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Blood Hunter 11 / Barbarian 9 Elderet

CLASS & LEVEL PLAYER NAME


Leynar the Shade
Goliath Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +10 Dexterity
+5 Constitution +3 18 233 --
+6 • +7 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
23
-1 Charisma
Resistances - Cold, Bludgeoning, Piercing, 11d10 + 9d12
Total SUCCESSES
Saving Throw Modifiers Slashing, Poison
DEXTERITY +1 Bonus on CON FAILURES
+1 Bonus on DEX
+1 Bonus on STR

+3 Advantage Against Poison


Advantage on STR
Advantage on DEX against effects that you can see while not
blinded, deafened, or incapacitated
DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +9 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+6
+4 P
-1

+7
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


19 P +12 Athletics STR Alchemist's Supplies
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Dwarvish, Giant, Infernal,
INTELLIGENCE
-1 Insight WIS Undercommon
55 ft. (Walking)
+1 -1 Intimidation CHA
P +7 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


-1 Performance CHA === ACTIONS === can affect a creature regardless of their size. At the
-1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
end of each of its turns, the cursed creature can make
another Strength saving throw. On a success, this
Help, Hide, Ready, Search, Use an Object, curse ends.
P +7 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Blood Curse of Bloated Agony
You curse a creature that you can see within 30
+3 Stealth DEX === BONUS ACTIONS === feet of you to painfully swell until the end of your next
CHARISMA Blood Curse of Binding turn. For the duration of this curse, the creature has
P +5 Survival WIS
You attempt to bind a creature you can see within disadvantage on Strength and Dexterity ability checks,
and takes <strong>1d8</strong> necrotic damage if it
-1 30 feet of you, that is no more than one size larger
than you. The target must succeed on a Strength
saving throw (DC 15) or have their speed be reduced
makes more than one melee or ranged attack during
its turn.
to 0 and they can’t use reactions until the end of your <em>Amplify.</em> This curse lasts for 1 minute. At
8 next turn. the end of each of its turns, the cursed creature can
<em>Amplify.</em> This curse lasts for 1 minute and make a Constitution saving throw (DC 15). On a
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Berserker Greataxe +13 1d12+9 Slashing Martial, Heavy, Two-Handed

Unarmed Strike +14 9 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

Unarmed Strike - Claws (DEX) +11 1d8+5 Slashing

17 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike - Claws (STR) +14 1d8+8 Slashing

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Blood Hunter 11 / Barbarian 9 Elderet
CLASS & LEVEL PLAYER NAME
Leynar the Shade
Goliath Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === you to painfully swell until the end of your next turn. | Rite of the Flame • CR
For the duration of this curse, the creature has Your rite damage is fire damage.
* Hit Points • CR disadvantage on Strength and Dexterity ability checks,
and takes <strong>1d8</strong> necrotic damage if it | Rite of the Frozen • CR
* Proficiencies • CR makes more than one melee or ranged attack during Your rite damage is cold damage.
its turn.
* Hunter's Bane • CR <em>Amplify.</em> This curse lasts for 1 minute. At | 1 Bonus Action
You have advantage on Wisdom (Survival) checks to the end of each of its turns, the cursed creature can
track fey, fiends, or undead, as well as on Intelligence make a Constitution saving throw (DC 15). On a * Blood Hunter Order • CR
ability checks to recall information about them. success, this curse ends.
| Order of the Lycan
* Blood Maledict • CR | 1 Bonus Action
You can invoke a blood curse a number of times per * Heightened Senses • CR
short rest based on your level. You can choose to | Blood Curse of the Muddled Mind • CR You gain advantage on Wisdom (Perception) checks
amplify the curse, losing 1d8 hit points yourself. You curse a creature that you can see within 30 feet of that rely on hearing or smell.
Creatures that do not have blood in their bodies are you that is concentrating on a spell. That creature has
immune to blood curses, unless you have amplified the disadvantage on the next Constitution saving throw it * Hybrid Transformation • CR
curse. must make to maintain concentration before the end of
your next turn. | Hybrid Form • CR
| 2 / Short Rest • No Action <em>Amplify.</em> The cursed creature has
disadvantage on all Constitution saving throws made | Hybrid Transformation : 2 / Short Rest • 1 Bonus
* Blood Curses • CR to maintain concentration of spells until the end of your Action
Your chosen Blood Curses for use with the <em>Blood next turn.
Maledict</em> feature. * Hybrid Transformation Features • CR
| Blood Curse of the Muddled Mind : 1 Bonus While you are transformed, you gain the following
| Blood Curse of Binding • CR Action features:
You attempt to bind a creature you can see within 30
feet of you, that is no more than one size larger than * Fighting Style • CR | Bloodlust • CR
you. The target must succeed on a Strength saving You adopt a fighting style specialty. If you begin your turn with 116 or fewer hit points, you
throw (DC 15) or have their speed be reduced to 0 and must make a DC 8 WIS saving throw or else move
they can’t use reactions until the end of your next turn. | Great Weapon Fighting • CR directly towards the nearest creature to you and use
<em>Amplify.</em> This curse lasts for 1 minute and You can reroll a 1 or 2 on damage dice with melee the Attack action against that creature, determining
can affect a creature regardless of their size. At the weapons wielded with two hands. targets randomly if there is more than one possible
end of each of its turns, the cursed creature can make target.
another Strength saving throw. On a success, this * Crimson Rite • CR If you are unable to concentrate, you automatically fail
curse ends. As a bonus action, imbue a weapon to strike for 1d8 this saving throw.
extra damage of your chosen type. On activating the
| Blood Curse of Binding : 1 Bonus Action rite, you take 1d8 damage. Rite damage is magical | Special
and lasts while you hold the weapon or until you
| Blood Curse of Bloated Agony • CR complete a short/long rest. | Feral Might • CR
You curse a creature that you can see within 30 feet of You gain a +1 to melee damage rolls. This bonus

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Belt of Dwarvenkind 1 -- Holy Water (flask) 1 1 lb.

Belt of Stone Giant Strength 1 -- Manacles 1 6 lb.

SP 0 Berserker Greataxe 1 7 lb. Mirror, Steel 1 0.5 lb.

Backpack 1 5 lb. Oil (flask) 1 1 lb.


EP 0 Chest 1 25 lb. Tinderbox 1 1 lb.

Clothes, Common 1 3 lb. Torch 3 3 lb.


GP 0 Bedroll 1 7 lb. Stake (Wooden) 9 --

Mess Kit 1 1 lb. Holy Symbol 1 --


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

114.5 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

690 lb. Waterskin 1 5 lb. Belt of Dwarvenkind 1 --

PUSH/DRAG/LIFT Crowbar 1 5 lb. Belt of Stone Giant Strength 1 --

1380 lb. Hammer 1 3 lb. Berserker Greataxe 1 7 lb.

EQUIPMENT

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Blood Hunter 11 / Barbarian 9 Elderet
CLASS & LEVEL PLAYER NAME
Leynar the Shade
Goliath Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

increases by 1 at 11th and 18th level. You also have Whenever you damage a creature with your Crimson You can use your Hybrid Transformation feature twice,
advantage on Strength checks and Strength saving Rite feature, you can choose to sear an arcane brand regaining all expended uses when you finish a short or
throws. of hemocraft magic into it. You always know the long rest.
direction to the branded creature, and each time the
| Feral Might (level 11) • CR branded creature deals damage to you or a creature | Lycan Regeneration • CR
You gain a further +1 to melee damage rolls. you can see within 5 feet of you, the creature suffers 1 At the start of each of your turns, before you roll for
psychic damage. bloodlust, if you have from <strong>1</strong> to 116
| Predatory Strikes • CR Your brand lasts until you dismiss it, or you apply a hit points remaining, you regain +5 hit point(s).
You can apply your Crimson Rite feature to your brand to another creature.
unarmed strikes as a single weapon. | Special
You can use Dexterity instead of Strength for the | 1 / Short Rest • Special
attack and damage rolIs of your unarmed strikes. === BARBARIAN FEATURES ===
When you use the Attack action with an unarmed * Stalker's Prowess • CR
strike, you can make one unarmed strike as a bonus Your speed increases by 10 feet. You also can add 10 * Hit Points • PHB 47
action. feet to your long jump distance and 3 feet to your high
Your unarmed strikes deal 1d6 slashing damage. The jump distance. * Proficiencies • PHB 47
damage increases to 1d8 at 11th level.
| Improved Predatory Strikes • CR * Rage • PHB 48
| Unarmed Strike - Claws (DEX): 1 Action You gain a +1 bonus to attack rolls made with your As a bonus action enter a rage for up to 1 minute (10
unarmed strikes. In addition, when you have an active rounds).
| Unarmed Strike - Claws (STR): 1 Action Crimson Rite while in your hybrid form, your unarmed
strikes are considered magical for the purpose of You gain advantage on STR checks and saving throws
| 1 Bonus Action overcoming resistance and immunity to nonmagical (not attacks), +3 melee damage with STR weapons,
attacks and damage. resistance to bludgeoning, piercing, slashing damage.
| Resilient Hide • CR You can't cast or concentrate on spells while raging.
You have resistance to bludgeoning, piercing, and | Improved Predatory Strikes (level 11) • CR
slashing damage from nonmagical attacks not made You gain a further +1 bonus to attack rolls made with Your rage ends early if you are knocked unconscious
with silver weapons. your unarmed strikes, for a total of +2. or if your turn ends and you haven’t attacked a hostile
While you are not wearing heavy armor, you gain a +1 creature since your last turn or taken damage since
bonus to your AC. * Grim Psychometry • CR then. You can also end your rage as a bonus action.
When making an Intelligence (History) check to recall
* Ability Score Improvement • CR information about a darker past surrounding an object | 4 / Long Rest • 1 Bonus Action
you are touching, or a location you are present in, you
* Extra Attack • CR have advantage on the roll. * Unarmored Defense • PHB 48
Beginning at 5th level, you can attack twice, instead of While not wearing armor, your AC equals 10 + DEX
once, whenever you take the Attack action on your * Dark Augmentation • CR modifier + CON modifier + any shield bonus.
turn. Your speed increases by 5 feet, and whenever you
make a Strength, Dexterity, or Constitution saving * Reckless Attack • PHB 48
| Special throw, you gain a +1 bonus. When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on
* Brand of Castigation • CR * Advanced Transformation • CR melee weapon attack rolls using STR during this turn,

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Blood Hunter 11 / Barbarian 9 Elderet
CLASS & LEVEL PLAYER NAME
Leynar the Shade
Goliath Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

but attack rolls against you have advantage until your determining the extra damage for a critical hit with a
next turn. melee attack.

* Danger Sense • PHB 48


You have advantage on DEX saving throws against === GOLIATH RACIAL TRAITS ===
effects that you can see while not blinded, deafened,
or incapacitated. * Natural Athlete • EE
You have proficiency in the Athletics skill.
* Primal Path • PHB 48
* Stone’s Endurance • EE
| Path of the Berserker As a reaction, reduce damage dealt to you by 1d12 +4
once per short rest.
* Frenzy • PHB
While raging, you can choose to frenzy. You can make | 1 / Short Rest • 1 Reaction
a single melee weapon attack as a bonus action on
each of your turns after this one. When your rage * Powerful Build • EE
ends, you suffer one level of exhaustion. You count as one size larger when determining your
carrying capacity and the weight you can push, drag,
| Frenzy Attack: 1 Bonus Action or lift.

* Ability Score Improvement • PHB 49 * Mountain Born • EE


You don't suffer the penalties for being in high
* Extra Attack • PHB 49 altitudes, and have resistance to cold damage.
You can attack twice, instead of once, whenever you
take the Attack action on your turn.
=== FEATS ===
* Fast Movement • PHB 49
Your speed increases by 10 ft. while you aren't * Grappler • BR 167
wearing heavy armor. You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
* Mindless Rage • PHB a creature grappled by you by making another grapple
You can’t be charmed or frightened while raging. check. If you succeed, you and the creature are both
restrained until the grapple ends.
* Feral Instinct • PHB 49
You have advantage on initiative rolls. Also, if you are | Grappling Pin: 1 Action
surprised at the beginning of combat but not
incapacitated, you can act normally on your first turn if
you enter a rage before doing anything else.

* Brutal Critical • PHB 49


You can roll one additional weapon damage die when

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 40 Medium 7 feet 120
GENDER AGE SIZE HEIGHT WEIGHT
Leynar the Shade Lawful Neutral None White Red Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === I don’t run from evil. Evil runs from me.
I live for the thrill of the hunt.
I don’t talk about the thing that torments me. I’d rather not burden others with my
curse.
Letrech, a viscious Green Hag, i have no loyality I expect danger around every corner.
for her, and i would gladly kill her if necessary. But I refuse to become a victim, and I will not allow others to be victimized.
I put no trust in divine beings.
she gives me the power i need to hunt down
monsters and beasts, so i tollerate her existence.
For now. PERSONALITY TRAITS
Letrech finds my struggles against the forces of
darkness amusing, this is why she helps me.
I try to help those in need, no matter what the personal cost.
Because she wants to see me fail and leave my I’ll stop the spirits that haunt me or die trying.
I kill monsters to make the world a safer place, and to exorcise my own demons.
ideals behind. She thinks i am an idealistic fool I like to know my enemy’s capabilities and weaknesses before rushing into battle.
I’m a monster that destroys other monsters.
and underestimate me. No price is too high, no sacrifice too great to complete my mission.
Letrech gifted me a cursed greataxe to wield in
battle. Hoping that this burden will break my spirit. IDEALS
Often she finds other evil creatures and lure them
into a trap, coercing them in fighting me for her I keep my thoughts and discoveries in a journal. My journal is my legacy.
amusment. I would sacrifice my life and my soul to protect the innocent.
There’s evil in me, I can feel it. It must never be set free.
I am bound to a cursed greataxe, this magic weapon gives me the power to defeat my enemies
but at the same times burdens me with endless bloodthirst.

In my humanoid form i am a tall and bulky === Organizations ===


Goliath with white skin, long black hair, red BONDS
I am a Blood Hunter of the Order of the Lycan, but
eyes and red tatoos over all my body. even my fellow Blood Hunters are afraid of me.
Considering me a fanatic and an extremist. I have certain rituals that I must follow every day. I can never break them.
I talk to spirits that no one else can see.
I often hear voices in my head, evil voices that try to corrupt me and fuel my anger and hate.

I wear no armor and my clothes are made Sometimes i have hallucinations, seeing monsters and beasts that don't exist.
I have nightmares every night, reliving the horrors i have seen in my life.
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
I am an alcoholic, often drinking myself to sleep in the evening.
I always assume the worst in people.

with the skins and furs of monsters and I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.
I am inflexible in my thinking.
I am suspicious of strangers and expect the worst of them.
I judge others harshly, and myself even more severely.

beasts i have slayed.


FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I was born in a small nameless rural village. One


day when i was ten years old an horde of beasts
and aberrations invaded the village and
slaughtered the inabithants. When the horde
arrived i hid inside the well, waiting until the
monsters were gone. Once i exited from my hiding
spot i discovered that i was the only survivor in the
entire village. That day i lost everybody i loved: my
parents, my uncles and aunts, my grandparents,
my many brothers and sisters and all my
childhood friends.
From that day i started my personal crusade
against the forces of darkness.
I trained for years to become a great hunter and
tracker, i learned spells and hemocraft. In the end i
have become a Blood Hunter. Entering the Order
of the Lycan and taking part to the ritual called
"The Taming".
I have then made a Pact with a Green Hag,
Letrech, to become even more powerful.
Now i am a monster fighting other monsters. i will
travel to the corners of the world to kill the more
fearsome beasts and fiends.
No price is too high, no sacrifice is too great to
complete my mission.
Even the other Blood Hunters fear me for my
fanatism and extremism.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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