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Blade Dancer

S
ome rogues choose to hone their skills
with their blades so much that they
Enhanced Dance of Blades
become inseparable. That bond, At 13th level, you can carry on the dance even longer.
accompanied by a certain lithe panache, Instead of two, you can now make three Melee Weapon
makes their movement seem almost a
Attacks when you use your Dance of Blades. Again, you
dance - and so they have taken to calling must alternate the weapon you use for each attack.
themselves Blade Dancers. They flow
gracefully from attack to attack, each strike leaving streaks
of blood behind, not stopping until none stands but
Feinting Attack
themselves. Blade Dancers can overwhelm even an Also at 13th level, you gain the ability to make a Feinting
accomplished opponent's defenses, setting them up for a Attack. Any time you could perform a Melee Weapon
devastating coup de grace. Attack, you may choose to replace it with a Feinting Attack.
To do so, roll a d6. On a 1, you experience a mishap, and
Dance of Blades gain no benefit. Otherwise, you swing just wide, forcing
your opponent to react, and expose themselves further to
At 3rd level, your skill with your blades has progressed to future attacks. You get advantage on the next Melee
the point where you flow from one attack to the next in
Weapon Attack you make against the same target this
quick succession and with the utmost grace. As an action turn. If would already have advantage on that attack, each
on your turn, you may make two Melee Weapon Attacks in
Feinting Attack gives you +4 to hit (that does stack with
rapid succession. When you take this action, you must itself) the next time you perform a Melee Weapon Attack
alternate the weapons used in your attacks. You may
on the same target this turn.
attack different targets with each of these strikes if you
Additionally, if the target of your Feinting Attack is
wish, and you may move up to 5 feet between attacks if
concentrating on a spell, it must make a concentration
you have enough movement to do so. You may not use
check or lose concentration, with a DC equal to your
sneak attack with these strikes. You may only take this
passive Deception score.
action if you are not wearing medium or heavy armor, and
if you are wielding a melee weapon in each hand.
If you do take this action, you can treat it as a single
Whirlwind of Blades
attack for purposes of triggering two-weapon fighting. (If At 17th level, your blades are in constant motion, slicing
you choose to make an attack as a bonus action using two- here and there, but also catching opponents' attacks and
weapon fighting, that attack may trigger your sneak attack turning them back before they can land. If you would be
ability, following all of the normal rules that would apply to hit by a Melee or Ranged Weapon Attack, you may attempt
it.) to parry the blow. Make a weapon attack. If you are
attempting to parry a Melee Weapon Attack, make your
Fighting Style roll with advantage. You may use the attack roll in place of
your Armor Class; if the new value would make the attack
Also at 3rd level, you may select one of the following miss, it does so. This effect only lasts for the one single
fighting styles. You can't select a fighting style more than
attack, and does not count as your reaction. Once you use
once, even if you later get to choose again. this feature, you cannot use it again until the end of your
next turn.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second attack.

Defense
While you are wearing armor, you gain a +1 bonus to AC.

Unbalancing Strikes
By 9th level, you learn how to place your strikes in order to
keep your opponent off-balance. Whenever you hit a
creature with a Melee Weapon Attack, it has disadvantage
on the next Melee Weapon or Unarmed Attack it makes
against you, until the end of its next turn.

Cover art: 'Prince of Persia: Warrior Within'


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