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• +10 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +8 Constitution +3 21 126 --
+3 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
+5 Charisma
Total
11d10 + 9d6
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+1 Bonus on saves
+3 Advantage made to
maintain your concentration
DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
sorcery points that you regain when you finish a long Second Wind • 1 / Short Rest
19 rest. Once per short rest, you can use a bonus action to
regain 1d10 + 11 HP.
SKILLS ACTIONS
Holy Avenger Scimitar +12 1d6+6 Slashing +2d10 Radiant, Martial, Finesse, Light
16 PASSIVE WISDOM (INSIGHT)
Luck Blade Scimitar +10 1d6+4 Slashing 1 Charge, Martial, Finesse, Light
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Chill Touch +7 4d8 Necrotic D: 1Rnd, V/S
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Fighter 11 / Sorcerer 9 RigsbyGrimsdark
CLASS & LEVEL PLAYER NAME
Arlin
Variant Aasimar Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
EQUIPMENT
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Fighter 11 / Sorcerer 9 RigsbyGrimsdark
CLASS & LEVEL PLAYER NAME
Arlin
Variant Aasimar Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
When you cast a spell that forces a creature to make a * Celestial Legacy • DMG make to maintain your concentration on a spell when
saving throw, you can spend <strong>3 sorcery You know the light cantrip. [3rd] You can cast lesser you take damage. You can perform the somatic
points</strong> to give one target of the spell restoration once per long rest. [5th] You can cast components of spells even when you have weapons or
disadvantage on its first saving throw made against the daylight once per long rest. CHA is your spellcasting a shield in one or both hands. You can use your
spell. ability. reaction to make an opportunity attack to cast a spell
that has a casting time of 1 action and targets only that
| Metamagic - Heightened Spell: Special creature.
=== FEATS ===
* Ability Score Improvement • PHB 102 | 1 Reaction
* Martial Adept • PHB 168
* Bend Luck • PHB 103 You learn two maneuvers of your choice from among
When another creature you can see makes an attack those available to the Battle Master archetype in the
roll, an ability check, or a saving throw, you can use fighter class. If a maneuver you use requires your
your reaction and spend 2 sorcery points to roll 1d4 target to make a saving throw to resist the maneuver's
and apply the number rolled as a bonus or penalty effects, the saving throw DC is 17. You gain one
(your choice) to the creature’s roll. You can do so after superiority die per short rest, which is a d6, that is
the roll but before any effects occur. used to fuel your maneuvers.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Arlin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT / CHA 15 / 18 +7 / +10
Fighter / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Fighter -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Chill Touch Fighter +7 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S
O Blade Ward Fighter -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S
O Ray of Frost Sorcerer +10 1A 60 ft. V,S Instantaneous PHB 271 V/S
O Poison Spray Sorcerer CON 18 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Fire Bolt Sorcerer +10 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Light Celestial Legacy DEX 18 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Thunderwave Fighter CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Scorching Ray Fighter +7 1A 120 ft. V,S Instantaneous PHB 273 V/S
O Continual Flame Fighter -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Snilloc’s Snowball Swarm Fighter DEX 15 1A 90 ft./5 ft. Sphere V,S,M Instantaneous EE 165 5 ft. Sphere, V/S/M
O Shatter Fighter CON 15 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Melf’s Acid Arrow Fighter +7 1A 90 ft. V,S,M Instantaneous PHB 259 V/S/M
O Aganazzar’s Scorcher Fighter DEX 15 1A 30 ft./30 ft. Line V,S,M Instantaneous EE 150 30 ft. Line, V/S/M
O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S
O Melf's Minute Meteors <C> Sorcerer DEX 18 1A Self V,S,M Concentration, up to 10 minutes EE 161 D: 10m, V/S/M
O Daylight Celestial Legacy -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S
O Wall of Fire <C> Sorcerer DEX 18 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 D: 1m, V/S/M
O Vitriolic Sphere Sorcerer DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous EE 170 20 ft. Sphere, V/S/M
O Storm Sphere <C> Sorcerer STR 18 / +10 1A 150 ft./20 ft. Sphere V,S Concentration, up to 1 minute EE 166 D: 1m, 20 ft. Sphere, V/S
O Ice Storm Sorcerer DEX 18 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M
O Insect Plague <C> Sorcerer CON 18 1A 300 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 254 D: 10m, 20 ft. Sphere, V/S/M
O Cone of Cold Sorcerer CON 18 1A Self/60 ft. Cone V,S,M Instantaneous PHB 224 60 ft. Cone, V/S/M
O Cloudkill <C> Sorcerer CON 18 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 222 D: 10m, 20 ft. Sphere, V/S
SPELLS
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