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warriofghyftyu

CLASS & LEVEL PLAYER NAME

Aarakocra Criminal / Spy (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 14 27 --
+0 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +4 Acrobatics DEX
=== WEAPONS ===
+2
+1 P +1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 +0 Athletics STR === TOOLS ===


P +3 Deception CHA Dice Set, Navigator's Tools, Thieves' Tools
+2 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Aarakocra, Auran, Common, Thieves’ Cant

+2 +1 Intimidation CHA
25 ft. (Walking), 50 ft. (Flying)

+2 Investigation INT
14 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


E +5 Performance CHA === ACTIONS === take the Use an Object action.
-1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+2 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 2d6 damage
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
P +6 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
P +1 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have

+1 to take the Dash, Disengage, or Hide action.

Fast Hands
disadvantage on the attack roll.

You can use the bonus action granted by your


13 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

Talons +2 1d4 Slashing


9 PASSIVE WISDOM (INSIGHT)

длиный меч +2 2к6 рубящий

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 4 ninomm404
CLASS & LEVEL PLAYER NAME
ˆ;8:
Aarakocra Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.

* Proficiencies • PHB 95 | 1 Bonus Action

* Expertise • PHB 96 * Second-Story Work • PHB 97


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +4 feet.

* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96


Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack === AARAKOCRA RACIAL TRAITS ===
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that * Ability Score Increase • EE
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. * Age • EE

| Special * Alignment • EE

* Thieves’ Cant • PHB 96 * Size • EE


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in * Speed • EE
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Flight • EE
speak the same idea plainly. Flying speed 50 ft. (while not wearing medium or
heavy armor)
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to * Talons • EE
take the Dash, Disengage, or Hide action. Unarmed strikes may deal 1d4 +0 slashing damage on
a hit.
| 1 Bonus Action
| 1 Action
* Roguish Archetype • PHB 96
* Languages • EE
| Thief

* Fast Hands • PHB 97


You can use the bonus action granted by your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Torch 10 10 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.

SP 0 Dagger 1 1 lb.

Shortbow 1 2 lb.
EP 0 Shortsword 1 2 lb.

Arrows 20 1 lb.
GP 15 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Crowbar 1 5 lb.

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

85.3 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. QTY WEIGHT

150 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

300 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
@ 5 Medium 120 39
GENDER AGE SIZE HEIGHT WEIGHT
ˆ;8: Chaotic Neutral ? "Q<=>-A5@K5 'Q@=>5>?5@5=85
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The first thing I do in a new place is


note the locations of everything
valuable—or where such things could
be hidden.
PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would forge
them. (Chaotic)
IDEALS

My ill-gotten gains go to support my


family.
BONDS

When I see something valuable, I


can’t think about anything but how to
steal it.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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