Bravo 10th-level Bravo feature When you hit a creature using a weapon without the heavy property, Some fighters eschew the heavy armor and massive weapons that can you may use your bonus action to force the creature to make a crush an opponent only by slowing the wielder. Precision, speed, and Strength saving throw with a DC equal to 8 + the damage dealt. On a technique are the true armament of the bravos, fighters that trust their failed save, the creature drops one held item of your choice. ability and skill to carry the day. After a creature is targeted by this feature, it is immune to further A well-studied bravo knows that the smallest of distance can uses of the feature for 1 minute. make the biggest of difference in the life and death balance of combat: an unexpected step here, a feint there, a subtle shift in Perfectly Honed Technique timing. Whether trained on cushioned practiced mats or emerging 15th-level Bravo feature from the fiery forge of actual combat, skilled bravos know not only When you reach level fifteen, you gain a bonus based on your fighting their own strengths and weaknesses, but also how to manipulate style: those of their opponents, searching for and creating the opportunities ● Archery. You no longer suffer penalties on ranged attacks from that will lead to victory. being at long range. ● Defense. When you are wearing armor, at the start of your turn gain 5 temporary hit points. Technical Footwork ● Dueling. When you are wielding a melee weapon in one hand 3rd-level Bravo feature and no other weapons, you may re-roll any number of damage You have a mastery of movement in battle. When wearing armor that dice on a single attack once per turn. If you do so, you must use does not cause disadvantage to Stealth ability checks, you have no the new results. maximum Armor Class bonus from Dexterity. ● Two-Weapon Fighting. When you engage in two-weapon You can control distance and spacing with experience and skill. fighting, you may make your off-hand attack without using a Whenever you hit a creature using a weapon without the heavy bonus action. property, you may force that creature to move 5 feet into an ● Protection. When you use your Protection reaction, you may unoccupied space. target a creature that is being attacked up to 20 feet away and move to within 5 feet of the creature before resolving the attack.
Incredible Maneuver Ebb and Flow
7th-level Bravo feature 18th-level Bravo feature Your skill allows you to do the unbelievable. When making a melee You are masterful at punishing an opponent’s mistakes. Whenever a weapon attack with a weapon without the heavy property, you may creature targets you with a melee attack and misses, you may use your give yourself disadvantage on the attack. If you do so and still hit reaction to make a melee weapon attack with a weapon that does not with the attack, roll an additional damage dice and reduce the target’s have the heavy property. movement by 10 until the beginning of your next turn.