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Standard Bearer

Those who wield charismatic power on the


battlefield are usually the ones who lead nations Unwavering Dedication
and armies into combat. These combatants
Starting at 10th level, you can use your dedication to your
enhance their allies and bring detrimental effects
allies to help them overcome obstacles. Whenever an
to their foes when their group works together.
creature you can see within one of your banner's auras

Bonus Proficiencies makes a saving throw or ability check you can add your
Charisma modifier to their roll. You may use this ability
after you see the dice but before the DM tells you whether
When you choose this archetype at 3rd level, you gain
it was a success of fail. You can use this ability a number of
proficiency in two of the following skills of your choice:
times equal to your proficiency bonus and you regain all
Persuasion, Intimidation, Deception or Performance. You
expended uses on a short and long rest.
also gain proficiency in Weaver's Tools.

Banners Exhilarating Spirit


At 15th level you've learned how to let your allies benefit
At level 3 you've learned how to put your inspirational
from your own bodies adrenaline by pure inspirational
power into your banners, creating different effects within a
force, allowing you to use your Second Wind and Action
certain radius of each banner.
Surge in new ways.
Preparing and Activating Banners: You prepare the
list of Banners that are available to you each time you
Healing Wind: Your Second Wind feature also adds
your Charisma modifier to the amount healed. Additonally,
finish a long rest if you have weaver's tools with you. You
whenever you use your Second Wind feature, you and all
prepare a number of Banners equal to your Charisma
allies within your banner's aura regains the same amount
modifier plus your proficiency bonus. To activate a Banner
of hitpoints.
you must use your bonus action and either affix it to a
glaive, halberd, lance, pike, quarterstaff or spear, causing Adrenaline Rush: Whenever an ally you can see within
the banner to hang from your weapon, you can hold the your banners aura finishes their action, you may expend a
banner in a free hand, or you can place it within an use of your Action Surge as a reaction to give them
unoccupied space within 5ft of you. While activated a another action. You can use this effect once without
expending a use of Action Surge once a long rest.
banner gives off an aura described in its description. The
auras last for 1 hour unless stated otherwise. A banners
aura does not extend through total cover. You can have a
number of banners activated at once equal to your
Unbreakable Zeal
Charisma modifier. but can only have one affixed or held At 18th level you've learned how to provide even better
encouragement to your allies. Your banners have
by you at any given time.
resistance to all damage, you can choose to double a
Banners are non-magical objects that have an AC of 12
banners aura size whenever you activate it, and you gain a
plus your Charisma modifier and a number of hit points
special reaction that you can use to allow an ally within
equal to 5 times your fighter level. If forced to make an
60ft of you to make a melee or ranged weapon attack
ability check or saving throw, treat all of its ability scores as
against an enemy within their range. You can use this
10 (+0). A banner is destroyed if it is reduced to 0 hitpoints,
reaction once a round without expending your reaction.
if you use a bonus action to destroy it, or if its aura's
duration ends.
Saving Throws Some of your banners may require
creatures to make a saving throw to resist the banners's
effects. The saving throw DC is calculated as follows:
Banner save DC = 8 + your proficiency bonus + your
Charisma modifier.

Inspirational Leader
Starting at 7th level, when you roll initiative and are not
surprised, you and each ally within 10ft of you can add
your Charisma modifier to their initiative roll.

Art by Sanghyun Kam on Artstation

1
Banners
Banner of Invigorating Health Banner of Lightning Speed
While within 15ft of this banner, you and all allies While within 15ft of this banner, you and all allied
immediately stabilize upon succeeding on a death saving creatures who starts their turn in the aura gain an extra
throw. In addition, you and all allies have advantage on 15ft of movement and resistance to lightning and thunder
saving throws against poison and disease. damage until the end of their turn.

Banner of Celestial Valor Banner of Killer Instincts


While within 15ft of this banner, you and all allied While within 15ft of this banner, you and all allied
creatures deal an extra 1d4 radiant damage on weapon creatures deal an extra 1d4 damage on weapon attacks
attacks and are considered to be under the effects of the and have advantage on Dexterity saving throws.
Protection From Evil and Good spell.
Banner of Inspiring Intellect
Banner of Flaming Might
While within 15ft of this banner, you and all allied
While within 15ft of this banner, you and all allied creatures have resistance to psychic and force damage
creatures deal an extra 1d4 fire damage on weapon and advantage on Intelligence saving throws.
attacks and have advantage on Strength ability checks and
saving throws. Banner of Magical Reserves
Banner of Troll Hide While within 15ft of this banner, you and all allied
creatures can use a bonus action to regain a 1st level spell
While within 15ft of this banner,you and all allied creatures slot. A creature can use this bonus action a number of
gain temporary hitpoints equal to half your level+ your times equal to their proficiency bonus per long rest.
proficiency bonus whenever they start their turn in the
aura. Banner of Charismatic Coordination
Banner of the Broken Sky While within 15ft of this banner, you and all allied
creatures have advantage on Charisma ability checks and
While within 60ft of this banner, creatures of your choice saving throws. Additionally you can remove the blind,
are considered to be in difficult terrain while flying and charmed, frightened, deafened, paralyzed, or stunned
must succeed a Strength saving throw or are pulled condition to an ally in the aura as an reaction.
downward 30ft if they end their turn within the aura.
Banner of the Wise Yeti
Banner of Shared Suffering
While within 15ft of this banner, you and all allied
When you activate this banner, choose two willing creatures have deal an extra 1d4 cold damage on weapon
creatures you can see within 60ft of you. While within 30ft attacks and have advantage on Wisdom saving throws.
of this banner, whenever one of the chosen creatures
takes damage, the damage is halved and the other chosen Banner of Surging Waves
creature takes the same amount of damage.
While within 15ft of this banner, all enemies who start
Banner of Dread their turn in the aura must succeed a Strength saving
throw or take 1d6 bludgeoning damage and fall prone.
Whenever a creature of your choice starts their turn within Creatures who succeed this save take half damage and are
15ft of this banner they must succeed a Charisma saving not knocked prone.
throw or become frightened of the banner for 1 minute
and gain vulnerability to necrotic damage. If the creature Banner of Rising Winds
has immunity to necrotic damage it instead has resistance,
and if it has resistance it instead loses the resistance. A While within 30ft of this banner, you can use an action or
creature can repeat this save at the end of each of their bonus action to cause a creature of your choice to rise 30ft
turns. into the air. If the target is not willing they must succeed a
Strength saving throw. The target stays in the air until the
start of your next turn at which you can choose if they fall
or float down safely.
Banner of the Phoenix Banner of Hearth and Home
While within 15ft of this banner you and all allied creatures This banner lasts for 8 hours instead of 1. While within 10ft
have resistance to fire damage. If an ally would die while of this banner you and all allies are under the effect of the
within this aura you can destroy this banner and cause Leomund's Tiny Hut spell and can roll an additional hit die
yourself to take 5d12 fire damage that cannot be reduced after completing a short rest.
in anyway to cause that ally to instead drop to 1 hitpoint.
Banner of the Dark Moon
Banner of the Sanctuary
The 15ft aura of this banner is shrouded in magical
While within 15ft of this banner you and all allied creatures darkness, as if by the Darkness spell. Creatures of your
have resistance to damage from area of effect spells and choice within this aura have resistance to radiant damage.
abilities, such as that of a dragon's breath or fireball.
Banner of the Watchful Sentry
Banner of Linguistic Understanding
This banner lasts for 4 hours. While within the 15ft aura of
While within 60ft of this banner, you and all creatures of this banner, you and all allies have advantage on
your choice are under the effect of the Tongues spell. Perception (Wisdom) checks and cannot be surprised.

Banner of Giant Size Banner of the Demon's Claw


While within 30ft of this banner, you can use your action or While within 15ft of this banner, enemies who start their
bonus action to cause a creature of your choice to grow in turn in the aura take 2d6 slashing damage and must
size, as if under the "enlarge" effect of the of the succeed a Constitution saving throw or have their hitpoint
enlarge/reduce spell for 1 minute. You can only have 2 maximum reduced by the same amount of slashing
creatures under this effect at the same time. damage taken until the creature finishes a long rest or has
lesser restoration or similar magic casted on them.
Banner of the Explosive Fool
Banner of Illusions and Deceit
While within 60ft of this banner you can cause it to
explode using your bonus action, destroying it in the While within 15ft of this aura, a number of creatures of
process. Each creature within 20ft of the banner must your choice equal to your Charisma modifier have their
succeed a Dexterity saving throw or take a number of d6s appearance modified by a magical illusion of your choice
in fire damage equal to your proficiency bonus as if the Disguise Self spell had been casted on them.
Additionally, the same chosen creatures have advantage of
Banner of the Laughing Jester Deception (Charisma) checks pertaining to their disguise.

While within 15ft of this banner, enemies who start their Banner of the Angelic Truth
turn in the aura must succeed a Wisdom saving throw or
be effected by the Tasha's Hideous Laughter spell for 1 The 15ft aura of this banner is imbued with the insight of
minute or until they leave the aura of the banner. an angel, as if by the Zone of Truth spell.

Banner of the Dragon Turtle Banner of the Shield Guardian


While within 60ft of this banner, you and all allies gain a While within 15ft of this banner, a number of allies of your
swimming speed of 30ft and can breath underwater. choice equal to your proficiency bonus is considered to
have half cover from all directions.
Banner of The Pack
Banner of the Storm Shield
While within 15ft of this banner you can target an enemy
within the aura as a bonus action. The target must succeed The 30ft aura of this banner is always a comfortable
a Charisma saving throw or all attacks against it have temperature with still winds and dry surroundings
advantage until the start of your next turn. regardless of the weather outside. This banner lasts for 4
hours.
Banner of the Silent Mime
The 15ft aura of this banner is pure silence, as if under the
Silence spell.
 
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