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Sorcerer 1 / Fighter 1 Xander

CLASS & LEVEL PLAYER NAME


Kun-Drun
Dragonborn Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +4 Constitution +3 16 13 --
+4 +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
19
• +4 Charisma
Total
1d6 + 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Acid
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+1

+6
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


14 +4 Athletics STR Common, Draconic
ABILITY SAVE DC
+2 Deception CHA
+4 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+4 +2 Intimidation CHA
+4 Investigation INT
18 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+2 Performance CHA === ACTIONS ===
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+4 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX Breath Weapon (Black) • 1 / Short Rest


CHARISMA As an action once per short rest, exhale in a 5 by
+1 Survival WIS
30 ft. line (DEX DC 12, half damage on success) for

+2 2d6 Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

=== BONUS ACTIONS ===


Second Wind • 1 / Short Rest
15 Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Longsword +6 1d8+6 Slashing Martial, Versatile

Fire Bolt +4 1d10 Fire V/S


11 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +4 1d8 Lightning V/S


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +6 5 Slashing

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 1 / Fighter 1 Xander
CLASS & LEVEL PLAYER NAME
Kun-Drun
Dragonborn Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === * Second Wind • PHB 72


Once per short rest, you can use a bonus action to
* Hit Points • PHB 100 regain 1d10 + 1 HP.

* Proficiencies • PHB 100 | 1 / Short Rest • 1 Bonus Action

* Spellcasting • PHB 101


You can cast known sorcerer spells using CHA as your === DRAGONBORN RACIAL TRAITS ===
spellcasting modifier (Spell DC 12, Spell Attack +4).
You can use an arcane focus as a spellcasting focus. * Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
* Sorcerous Origin • PHB 101 with your chosen dragon type.

| Draconic Bloodline | Black Dragon • BR 34


Acid
* Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You * Breath Weapon • BR 34
can speak, read, and write Draconic and you double Once per short rest as an action, exhale destructive
your proficiency bonus for CHA checks involving energy based on your Draconic Ancestry. Each
dragons. creature in the area must make a DC 12 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
| Black Dragon • PHB 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
* Draconic Resilience • PHB 102
Your max HP increases by 1. When you aren’t wearing | Black Dragon • BR 34
armor, your AC equals 16. As an action once per short rest, exhale in a 5 by 30 ft.
line (DEX DC 12, half damage on success) for 2d6
=== FIGHTER FEATURES === Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

* Hit Points • PHB 71 | Breath Weapon (Black): 1 / Short Rest • 1 Action

* Proficiencies • PHB 71 * Damage Resistance • BR 34


You have resistance to the damage type associated
* Fighting Style • PHB 72 with your draconic ancestry.
You adopt a fighting style specialty.
| Black Dragon • BR 34
| Dueling • PHB Acid Damage
When you are wielding a melee weapon in one hand
and no other weapons, you gain a +2 bonus to
damage rolls with that weapon.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 11 Sickle 1 2 lb.

Component Pouch 1 2 lb.

SP 14 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 10 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
GP 23 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


PP 5 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

114.26 lb. Dagger 1 1 lb.

ENCUMBERED Dagger 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

285 lb. Dragon Scale Mail (Black) 1 45 lb.

PUSH/DRAG/LIFT Longsword 1 3 lb.

570 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 15 Medium 6' 8" 280
GENDER AGE SIZE HEIGHT WEIGHT
Kun-Drun Chaotic Good Bahamut Black scales Gold None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I look for every opportunity to
Partymembers demonstrate excellence in my
=== Organizations === trade.
Exiled PERSONALITY TRAITS

There is more to life than a


tooth for a tooth.
IDEALS

I will bring light to the world,


and banish the dark.
BONDS

I try to save everyone, even


if they are a lost cause.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Living in a clan of Dragonborn ruled over by a


young black dragon, Kun-Drun saw the ways of
his clanmembers as evil. Thus, he attempted to
get them to worship Bahamut instead of Tiamat,
by they attacked and banished him as a result. In
an act of vengence, he killed the black dragon and
swore to rid the world of evil.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +4 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Shocking Grasp Sorcerer +4 1A Touch V,S Instantaneous PHB 275 V/S

O Mending Sorcerer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Message Sorcerer -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

=== 1st LEVEL === 2 Slots OO

O Detect Magic <C> Sorcerer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

SPELLS

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