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Fighter 11 / Sorcerer 9 RigsbyGrimsdark

CLASS & LEVEL PLAYER NAME


Arlin
Variant Aasimar Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +10 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +8 Constitution +3 21 126 --
+3 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
+5 Charisma
Total
11d10 + 9d6
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+1 Bonus on saves

+3 Advantage made to
maintain your concentration
DEFENSES HIT DICE DEATH SAVES

on a spell when you take


16 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
+1 P +6

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

12 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Carpenter's Tools, Vehicles (Land)
+4 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Celestial, Common
30 ft. (Walking)
+1 P +10 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+4 Performance CHA === ACTIONS === === BONUS ACTIONS ===
+0 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Convert Sorcery Points
You can use your sorcery points to gain additional
Help, Hide, Ready, Search, Use an Object, spell slots or sacrifice spell slots to gain additional
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, sorcery points as a bonus action.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Maneuvers: Quick Toss
+3 Stealth DEX Healing Hands • 1 / Long Rest As a bonus action, you can expend one superiority
CHARISMA Once per long rest as an action, touch a creature die and make a ranged attack with a weapon that has
P +6 Survival WIS
and restore 20 hit points. the thrown property. You can draw the weapon as part
of making this attack. If you hit, add the superiority die
+4 Sorcery Points • 9 / Long Rest
You have limiteduse - No limited use data available
to the weapon’s damage roll.

sorcery points that you regain when you finish a long Second Wind • 1 / Short Rest
19 rest. Once per short rest, you can use a bonus action to
regain 1d10 + 11 HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Double Bladed Holy Avenging Luck Blade +3 2d4+6 Slashing Martial, Special, Two-Handed

Holy Avenger Scimitar +12 1d6+6 Slashing +2d10 Radiant, Martial, Finesse, Light
16 PASSIVE WISDOM (INSIGHT)

Luck Blade Scimitar +10 1d6+4 Slashing 1 Charge, Martial, Finesse, Light
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Chill Touch +7 4d8 Necrotic D: 1Rnd, V/S

Darkvision 60 ft. Fire Bolt +10 4d10 Fire V/S

Ray of Frost +10 4d8 Cold V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 11 / Sorcerer 9 RigsbyGrimsdark
CLASS & LEVEL PLAYER NAME
Arlin
Variant Aasimar Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === * Sorcerous Origin • PHB 101


| Special
* Hit Points • PHB 71 | Wild Magic
* Ability Score Improvement • PHB 72
* Proficiencies • PHB 71 * Wild Magic Surge • PHB 103
* Extra Attack • PHB 72 Once per turn, the DM can have you roll a d20
* Fighting Style • PHB 72 You can attack three times whenever you take the immediately after you cast a sorcerer spell of 1st level
You adopt a fighting style specialty. Attack action on your turn. or higher. If you roll a 1, roll on the Wild Magic Surge
table to create a magical effect.
| Great Weapon Fighting • PHB | Special
You can reroll a 1 or 2 on damage dice with melee * Tides of Chaos • PHB 103
weapons wielded with two hands. * War Magic • PHB 75 Once per long rest, you can gain advantage on one
When you use your action to cast a cantrip, you can attack roll, ability check, or saving throw. Before you
* Second Wind • PHB 72 make one weapon attack as a bonus action. regain use of this feature, the DM can have you roll on
Once per short rest, you can use a bonus action to the Wild Magic Surge table after you cast a 1st level or
regain 1d10 + 11 HP. | Special higher spell. You then regain the use of this feature.

| 1 / Short Rest • 1 Bonus Action * Indomitable • PHB 72 | 1 / Long Rest • Special


You can reroll a saving throw that you fail - you must
* Action Surge • PHB 72 use the new roll. You can use this 1 times per long * Font of Magic • PHB 101
You can take one additional action on your turn. This rest. You have 9 sorcery points that you regain when you
can be used 1 times per short rest. finish a long rest. You can use your sorcery points to
| 1 / Long Rest • Special gain additional spell slots or sacrifice spell slots to gain
| 1 / Short Rest • Special additional sorcery points as a bonus action.
* Eldritch Strike • PHB 75
* Martial Archetype • PHB 72 When you hit a creature with a weapon attack, it has | Sorcery Points: 9 / Long Rest • 1 Action
disadvantage on the next saving throw it makes
| Eldritch Knight against a spell you cast before the end of your next | Convert Sorcery Points: 1 Bonus Action
turn.
* Spellcasting • PHB 75 * Metamagic • PHB 101
You can cast known wizard spells using INT as your === SORCERER FEATURES === You gain the ability to twist spells to suit your needs.
spellcasting modifier (Spell DC 15, Spell Attack +7).
* Hit Points • PHB 100 | Extended Spell • PHB
* Weapon Bond • PHB 75 When you cast a spell that has a duration of 1 minute
You can perform a 1 hour ritual to create a magical * Proficiencies • PHB 100 or longer, you can spend <strong>1 sorcery
bond between yourself and one weapon. Once point</strong> to double its duration, to a maximum
completed, you can't be disarmed of the weapon * Spellcasting • PHB 101 duration of 24 hours.
unless you are incapacitated, and you can summon it You can cast known sorcerer spells using CHA as your
as a bonus action to your hand (if it's on the same spellcasting modifier (Spell DC 18, Spell Attack +10). | Metamagic - Extended Spell: Special
plane of existence). You can have up to two bonded You can use an arcane focus as a spellcasting focus.
weapons. | Heightened Spell • PHB

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Holy Avenger Scimitar 1 3 lb. Piton 10 2.5 lb.

Luck Blade Scimitar 1 3 lb. Rations (1 day) 10 20 lb.

SP 0 Plate, +3 1 65 lb. Rope, Hempen (50 feet) 1 10 lb.

Glaive 1 6 lb. Tinderbox 1 1 lb.


EP 0 Handaxe 1 2 lb. Torch 10 10 lb.

Handaxe 1 2 lb. Waterskin 1 5 lb.


GP 10 Holy Avenging Luck Blade 1 6 lb.

Double Bladed Holy Avenging Luck Blade 1 6 lb.


PP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


WEIGHT CARRIED

178.7 lb. Pot, Iron 1 10 lb.

ENCUMBERED Shovel 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Carpenter's Tools 1 6 lb. Holy Avenger Scimitar 1 3 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb. Luck Blade Scimitar 1 3 lb.

480 lb. Hammer 1 3 lb.

EQUIPMENT

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Fighter 11 / Sorcerer 9 RigsbyGrimsdark
CLASS & LEVEL PLAYER NAME
Arlin
Variant Aasimar Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

When you cast a spell that forces a creature to make a * Celestial Legacy • DMG make to maintain your concentration on a spell when
saving throw, you can spend <strong>3 sorcery You know the light cantrip. [3rd] You can cast lesser you take damage. You can perform the somatic
points</strong> to give one target of the spell restoration once per long rest. [5th] You can cast components of spells even when you have weapons or
disadvantage on its first saving throw made against the daylight once per long rest. CHA is your spellcasting a shield in one or both hands. You can use your
spell. ability. reaction to make an opportunity attack to cast a spell
that has a casting time of 1 action and targets only that
| Metamagic - Heightened Spell: Special creature.
=== FEATS ===
* Ability Score Improvement • PHB 102 | 1 Reaction
* Martial Adept • PHB 168
* Bend Luck • PHB 103 You learn two maneuvers of your choice from among
When another creature you can see makes an attack those available to the Battle Master archetype in the
roll, an ability check, or a saving throw, you can use fighter class. If a maneuver you use requires your
your reaction and spend 2 sorcery points to roll 1d4 target to make a saving throw to resist the maneuver's
and apply the number rolled as a bonus or penalty effects, the saving throw DC is 17. You gain one
(your choice) to the creature’s roll. You can do so after superiority die per short rest, which is a d6, that is
the roll but before any effects occur. used to fuel your maneuvers.

| 1 Reaction | Brace • TCoE 42


When a creature you can see moves into the reach
you have with the melee weapon you’re wielding, you
=== VARIANT AASIMAR RACIAL TRAITS === can use your reaction to expend one superiority die
and make one attack against the creature, using that
* Healing Hands • VGtM weapon. If the attack hits, add the superiority die to the
Once per long rest as an action, touch a creature and weapon’s damage roll.
restore 20 hit points.
| Quick Toss • TCoE 42
| 1 / Long Rest • 1 Action As a bonus action, you can expend one superiority die
and make a ranged attack with a weapon that has the
* Ability Score Increase • DMG thrown property. You can draw the weapon as part of
making this attack. If you hit, add the superiority die to
* Size • DMG the weapon’s damage roll.

* Speed • DMG | 1 / Short Rest • No Action

* Darkvision • DMG | Maneuvers: Quick Toss: 1 Bonus Action

* Celestial Resistance • DMG | Maneuvers: Brace: 1 Reaction


You have resistance to necrotic damage and radiant
damage. * War Caster • PHB 170
You have advantage on CON saving throws that you

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Arlin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m confident in my own abilities


and do what I can to instill
confidence in others.
If someone is in trouble, I’m always
PERSONALITY TRAITS

Sincerity. There’s no good in pretending to be


something I’m not. (Neutral)

IDEALS

I protect those who cannot


protect themselves.
BONDS

I have a weakness for the vices of the city,


especially hard drink.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / CHA 15 / 18 +7 / +10
Fighter / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Fighter -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Chill Touch Fighter +7 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Blade Ward Fighter -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S

O Thunderclap Sorcerer CON 18 1A 5 ft. S Instantaneous EE 168 S

O Ray of Frost Sorcerer +10 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Poison Spray Sorcerer CON 18 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Frostbite Sorcerer CON 18 1A 60 ft. V,S Instantaneous EE 156 V/S

O Fire Bolt Sorcerer +10 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Light Celestial Legacy DEX 18 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Thunderwave Fighter CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

=== 2nd LEVEL === 3 Slots OOO

O Scorching Ray Fighter +7 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Continual Flame Fighter -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Misty Step Fighter -- 1BA Self V Instantaneous PHB 260 V

O Snilloc’s Snowball Swarm Fighter DEX 15 1A 90 ft./5 ft. Sphere V,S,M Instantaneous EE 165 5 ft. Sphere, V/S/M

O Shatter Fighter CON 15 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Melf’s Acid Arrow Fighter +7 1A 90 ft. V,S,M Instantaneous PHB 259 V/S/M

O Aganazzar’s Scorcher Fighter DEX 15 1A 30 ft./30 ft. Line V,S,M Instantaneous EE 150 30 ft. Line, V/S/M

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

=== 3rd LEVEL === 3 Slots OOO

O Melf's Minute Meteors <C> Sorcerer DEX 18 1A Self V,S,M Concentration, up to 10 minutes EE 161 D: 10m, V/S/M

O Daylight Celestial Legacy -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S

=== 4th LEVEL === 3 Slots OOO

O Wall of Fire <C> Sorcerer DEX 18 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 D: 1m, V/S/M

O Vitriolic Sphere Sorcerer DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous EE 170 20 ft. Sphere, V/S/M

O Storm Sphere <C> Sorcerer STR 18 / +10 1A 150 ft./20 ft. Sphere V,S Concentration, up to 1 minute EE 166 D: 1m, 20 ft. Sphere, V/S

O Ice Storm Sorcerer DEX 18 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M

O Blight Sorcerer CON 18 1A 30 ft. V,S Instantaneous PHB 219 V/S

=== 5th LEVEL === 2 Slots OO

O Insect Plague <C> Sorcerer CON 18 1A 300 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 254 D: 10m, 20 ft. Sphere, V/S/M

O Cone of Cold Sorcerer CON 18 1A Self/60 ft. Cone V,S,M Instantaneous PHB 224 60 ft. Cone, V/S/M

O Cloudkill <C> Sorcerer CON 18 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 222 D: 10m, 20 ft. Sphere, V/S

O Immolation <C> Sorcerer DEX 18 1A 90 ft. V Concentration, up to 1 minute EE 158 D: 1m, V

=== 9th LEVEL ===

O Wish Luck Blade Scimitar -- 1A Self V Instantaneous PHB 288 1 Charge, V

SPELLS

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