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25 New Maneuvers for Battle Master Fighters and Martial Adepts
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Grappling Attack
When you hit a creature with a melee weapon attack and
you have a free hand, you can expend one superiority die and Martial Adept
use a bonus action to attempt to grapple the creature you hit. If you use the optional Feats rule, you may consider
The creature must be within your reach and no more than adding the following benefit to the Martial Adept
one size category larger than you. Add the superiority die to feat to aid other fighter archetypes who select this
the Strength (Athletics) check made to grapple the creature feat:
you hit. Each time you gain an ability score increase or
feat, you can also replace one maneuver you
Great Cleave know with a different one.
Prerequisite: 7th level
When you reduce a creature to 0 hit points with a melee
weapon attack on your turn, you can expend one superiority
die to allow you to move 10 additional feet this turn if your
speed is not 0. You gain an extra action that you can use
before the end of this turn, which you can use only to take the Off-Hand Strike
Attack action (one weapon attack only). If you use this action Prerequisite: Two-Weapon Fighting fighting style
to make a weapon attack and hit, add the superiority die to When you take the Attack action and hit a creature with a
the attack's damage roll. melee weapon attack with a weapon you are holding in one
hand, you can expend one superiority die. You add the
Hail of Arrows superiority die to the attack's damage roll, and can make an
Prerequisite: 15th level additional attack as part of this Attack action.
As an action on your turn, you can expend a superiority die You must make this additional weapon attack with a
and make a ranged weapon attack against any number of different melee weapon that you’re holding in the other hand.
creatures that you can see. Make separate attack rolls for Both weapons must be light weapons unless you have the
each target, and a single damage roll to apply to each hit, Dual Wielder feat.
adding the superiority die to the damage (apply critical hit
damage to individual attacks as appropriate). Parry and Riposte
Prerequisite: Dueling fighting style
Lead the Attack When a creature you can see hits you with a melee attack,
Prerequisite: 7th level, Charisma 13 or higher you can expend one superiority die and use a reaction to
When you hit an enemy with a weapon attack on your turn, attempt to parry the incoming attack and counterattack. Add
you can expend one superiority die to expose its weak points the superiority die to your AC against the triggering attack,
to your allies. Add the superiority die to the attack's damage which may make the attack miss.
roll. The first time each turn before the start of your next turn After the attack is resolved, you can make a melee weapon
one of your allies hits the same creature with an attack, add attack with a one-handed weapon against the creature that
your proficiency bonus to the attack's damage roll. made the triggering attack.
Martial Resurgence Pinning Attack
Prerequisite: 15th level When a creature within 5 feet of you moves at least 1 foot,
You can expend any number of superiority dice and use a you can expend one superiority die and use your reaction to
bonus action to take a quick breath and ready yourself for an attempt to entrap the enemy with your weapon strikes. Make
especially tough battle. For each die you spend, you can a melee weapon attack against the triggering creature, and
spend up to four Hit Dice to regain hit points as if you were add the superiority die to the attack roll.
taking a short rest, and add the superiority die to the hit If the weapon attack hits and the creature you hit is no
points regained. more than one size category larger than you, that creature's
speed becomes 0 for the rest of the turn.
Mighty Strikes
Prerequisite: 15th level Powerful Strikes
When you take the Attack action on your turn, you can Prerequisite: 7th level
expend one superiority die to strike with deadly precision. When you take the Attack action on your turn, you can
You gain the following benefits for the rest of this turn: expend one superiority die to add extra power to your
weapon strikes. The first time you hit with a weapon attack
Add the superiority die to each weapon attack roll you this turn, add the superiority die to the attack's damage roll.
make this turn. Each time you hit with a weapon attack this turn, add your
Weapon attacks you make this turn can score a critical hit proficiency bonus to the attack's damage roll.
on a roll of 19-20.
Each time this turn you make a weapon attack against a
creature you can see, you have advantage on the attack
roll.
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Volley Fire
Prerequisite: 7th level
As an action on your turn, you can expend one superiority
die and choose a point within range of a ranged weapon you
wield. You unleash a rain of projectiles upon the area. Make a
ranged weapon attack against each creature you choose that
you can see within 10 feet of the chosen point. Credits
Make separate attack rolls for each target, and a single Author: Magil Zeal (magilzeal@gmail.com)
damage roll to apply to each creature you hit, adding the For: Dungeons and Dragons 5th Edition
superiority die to the damage (apply critical hit damage to References: D&D 5th Edition Player's Handbook,
individual creatures as appropriate). Warriors of Myth and Legend
Feedback: /r/DnDHomebrew, /r/UnearthedArcana
Formatting: Created using the Homebrewery
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