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1/27/2019 The Homebrewery - NaturalCrit

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Brute Revised for 5e D&D

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(Revised Fighter Archetype)

Created by
Scott Sampson
Youtube: Scontent
Twitter: @PokeMasterScott
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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica
and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA
and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2019 by Scott Sampson and published under the Community Content
Agreement for Dungeon Masters Guild.
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1/27/2019 The Homebrewery - NaturalCrit

Brute Revised (Fighter Subclass)

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rutes are barbarous fighters that rely on mighty Devastating Critical
attacks and their hardy resolve to overcome Starting at 15th level, when you score a critical hit with a
their foes. Some brutes combine their ferocity weapon attack, you gain a bonus to that weapon's damage roll
on the battlefield with tactical cunning. Others equal to your level in this class.
simply hit things until they stop hitting back.
Merciless Mutilation
At 18th level, whenever you reduce a creature to 0 hit points,
Brute Force each creature within 30 feet of you that can see or hear you
Starting at 3rd level, whenever you hit with a weapon that must succeed on a Wisdom saving throw (DC equal to 8 +

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you're proficient with and deal damage, the weapon's damage your proficiency bonus + your Strength modifier) or become
increases by an amount based on your level in this class, as frightened of you for 1 minute. The frightened target can
shown on the Brute Bonus Damage table. repeat the saving throw at the end of each of its turns. This
feature has no effect on undead or constructs.
Brute Bonus Damage If the creature succeeds on its saving throw, you can't use

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Fighter Level Damage Increase this feature on that creature again for 24 hours.
3rd 1d4
10th 1d6
16th 1d8
20th 1d10

Brutish Durability
Beginning at 7th level, whenever you make a saving throw,

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roll 1d6 and add the die to your saving throw total. If applying
this bonus to a death saving throw increases the total to 20 or
higher, you gain the benefits of rolling a 20 on the d20.
Ferocious Fighting Style
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At 10th level, your refined and brutal fighting style grants you
benefits based off of the fighting style you selected at 1st level
for your Fighting Style feature.
Archery. You can use your action to make a ranged attack
against any number of creatures within 5 feet of a point you
can see within your weapon's range. You must have
ammunition for each target, as normal, and you make a
separate attack roll for each target.
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Defense. While you are wearing heavy armor, bludgeoning,


piercing, and slashing damage that you take from non-
magical weapons is reduced by 5.
Dueling. You gain advantage on attack rolls against
creatures so long as you are within 5 feet of them and no
other creatures are within 5 feet of you.
Great Weapon Fighting. When you hit an enemy with a
melee weapon that you are wielding with two hands, you can
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use your bonus action to force the creature to make a


Strength saving throw (DC = 8 + your proficiency bonus +
your Strength modifier) or be knocked prone.
Protection. When a creature within 5 feet of you makes an
attack against a target other than you, you can use your
reaction to make a melee weapon attack against the attacking
creature in addition to imposing disadvantage on the
attacker's roll.
Two-Weapon Fighting. While engaged in two-weapon
fighting, you can use your action to make a melee attack
against any number of creatures within 5 feet of you. Use a
separate attack roll for each target.

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