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Blood Hunter 1 Oddbrazilian

CLASS & LEVEL PLAYER NAME


Zurogash
Aarakocra Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+0 Constitution +2 12 10 --
+1 • +4 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P
+4

+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


10 P +3 Athletics STR Alchemist's Supplies, Playing Card Set
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +4 History INT Aarakocra, Auran, Common, Minotaur
INTELLIGENCE
P +6 Insight WIS
25 ft. (Walking), 50 ft. (Flying)
+2 +0 Intimidation CHA
+2 Investigation INT
14 +4 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +4 Perception WIS


+0 Performance CHA === ACTIONS === <strong><em>Amplify.</em></strong> The curse lasts
+4 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
for 1 minute and the cursed creature can make a CON
saving throw (DC 14) at the end of each of its turns to
Help, Hide, Ready, Search, Use an Object, end the curse.
+2 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Blood Curse of Bloated Agony
+4 Survival WIS
As a bonus action, you curse a creature that you

+0 can see within 30 ft. of you until the end of your next
turn. For the duration, the creature has disadvantage
on STR and DEX checks, and takes
<strong>1d8</strong> necrotic damage if it makes
11 more than one attack on its turn.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

Talons +3 1d4+1 Slashing


16 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 Oddbrazilian
CLASS & LEVEL PLAYER NAME
Zurogash
Aarakocra Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES ===


<strong><em>Amplify.</em></strong> The curse lasts
* Hit Points • CR for 1 minute and the cursed creature can make a CON
saving throw (DC 14) at the end of each of its turns to
* Proficiencies • CR end the curse.

* Hunter’s Bane • CR | 1 Bonus Action


You have advantage on Wisdom (Survival) checks to
track fey, fiends, or undead, and you have advantage
on Intelligence ability checks to recall information === AARAKOCRA RACIAL TRAITS ===
about them.
* Ability Score Increase • EE
| Hemocraft Modifier: Wisdom • CR
Your Hemocraft DC is 14. * Age • EE

* Blood Maledict • CR * Alignment • EE


You can invoke a blood curse a number of times per
short rest based on your level. Before it affects the * Size • EE
target, you can choose to amplify the curse. An
amplified curse gains an additional effect noted in the * Speed • EE
curse's description. Amplifying a curse causes you to
take 1d4 points of necrotic damage that cannot be * Flight • EE
reduced in any way. Flying speed 50 ft. (while not wearing medium or
heavy armor)
Creatures that don't have blood in their bodies are
immune to blood curses, unless the curse has been * Talons • EE
amplified. Unarmed strikes may deal 1d4 +1 slashing damage on
a hit.
| 1 / Short Rest • No Action
| 1 Action
* Blood Curses • CR
Your chosen Blood Curses for use with the <em>Blood * Languages • EE
Maledict</em> feature.

| Blood Curse of Bloated Agony • CR


As a bonus action, you curse a creature that you can
see within 30 ft. of you until the end of your next turn.
For the duration, the creature has disadvantage on
STR and DEX checks, and takes
<strong>1d8</strong> necrotic damage if it makes
more than one attack on its turn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Crossbow, light 1 5 lb.

SP 0 Whip 1 3 lb.

Crossbow Bolts 20 1.5 lb.


EP 0 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


GP 25 Signet Ring 1 --

Alchemist's Supplies 1 8 lb.


PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

95.5 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

390 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Zurogash
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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