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Martial Archetype

Reaver Siegebreaker
Reavers are ighter who have hone their prowess in raids, the At 3rd level, you deal double damage to objects and
front lines, or wherever the ighting is thickest. They only feel structures. Additionally, you can cast the earth tremor
alive in the howl of battle; conquest is all these brutal souls spell. Strength is your spellcasting ability for it.
know. To reavers, only the moment exists, with the foes that
You can use this spell four times and you regain all
stand before them and the knowledge that the next moment
expended uses of it when you inish a short or long rest.
might hold their death. Reavers excel in seemingly reckless yet
calculated combat, possessing the martial prowess and
fortitude to take on foes seemingly far superior to themselves. Brace for Impact
Reavers are often found among pirate crews, tribal raiders, At 7th level, you can guard yourself from an incoming
army masons, or groups of daring explorers. Often the best way attack and prepare to retaliate. As a reaction to be being
forward in any situation is by brute-forcing through it. targeted by an attack, you can add your Constitution
modi ier to your AC until the start of your next turn.
Reaver Features If the creature who made triggering attack is within your
Fighter reach, you can make an attack against them.
Level Feature
You can use this feature a number of times equal to your
Bonus Proficiencies, Decima ng Sweep,
3rd Constitution modi ier (minimum of once). You regain all
Siegebreaker
expended uses when you inish a long rest.
7th Brace for Impact
10th Fearsome Slayer
Fearsome Slayer
15th Sha ering Slam
At 10th level, your brutality in combat in licts fear in your
18th Juggernaut enemies. On your turn, when you score a critical hit or
reduce a hostile creature to 0 hit points with a melee
Some of your features require targets to make saving throws to
weapon, you can attempt to instill fear in any foes who
avoid or resist effects. The saving throw DC is calculated as
witnessed. You can choose up to ive hostile creatures that
followed:
saw you. They must succeed a Wisdom saving throw or
become frightened of you for 1 minute. The frightened
Reaver Feature DC = 8 + your pro iciency bonus + target can repeat the saving throw at the end of each of its
your Strength modi ier turns, ending the effect on itself on a success. Constructs or
undead are immune to this effect.

Shattering Slam
Bonus Pro iciencies Starting at 15th level, you break your enemies with an
You gain pro iciency with the Deception or Intimidation armor and bone shattering slam. When you hit a creature
skill and in one of the following tool pro iciencies of your with a melee weapon attack, you can attempt to stun it. The
choice: Cartographer's tools, Mason’s tools, Navigator's target must succeed on a Constitution saving throw or be
tools, Thieves' tools, Vehicles (land), or Vehicles (water). stunned until the end of your next turn. Creatures stunned
by this effect have their AC reduced by 1 until the end of
Decimating Sweep your next turn.
Starting at 3rd level, you can decimate the front lines of You can use this feature a number of times equal to your
your foes. As an action, you put your weight behind your Strength modi ier (minimum of once), and you regain all
weapons, sweeping your weapon in a 10-foot long and 15- expended uses when you inish a long rest.
foot wide rectangle in front of you. Any creatures in the
area must make a Dexterity saving throw. Each creature
that fails the save takes damage equal to the damage dice of
Juggernaut
any melee weapons you have equipped, and half damage At 18th level, you're an unstoppable force in battle. You
on a success. have advantage against any effects or spells that would
in lict a condition on you. Whenever you resist a
condition, you may gain temporary hit points equal to 5 +
your Constitution modi ier.
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