS
40 ft. (Walking)
-1 E +12 Intimidation CHA
-1 Investigation INT
9 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +11 Perception WIS


+2 Performance CHA === ACTIONS === spells while raging.
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
-1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

P +8 Stealth DEX === BONUS ACTIONS === === SPECIAL ===


CHARISMA Rage • 5 / Long Rest Relentless Endurance • 1 / Long Rest
E +11 Survival WIS
As a bonus action enter a rage for up to 1 minute When you are reduced to 0 HP but not killed, you
can drop to 1 HP instead once per long rest.
+2 (10 rounds).

You gain advantage on STR checks and saving


throws (not attacks), +3 melee damage with STR
14 weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

21 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +8 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Garra da tempestade +14 2d6+6 Slashing Martial, Heavy, Two-Handed, +3


21 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +11 7 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 14 DrPadre
CLASS & LEVEL PLAYER NAME
Tyunn Guthan
Half-Orc Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === drop to 1 HP instead once per long rest.
* Extra Attack • PHB 49
* Hit Points • PHB 47 You can attack twice, instead of once, whenever you | 1 / Long Rest • Special
take the Attack action on your turn.
* Proficiencies • PHB 47 * Savage Attacks • BR 41
* Fast Movement • PHB 49 When you score a critical hit, roll one of the weapon’s
* Rage • PHB 48 Your speed increases by 10 ft. while you aren't dice one additional time and add it to the extra
As a bonus action enter a rage for up to 1 minute (10 wearing heavy armor. damage.
rounds).
* Feral Instinct • PHB 49
You gain advantage on STR checks and saving throws You have advantage on initiative rolls. Also, if you are
(not attacks), +3 melee damage with STR weapons, surprised at the beginning of combat but not
resistance to bludgeoning, piercing, slashing damage. incapacitated, you can act normally on your first turn if
You can't cast or concentrate on spells while raging. you enter a rage before doing anything else.

Your rage ends early if you are knocked unconscious * Brutal Critical • PHB 49
or if your turn ends and you haven’t attacked a hostile You can roll two additional weapon damage dice when
creature since your last turn or taken damage since determining the extra damage for a critical hit with a
then. You can also end your rage as a bonus action. melee attack.

| 5 / Long Rest • 1 Bonus Action * Relentless Rage • PHB 49


If you drop to 0 hit points while you’re raging and don’t
* Unarmored Defense • PHB 48 die, you can make a DC 10 CON saving throw. If you
While not wearing armor, your AC equals 10 + DEX succeed, you drop to 1 hit point instead.
modifier + CON modifier + any shield bonus.
The DC increase by 5 each time you use this after the
* Reckless Attack • PHB 48 first, resetting to 10 after a short or long rest.
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on |
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your
next turn. === HALF-ORC RACIAL TRAITS ===

* Danger Sense • PHB 48 * Darkvision • BR 41


You have advantage on DEX saving throws against You can see in darkness (shades of gray) up to 60 ft.
effects that you can see while not blinded, deafened,
or incapacitated. * Menacing • BR 41
You gain proficiency in the Intimidation skill.
* Primal Path • PHB 48
* Relentless Endurance • BR 41
* Ability Score Improvement • PHB 49 When you are reduced to 0 HP but not killed, you can

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Belt of Frost Giant Strength 1 -- Waterskin 1 5 lb.

Potion of Healing (Greater) 2 1 lb. Cook's Utensils 1 8 lb.

SP 0 Javelin 4 8 lb.

Crossbow, light 1 5 lb.


EP 0 Garra da tempestade 1 6 lb.

Backpack 1 5 lb.
GP 6,000 Repelente de Porco 2 1 lb.

Poção De Cinzas 0 --
PP 0 Ruby 2 --

Bedroll 1 7 lb.
WEIGHT CARRIED

199 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 6 12 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

345 lb. Rope, Hempen (50 feet) 1 10 lb. Belt of Frost Giant Strength 1 --

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

690 lb. Torch 9 9 lb.

EQUIPMENT

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Macho 42 Medium 1,90M 94
GENDER AGE SIZE HEIGHT WEIGHT
Tyunn Guthan Chaotic Good Cão Trovejante Darkish Green Black Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Great Weapon master. As part of a short rest, you can cook special food,
provided you have ingredients and cook's utensils on
hand. You can prepare enough of this food for a
You’ve learned to put the weight of a weapon to your number of creatures equal to 4 + your proficiency
advantage, letting its momentum empower your bonus. At the end of the short rest, any creature who
strikes. You gain the following benefits: eats the food and spends one or more Hit Dice to
regain hit points regains an extra 1d8 hit points.
On your turn, when you score a critical hit with a
melee weapon or reduce a creature to 0 hit points With one hour of work or when you finish a long rest,
with one, you can make one melee weapon attack as you can cook a number of treats equal to your
a bonus action. proficiency bonus. These special treats last 8 hours
Before you make a melee attack with a heavy after being made. A creature can use a bonus action
weapon that you are proficient with, you can choose to eat one of those treats to gain temporary hit points
to take a -5 penalty to the attack roll. If the attack equal to your proficiency bonus.
hits, you add +10 to the attack’s damage. =-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-= Orcish Fury
Sentinel.
Your fury burns tirelessly. You gain the following
You have mastered techniques to take advantage of benefits:
every drop in any enemy's guard, gaining the
following benefits. Increase your Strength or Constitution score by 1, up
to a maximum of 20.
When you hit a creature with an opportunity attack,
the creature's speed becomes 0 for the rest of the When you hit with an attack made with a simple or
turn. martial weapon, you can roll one of the weapon’s
Creatures provoke opportunity attacks from you even damage dice an additional time and add it as extra
if they take the Disengage action before leaving your damage of the weapon’s damage type.
reach. Once you use this ability, you can’t use it again until
When a creature makes an attack against a target you finish a short or long rest.
other than you (and that target doesn't have this
feat), you can use your reaction to make a melee Immediately after you use your Relentless
weapon attack against the attacking creature. Endurance trait, you can use your reaction to make
=-=-=-=-=-=-=-=-=-=-=-=-=-= one weapon attack.
Chef =-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Initiate
Time and effort spent mastering the culinary arts has
paid off. You gain the following benefits: €Choosea class: bard, cleric, druid, sorcerer,
warlock, or wizard. You learn two cantrips of your
Increase your Constitution or Wisdom score by 1, to choice from that class's spell list.
a maximum of 20.
€Inaddition, choose one 1st-level spell to learn from
You gain proficiency with cook’s utensils if you don’t that same list. Using this feat, you can cast the spell
already have it. once at its lowest level, and you must finish a long
rest before you can cast it in this way again.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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