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lvl 10 - Humiliation
Greed Clarifications
Things that can and can't be attracted
until the start of your next turn. While the attacker gets to reroll as if it had
In addition whenever you are raging and you hit a creature advantage it doesn't actually have advantage so
features that relly on it (such as the rogue sneak
melee range you can use your bonus action to atempt to attack) won't trigger.
disarm the target, forcing it to drop one item of your choice You are mine
that it's holding. The creature makes a Strength saving throw, At the DM's discretion the objects drawn can be
on a failed save it drops the object you choose. You can pick treaterd as projectiles that cause damage. I
up that item as part of the same bonus action if you are recomend looking at the catapult spell in that case.
capable to do so otherwise it falls to the creatures feet. You can't touch this
Absorbtion option
Level Absobtion
3 health
6 speed
10 resistances, senses, languages
14 spells
Sloth Envy
lvl 3 - Chilling lvl 3 - Rivalry
When you start raging, for as long as you don't move you are whenever you see an ally score a critical hit you regain one
considered to be chilling if you move at any point this effect use of rage, you cannot go over the maximum shown in the
imediatly ends. Once you move you lose access to this feature barbarian table.
for the rest of this use of rage. Whenever you are raging and an ally you can see hits a
While you are chilling you can see the flow of the battle creature you can see that is within your attack range with an
better then most allowing you to use the help action as a attack roll, you can try to show them up by using your
bonus action and with a range of 30 feet. reaction to make an attack against the same creature.
lvl 6 - Calm focus lvl 6 - Why only you
While chilling you can as a bonus action Dodge or give If an effect causes you and other creatures you can see to
yourself advantage on your attack rolls until the start of your make saving throws and one of them succeeds you can reroll
next turn. your own and use the better result.
Your chill is unbreakable, you can't be frightened while When an attack triggers you lvl 3 feature you can spend
raging. one use of your rages instead of your reaction.
lvl 10 - Contagious Yawn lvl 10 - I can do that too
You can now cause your sloth to start affecting others, it If the attack that triggers your Rivalry is a critical and your
becomes harder to move when near you. While you are attack is successful it is also a critical.
chilling the area in a 30 ft radius centered on you is
considered dificult terrain. On your turn you can freely lvl 14 - Generalized Rivalry
activate and deactivate this feature. Your Rivalry now triggers on any creature's attack.
Your chill is unbreakable, you can't be unwillingly moved
while chilling.
lvl 14 - Lazy Efficiency
While chilling you can substitute your movement for an
Action.
Your chill is unbreakable, it doesn't end even if you move.