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Combat Expertise
25 New Maneuvers for Battle Master Fighters and Martial Adepts

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Body Over Mind


Design Notes Prerequisite: 10th level
The Battle Master fighter is built around its maneuvers-- When you make a Wisdom, Intelligence, or Charisma
displays of martial prowess that increase its utility and power saving throw, you can expend one superiority die (no action
in combat. However, unlike similar features such as spells or required). Make a Constitution saving throw in place of the
eldritch invocations, maneuvers do not scale with level. A triggering saving throw, and add the superiority die to the
Battle Master learns new maneuvers at the 3rd, 7th, 10th, Constitution saving throw.
and 15th level, but they all draw from the same pool. This
means the maneuver list you can choose from is always the Bull Charge
same, and the ones you wanted the most are generally    Choose an enemy at least 10 feet away from you that you
chosen first. Thus, your choices at higher levels are the can see. You can expend one superiority die and use an
options you didn't want as much. action on your turn to move up to your speed towards the
The primary purpose of this material is to alleviate that by chosen enemy and must end this move closer to the enemy
adding maneuvers with prerequisites (primarily level-based). than you started. You can then make a melee weapon attack
This means that when you reach the 7th level and get to against the enemy. If it hits, add the superiority die to the
choose maneuvers, you have new maneuvers to choose from damage roll, and you can attempt to shove the creature you
that you couldn't choose at the 3rd level. As such, maneuvers hit as a bonus action before the end of this turn.
at higher levels tend to be more powerful than maneuvers
learned at lower levels. So yes, many of these maneuvers will Come and Get It
be more powerful than the options present in the Player's Prerequisite: 7th level
Handbook. Hopefully, these maneuvers don't feel too out of You can expend one superiority die and use an action on
place, and seem natural for the sort of thing a high-level your turn to cry out in challenge to nearby enemies. Enemies
fighter should be capable of. that can see and hear you within 30 feet must make a
Some additional maneuvers have been added that have Charisma saving throw. A creature that is immune to being
fighting styles as prerequisities to add more diversity to frightened automatically succeeds on this saving throw. Each
Battle Masters, as well as a few others to expand the Battle creature that fails this saving throw must immediately use its
Master's toolkit. reaction to move as far as its speed allows towards you.
Roll the superiority die, and deal that much damage to
Maneuvers each of these creatures that ends the move within 5 feet of
you. The damage is of the same type as can be dealt by a
If a maneuver has prerequisites, you must meet them to learn weapon of your choice that you are wielding.
it. A level prerequisite in a maneuver refers to fighter level,
not character level. You can learn a maneuver at the same Defensive Attack
time that you meet the prerequisites. If a maneuver adds a Prerequisite: Defense fighting style
superiority die to multiple rolls, roll the superiority die When you hit a creature with a weapon attack, you can
separately for each roll you make. expend a superiority die and use a bonus action to take the
Otherwise, these maneuvers follow the same rules as the Dodge action. Add the superiority die to the attack's damage
maneuvers in the Player's Handbook. roll.
All-Out Attack Disrupting Attack
Prerequisite: 15th level, Charisma 13 or higher Prerequisite: 10th level
When you hit a creature with a weapon attack on your turn, When a creature you can see and hear begins casting a
you can expend any number of superiority dice and use a spell, you can use your reaction to make a weapon attack
bonus action to tell your allies that now is the time to strike. against that creature. On a hit, add the superiority die to the
Add all superiority dice you spend to the attack's damage roll. attack's damage roll. Hit or miss, the creature must
For each die you spend, choose a creature friendly to you immediately make a Constitution saving throw, with
that can see and hear you. On that creature's next turn, it disadvantage if you make a melee attack and hit. On a failure,
gains an additional action, which it can use only to cast a the creature's spell fails and has no effect.
cantrip that makes no more than one spell attack or take the
Attack (one weapon attack only), Dash, Disengage, Hide, or Execution
Use an Object action. You can only grant a given creature one Prerequisite: Great Weapon Fighting fighting style
additional action when you use this maneuver. When you hit a creature with a weapon attack you make
with a melee weapon you are wielding with two hands, you
Attacks on the Run can expend a superiority die to try and finish the target off.
Prerequisite: 10th level Add your superiority die to the attack's damage roll, and use
When you take the Attack action on your turn, you can the maximum value for all of the attack's weapon dice instead
expend one superiority die and take the Dash action as a of rolling them.
bonus action. The first time you hit with a weapon attack this After taking this damage, if the creature you hit has less hit
turn, add the superiority die to the attack's damage roll. points than your proficiency bonus plus twice your fighter
Opportunity attacks against you are made at disadvantage level, it must make a Constitution saving throw. If it fails, it
this turn. immediately drops to 0 hit points.

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Grappling Attack
    When you hit a creature with a melee weapon attack and
you have a free hand, you can expend one superiority die and Martial Adept
use a bonus action to attempt to grapple the creature you hit. If you use the optional Feats rule, you may consider
The creature must be within your reach and no more than adding the following benefit to the Martial Adept
one size category larger than you. Add the superiority die to feat to aid other fighter archetypes who select this
the Strength (Athletics) check made to grapple the creature feat:
you hit. Each time you gain an ability score increase or
feat, you can also replace one maneuver you
Great Cleave know with a different one.
Prerequisite: 7th level
When you reduce a creature to 0 hit points with a melee
weapon attack on your turn, you can expend one superiority
die to allow you to move 10 additional feet this turn if your
speed is not 0. You gain an extra action that you can use
before the end of this turn, which you can use only to take the Off-Hand Strike
Attack action (one weapon attack only). If you use this action Prerequisite: Two-Weapon Fighting fighting style
to make a weapon attack and hit, add the superiority die to When you take the Attack action and hit a creature with a
the attack's damage roll. melee weapon attack with a weapon you are holding in one
hand, you can expend one superiority die. You add the
Hail of Arrows superiority die to the attack's damage roll, and can make an
Prerequisite: 15th level additional attack as part of this Attack action.
As an action on your turn, you can expend a superiority die You must make this additional weapon attack with a
and make a ranged weapon attack against any number of different melee weapon that you’re holding in the other hand.
creatures that you can see. Make separate attack rolls for Both weapons must be light weapons unless you have the
each target, and a single damage roll to apply to each hit, Dual Wielder feat.
adding the superiority die to the damage (apply critical hit
damage to individual attacks as appropriate). Parry and Riposte
Prerequisite: Dueling fighting style
Lead the Attack When a creature you can see hits you with a melee attack,
Prerequisite: 7th level, Charisma 13 or higher you can expend one superiority die and use a reaction to
When you hit an enemy with a weapon attack on your turn, attempt to parry the incoming attack and counterattack. Add
you can expend one superiority die to expose its weak points the superiority die to your AC against the triggering attack,
to your allies. Add the superiority die to the attack's damage which may make the attack miss.
roll. The first time each turn before the start of your next turn After the attack is resolved, you can make a melee weapon
one of your allies hits the same creature with an attack, add attack with a one-handed weapon against the creature that
your proficiency bonus to the attack's damage roll. made the triggering attack.
Martial Resurgence Pinning Attack
Prerequisite: 15th level    When a creature within 5 feet of you moves at least 1 foot,
You can expend any number of superiority dice and use a you can expend one superiority die and use your reaction to
bonus action to take a quick breath and ready yourself for an attempt to entrap the enemy with your weapon strikes. Make
especially tough battle. For each die you spend, you can a melee weapon attack against the triggering creature, and
spend up to four Hit Dice to regain hit points as if you were add the superiority die to the attack roll.
taking a short rest, and add the superiority die to the hit If the weapon attack hits and the creature you hit is no
points regained. more than one size category larger than you, that creature's
speed becomes 0 for the rest of the turn.
Mighty Strikes
Prerequisite: 15th level Powerful Strikes
When you take the Attack action on your turn, you can Prerequisite: 7th level
expend one superiority die to strike with deadly precision. When you take the Attack action on your turn, you can
You gain the following benefits for the rest of this turn: expend one superiority die to add extra power to your
weapon strikes. The first time you hit with a weapon attack
Add the superiority die to each weapon attack roll you this turn, add the superiority die to the attack's damage roll.
make this turn. Each time you hit with a weapon attack this turn, add your
Weapon attacks you make this turn can score a critical hit proficiency bonus to the attack's damage roll.
on a roll of 19-20.
Each time this turn you make a weapon attack against a
creature you can see, you have advantage on the attack
roll.

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Shield Bash Warlord's Recovery


Prerequisite: Protection fighting style Prerequisite: 10th level, Charisma 13 or higher
When you are wielding a shield and hit with a weapon When a creature friendly to you that you can see takes
attack on your turn, you can expend one superiority die and damage or fails a saving throw, if that creature can see and
use a bonus action on your turn to bash an enemy with your hear you, you can expend one superiority die and use a
shield. Add your superiority die to the attack's damage roll as reaction to bolster that ally. You grant the creature one of the
bludgeoning damage. The creature you hit must make a following benefits based on the trigger:
Constitution saving throw or be stunned until the end of your
next turn. If the creature failed a saving throw, it can reroll the
saving throw and use either result, adding the superiority
Spring Attack die to the chosen roll.
Prerequisite: 7th level If the creature took damage, roll the superiority die and
When a hostile creature you can see moves closer to you add your fighter level. Reduce the triggering instance of
and ends the movement within 5 feet of you, you can expend damage by the resulting amount.
a superiority die and use you reaction to immediately move Warning Shot
up to half your speed and make a weapon attack against that Prerequisite: Archery fighting style
creature. If that weapon attack hits, add the superiority die to When an enemy you can see hits a creature friendly to you
the attack's damage roll. with an attack, you can expend one superiority die and use a
You can make the weapon attack before or after you move, reaction to make a ranged weapon attack against the enemy.
and this movement doesn't provoke opportunity attacks from Resolve this attack before the triggering attack. If the weapon
the triggering creature. attack hits, add the superiority die to the friendly creature's
AC against the triggering attack, which may make the attack
Unbroken miss.
Prerequisite: 10th level
When you take damage, you can expend one superiority die
and use your reaction to steel yourself against the blow. You
halve the triggering instance of damage. After you take the
damage, roll the superiority die and add your fighter level. You
gain that many temporary hit points, which last until you Version 1.3 Changes
finish a short or long rest. Changed Mighty Strikes to no longer add a
direct damage buff.
Unstoppable
Prerequisite: 15th level
When you take the Attack action on your turn, you can
expend one superiority die to become a rampaging engine of
carnage. You gain the following benefits for the rest of this
turn:
Each time you hit a creature with a melee weapon attack,
add the superiority die to the attack's damage. Version 1.1 Changes
Each time you reduce a creature to 0 hit points with a Minor grammar fixes and wording changes.
melee weapon attack, you gain an additional weapon Improvements to All-Out Attack, Martial
attack that can be made as part of the triggering Attack Resurgence, and Unstopptable to bring them
action. more in line with Hail of Arrows and Mighty
Each time you hit a creature with challenge rating 4 or Strikes.
Strikes
less with a melee weapon attack, it instantly drops to 0 hit Slight buff to Warlord's Recovery to bring it
points. You don't need to roll damage for those attacks. more in line with other level 10 Maneuvers.

Volley Fire
Prerequisite: 7th level
As an action on your turn, you can expend one superiority
die and choose a point within range of a ranged weapon you
wield. You unleash a rain of projectiles upon the area. Make a
ranged weapon attack against each creature you choose that
you can see within 10 feet of the chosen point. Credits
Make separate attack rolls for each target, and a single Author: Magil Zeal (magilzeal@gmail.com)
damage roll to apply to each creature you hit, adding the For: Dungeons and Dragons 5th Edition
superiority die to the damage (apply critical hit damage to References: D&D 5th Edition Player's Handbook,
individual creatures as appropriate). Warriors of Myth and Legend
Feedback: /r/DnDHomebrew, /r/UnearthedArcana
Formatting: Created using the Homebrewery

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