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A = Any Attack (LA,MA,HA)

Default Bindings
S = Stand On/Off
D = Dodge
M = Misc. Button
T = Taunt
Keyboard Controller
P1 P2

T
Custom Binding Guide
A = Activate Stand
B = Dodge
C = Miscellaneous
X = Light Attack
Y = Medium Attack
Z = Heavy Attack
*Most characters
Important Move Set Info!

• All characters use “Back To Block”.
Famous from the Street Fighter series. Hold back standing to block High and Medium attacks and hold back while crouching to block Low and Medium.
High attacks usually happen while jumping or overhead, low attacks usually happen while crouching, medium attacks are default. (Don’t confuse High
and Low with Heavy and Light attack buttons)

• A means pressing 2 different attack


buttons at the same time.
 This means pressing Heavy and Medium, Medium and Light, Light and Heavy, etc.

• Diagonal Arrows Can Be Ignored If Using


Keyboard.
 The simply represent the motion of getting from down to right in the case of
This motion would simply be S to D using default controls.

• = starting left.
Stand On A = Any Attack (LA,MA,HA)

Jonathan
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Zoom Punch: Fiery Punch (1):
Hamon Wave:
2
Hamon Breathing: Luck and Pluck:
Sunlight Yellow (2):
Hamon Sacrifice: Forward Overdrive:
3
Hamon Enhance: Upper Overdrive:

Special Input
Speedwagon Assist:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Young Jonathan
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Sword Of Luck and Pluck: Memories of Youth (1):
Dart Toss:

Hamon Overdrive: Or
Hamon Breathing:
Until I Make You Cry! (1):
Punch Barrage:

Dire Assist: Zoom Punch:


Orange Overdrive (2):

Hamon Wave:
Stand On A = Any Attack (LA,MA,HA)

Wang Chan
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
None
Claw: Master’s Stand:

Blade Claw: Space Ripper:

^ (Can Be Done Crouching)


Stand On A = Any Attack (LA,MA,HA)

Zeppeli
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Umbrella: Wine Barrage (1):
Zoom Punch:

Boulder Burst (1):


Hamon Overdrive:

Hamon Finale (2):


Upper Knee:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Dio Brando D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Dash Punch: Space Ripper Stinger Eyes (1):
Freezing Skin:

Vampiric Drain: Or
Ice Shatter (1):

Enable / Disable
Freezing Grab:
WRRYYYY: Or
Kono Dio Da (1):

Or Freezing Counter:
Or
Stand On A = Any Attack (LA,MA,HA)

Joseph
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Clacker Volley: Hamon Cutter: Wasurenu Omoi (1):

Clacker Combo: Hamon Cola: Or


Asia no Seki-Seki (1):
Follow Up With:
Iron Bowgun:
Double: Or
“This is a declaration of war!”
Overhead:
(1):
Clacker Boomerang:
Low:

Upper: Or
Stand On A = Any Attack (LA,MA,HA)

Caesar
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Ultimate Bubble Cutter (1):
Hamon Strike:

Zoom Strike: Or

Hamon Cutter:

Hamon Barrier:

Upper Barrier:
Stand On A = Any Attack (LA,MA,HA)

Lisa Lisa
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
George’s Memory (1):
Hamon Acrobatics: Overdrive:

Scarf Strike: Or
Red Stone of Aja (1):
Hamon Knife: 2
Or
Scarf Grab:
Indigo Blue Overdrive (1):
Scarf Spiral: 2
Or
Scarf Teleport:
Elizabeth’s Counter (1):
Scarf Burst: 2
Stand On A = Any Attack (LA,MA,HA)

Stroheim
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Command Solider:
Sunlight Beam (1):

Grenade Toss:
Or
Machine Gun (2):
Command Assassin: Rocket Punch:
2
Or
Eye Beam: The Power Of German
Engineering (3):
Command Joestar:
2
German Counter: Or
Stand On A = Any Attack (LA,MA,HA)

Santana
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Super Absorb Counter (1):
Absorption: Rib Slash:

Rib Uppercut: Finger Guns:


Super Rib Grab (2):
Plant Flesh:
Tackle:
Absorb Counter:
Stand On A = Any Attack (LA,MA,HA)

Kars
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Rapid Barrage (1):
Shining Teleport: Blade Juggle:

Blade Swipe:
Critical Slash (2):
Rapid Slash:
Teleport Fake:
Blade Kick:

Launching Kick:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Ultimate Kars D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Perfect Slash (1):
Leg Blade Grab: Blade Juggle:
2
Blade Swipe:
Perfect DNA (2):
Rapid Slash:
DNA Manipulation: 2
Blade Kick:
Perfect Strike (3):
Launching Kick:
Stand On A = Any Attack (LA,MA,HA)

Jotaro
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Patsun-Ora (1):
All Star Grab (2): Ora-Ora:
^ When in stand mode, rapidly press attack to extend 2
Mach-Ora: Star Breaker (1):
^ When in stand mode, Jotaro moves with Star Platinum
Star Finger Summon: 2
Star Finger:
^ Hold To delay Star Platinum: The World (3):
^ If Stand Mode is off, Jotaro can move and attack while holding to
delay attack.
Stand Tandem (1):

All moves input during a short pause will be


acted out by your stand
Stand On A = Any Attack (LA,MA,HA)

Old Joseph
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Turquoise Overdrive Summon: Yellow Overdrive: Master’s Teachings (1):

Strategist’s Profession: 2

Turquoise Overdrive: Hamon Overdrive (1):


Joestar Technique (1): Turquoise Overdrive S:
1
Hamon’s Beat:

Hermit Web:

Follow Up With Hamon


Or Pull
Stand On A = Any Attack (LA,MA,HA)

Avdol
Stand Off S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Flame Rush Summon: Napalm Bomb (1):
Cross Fire Hurricane:
2
Flame Tracker:
Cross Fire Hurricane Special (1):
Hold A , release A to detonate.
Stand Tandem (1): 2
Fire Wall:
All moves input during a short pause will be Fire Eagle: (Air Only) Shokunetso No Ankh(1):
acted out by your stand

Flames Of Hell:
2
Stand On A = Any Attack (LA,MA,HA)

Kakyoin
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Uppercut Summon: 20-Meter Emerald Splash (1):
Dim Emerald Splash:
Emerald Splash: Or
(Air or Ground) India’s Arm (1):
Stand Tandem (1):
Tairap Snake: 2
Or
All moves input during a short pause will be Hold A , release A to detonate. Hierophant Finish (1):
acted out by your stand
2
Hierophant Field: Or
Shichi no Jikan (1):
Hold A , release A to detonate.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
New Kakyoin D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stand Tandem (1): 20-Meter Emerald Splash (1):
Dim Emerald Splash:
Emerald Splash: Or
All moves input during a short pause will be
acted out by your stand (Air or Ground) New 20-Meter Emerald Splash (1):

Tairap Snake:
Or
Hold A , release A to detonate. India’s Arm (1):
2
Or
Hierophant Field:
Shichi no Jikan (1):
Hold A , release A to detonate.
Stand On A = Any Attack (LA,MA,HA)

Polnareff
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Armor Takeoff (1):
Stab Summon: Million Split:
2
Million Split Enhanced:
Or
Stand Tandem (1): Press A repeatedly to extend. Last Shot (1):
Fencing Counter:
2
All moves input during a short pause will be
acted out by your stand
Piercing Needles Sentence: Or
Requiem (3):

Raydarts: (Hold) 2
Or
Shooting Stars: (Hold)
Stand On A = Any Attack (LA,MA,HA)

Iggy
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Swipe Summon: Sand Crush: (Hold) Big Sand Wave (1):

Sand Attack: (Hold) 2


Or
Stand Tandem (1): Sand Clutch:
Sand Magic Sandstorm (1):
Forward:
All moves input during a short pause will be
acted out by your stand Sand Magic
Backward:
Levitation: (While In Air)
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Tower Of Gray D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Dash Attack: Rip it out!: Bingo! (1):

2
Massacre!:
Or

You Can’t Get Me With Your


Own Speed! (1, Counter):

2
Or
Stand On A = Any Attack (LA,MA,HA)

Gray Fly
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stand Tandem (1): Fly Bite: Bug Bleed (1):

Fly Stab: 2
All moves input during a short pause will be
acted out by your stand ^ Air Control (1):
Depending on which attack you do, it will either go
Tower of Gray:
down, body, or up. This applies for both moves
2
Fly Counter:
Super Lick (1):
Summons Gray Fly in different patterns depending on the
- Takes a small amount of health attack. If he is hit it initiates a full screen attack.
- Has attacks bound to LA , MA , HA , and M
- When hit, teleports away
- If it is hit 5 times without recall, you will
Tongue Stab:
Instantly die.
- If Gray Fly is hit, he can be controlled.
- Not the same as the tower character.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Imposter tenille D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Stand Tandem (1): Supreme Sea Saw (1):
Sea Saw:

Salt Claw:
All moves input during a short pause will be
acted out by your stand ^ Feeding Frenzy (1):
Both enhanced when stand is summoned.

Fin Counter:
Dive Trap:
^
Light attacks close, Medium attacks medium, Heavy
attacks across screen.
Stand On A = Any Attack (LA,MA,HA)

Devo
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stand Tandem (1): Junky Carnival (1):
Piranha Dive:
2
All moves input during a short pause will be
Hopping Hunter:
acted out by your stand
Or
^ Can be held to delay attack
Propeller Cutter:
Barrel Roll Crusher (1):
^ Press A repeatedly to extend.
2
Or
Risen Tormentor (1):
2
Or
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Rubber Soul D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Fake Temperance: Jyamanishidekuwaruze (1):
Hedobuchidomana:
2
Shokuchideyaro:
Or
Jiyakounitai:
Coconuts BackBreaker (1):

^ Can also be done by doing a full circle


movement and pressing attack
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Revealed rubber D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Fake Temperance: Jyamanishidekuwaruze (1):
Hedobuchidomana:
2
Shokuchideyaro:
Or
Jiyakounitai:
Coconuts BackBreaker (1):

^ Can also be done by doing a full circle


movement and pressing attack
Stand On A = Any Attack (LA,MA,HA)

Hol Horse
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
A Part Of My Stand: Infinite Unload (1):
Quick Fire:
^ Press up and down to change directory. 2
Hanged Man: Or
^ D or M H make you duck instead of stand
Move during the animation to change the bullet’s when shooting.
path when it is fired. ^ Light, Medium, Heavy are Close, Middle, Far
Hangman Combo (1):
Shatter Shot:
2
^ Light, Medium, Heavy are Close, Middle, Far Or
Complete Bullet Control (1):
2
Or
^ Use movement keys to control
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Hol Horse ASB D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Showoff Unload! (1):
Fire!:

Trick Shot: ^ Rapidly press D to extend


The next shot will hit twice.
^ If used again while a puddle is active Hanged Man will
Special Shot attack through the puddle. Partnership (2):

If showoff was activated beforehand, the next


shot will hit four times. Otherwise this will be a
normal shot.
Stand On A = Any Attack (LA,MA,HA)

Enya
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Zombie Summon
Arrow Shot (3):
Scissor Throw:

Baby Summon
Tongue Stab: Zombie Ambush (3):

Hooded Summon Baby Throw:

Hood Throw:
Scissor Rampage

Press Repeatedly
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Steely Dan D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
The Lovers: The Lovers (1):
The Lovers are small and fast but weak.
Love Poke:
In order to do damage you have to summon
multiple Lovers. If the Lovers are hit when ^ Dan sends out a Lover. If stand mode is on, Dan will 2
summoned, you will die. Summon then after the follow.
opponent is a host for a Lover. Or
Backhand:
Another Lover: ^ If hit, the opponent becomes a host for
the Lovers. All damage done to Dan is
Provoke: dealt to the host. Lasts as long as the
orange bar.
Quad Lover Summon:
^ Provoke a kid to hurt Dan. Deal damage to Dan, only Confident Beatdown(1):
useful when the opponent is hosting a Lover and not
attacking.
Stand Tandem (1): 2
Or
All moves input during a short pause will be
acted out by your stand
A = Any Attack (LA,MA,HA)
Desperate
Stand On
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Steely Dan M = Misc. Button
Multiple Buttons
*Character Assumed To Be
Facing Right T = Taunt
Normal Lover Control Supers
Lover Drop: Send It!: It’s Inside You! (1):
Lover Jump: Dive!:
^The Lovers can no longer be used when
burrowed.

Lover Crawl: Ascend!: Love Trap (1):


^All 3 of these moves can be enhanced with

Passive
special motions like
^The Lovers can no longer be used when being
Stand Control: used as a trap.
Take The Blame!:
Lovers Swarm (1):
Desperate Stab: Dan drop Jewelry when hit. If the
opponent touches it, 3 attackers are
summoned.
Lover Burrow: ^The Lovers can no longer be used when being
^Can be faked with special motions like used as a trap.
Stand On A = Any Attack (LA,MA,HA)

Death 13
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
None
Scythe Swipe:
Scythe Volley:

Scythe Throw:
Scythe Nightmare:

Dream Chariot:
Dream Platinum:

Quick Scythe Throw: Death’s Domain:

Far Scythe Throw: Teleport:


Scythe throws can be altered by
pressing up or down.
Stand On A = Any Attack (LA,MA,HA)

Judgement
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Wish Granted: Repeatedly
Sherry Summon:
Glory To You!:
(Hold)
Respawns one of the undead in front of you Spawns Sherry in front of Judgement 2
if they have been defeated.
Avdol Summon: (Hold)
Undead Toss:
Spawns Avdol in front of the opponent
Picks up and tosses one of the undead in
front of you as a projectile, killing them.
3 Wish Punch:

Blink Dodge: 2 Judgement Hammer:


Press any two attack buttons at the same
time to dodge. Genie Teleport:

Or (For Away)
Stand On A = Any Attack (LA,MA,HA)

Midler
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stand Tandem (1): Megaton Harpoon Strike (1):
High Priestess:
2
All moves input during a short pause will be
acted out by your stand Motor Head: Motor Show (1):
High Priestess:
2
Iron Wild:
Dinner Time (1):
While summoning the High Priestess does not
change your special moves, it wildly changes the
properties of your default attacks.
2
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Oingo & Boingo D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Rock Toss: Far Rock Toss: Orange Bomb (1):
2

Poisoned Dining a(1):


Khnum is a stand that does not
have combat potential so Oingo 2
Prediction Trap:
resorts to throwing stones.
However, he can use some of the Tohth’s Omen (1):
best default attacks of the
Crusaders and powerful but risky ^ Light, Medium, Heavy are Close, Middle, Far
supers.
A = Any Attack (LA,MA,HA)

Chaka
Stand On
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Sheath Slice Summon: Vital Dash (1):
Anubis Counter:
2

Master Swordsman:
Slice and Dice (1):
Anubis Rush (1): Repeat the move 3 times for an instant
combo. 2
Ascending Slice:
Anubis Knows All (2):
Prediction Gauge:
When countering, Anubis learns an 2
opponents move. Once a learned
move is blocked, Anubis can punish
Grants full Prediction Gauge.
with an attack.
Khan
Stand On A = Any Attack (LA,MA,HA)
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Tornado Slash: Zangaizan (1):
Anubis Counter:
2
Rising Slash:
Ichitaitou (1):
Can be held. If held for too long,
Khan gets dizzy. Cutter Dash: (Hold) 2

Prediction Gauge:
When countering, Anubis learns an
opponents move. Once a learned
move is blocked, Anubis can punish
with an attack.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed Black Polnareff D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Corrupted Chariot: Chariot Launcher (1):
Chariot’s Spit:
2
Anubis Counter:
Brutal Cut (1):
A strike that changes depending
on the held movement key (Up, Akimbo Chariot: 2
Down, Left, Right).
Two Stands:

Follow Up With
Or
Stand On A = Any Attack (LA,MA,HA)

Mariah
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Bast’s Magnetism: Collection: Do You Like Them? (1):
^ Can be done in Air or Ground 2
Come Closer:
Places a Bast outlet trap. Changes Iron Crush (1):
position based on movement key held Wire Attraction:
beforehand. 2

Magnetism Level:
As the opponent’s magnetism
increases, Mariah’s special attacks are
enhanced and extended.
Stand On A = Any Attack (LA,MA,HA)

Alessi
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Sethan Shadow: RUN! (1):
Shooting Gallery:
2
De-Age Wave:
Sethan has more range than Alessi. Hold when Ushi-ushi-ushi (1):
summoning to increase the length, and thus the
range, of Sethan. Shadow Axe: 2 (Hold) 2
Sadist Rush (1):
Hold 2 attack buttons while Sethan is summoned to
secretly ready the move. Release to attack.
If any super hits, opponent is turned
Age Reversal Wave Summon: into a child.

If an enemy is turned into a child, they become extremely


weak and Alessi’s normals are strengthened.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Kid Jotaro D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Ora Barrage (1):
Ora-Ora: Or
Platinum Jab:
When Star Platinum is on cooldown or busy after doing this 2
special, repeat the move to do Kid Ora
When Star Platinum is on cooldown or busy
Mach-Ora: Or doing another move, repeat the move to do
Kid Punch: Kid Ora Barrage
Star Finger: Or Star Breaker (1):
Hazy Platinum: Star Launcher: 2

Star Slam:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Hol & Boingo D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
A Part Of My Stand: Infinite Unload (1):
Quick Fire:
^ Press up and down to change directory.
2

Shatter Shot: ^ D or M H make you duck instead of stand


Move during the animation to change the bullet’s when shooting.
path when it is fired. ^ Light, Medium, Heavy are Close, Middle, Far Pipe Maze (1):

Boingo Combo: 2
Hol Horse has less specials than when
partnered with J. Geil, but Tohth Absolute Premonition (1):
provides new supers.
2

^ Can also be done with Full Circle then


attack.
Stand On A = Any Attack (LA,MA,HA)

Pet Shop
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Kill Freeze:
Giga Prison (1):
Ice Bullet:
^ Air or Ground
Or
^ Air or Ground
If done while crouching the move Ice Lance:
Death Freeze is performed.
Death Penalty (1):
Prison: ^ Air or Ground

Icicle Pick: (Hold Then Release) Or


^ Air or Ground ^ Air or Ground

Banchiyou no Maukou (1):

^ Air or Ground
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Vanilla Ice D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Slam Summon: Dark Space: “Know Your Place!” (1):
^ Range of the attack depends on the strength of the attack button
used. Or
Hold To Delay
Stand Tandem (1): ^ Direction can be changed by pressing and direction and an
attack. Madness Sorrow (1):

Cream!:
All moves input during a short pause will be Or
acted out by your stand
From The Ground: Circle Locus (1):
^ Light attack for left of screen, heavy for right, medium for 2
middle. Or
Crusher: (Hold)
Stand On A = Any Attack (LA,MA,HA)

Nukesaku
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Vampiric Regeneration: Fangs: “Yare yare…” (1):

Creeping Terror: Or
Hold To Delay
Can only be used when injured. “I Will Be The One!” (1):
^ Light Attack for left of warp, Heavy for right, Medium for
Second Face: middle, and Dodge for ground.
Or

Can only be used when invisible after using


Creeping Terror. Perform Fangs in this state to
perform an Enhanced Fangs.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Shadow DIO D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
The World Punishment (1):
Knives:
Or
Space Ripper: Charisma (2):
Can hit high or low by pressing up or down
^ Hold attack to charge
The World 21
Or
Scales of Horror: UUURRRYYY! (1):
^ Counter
2
Instant three hit combo with Dio’s Stand Feed: Or
^ Grab Time Stop (2):
Stand On A = Any Attack (LA,MA,HA)
S = Stand On/Off
HFTF DIO
Stand Off
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Checkmate-Da (1):
Stand Attack Summon: Muda Rush:
Or
^ When in stand mode, rapidly press attack to extend
Stone Mask Slash (1):
Stand Tandem (1): Muda Punch:
Or
The World Teleport: Bloody Summoning (1):
All moves input during a short pause will be
acted out by your stand ^ Light, Medium, Heavy are Close, Medium, Far

“What a stupid thing “My time stop is unrivaled!” (1):


to do!”:
^ Counter
Teleport Punch: Time Stop (3):

Space Ripper Stingy


Eyes:
Stand On A = Any Attack (LA,MA,HA)

Dio S = Stand On/Off


Stand Off
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Checkmate-da (1):
Stand Attack Summon:
Muda-Muda:
Or
^ When in stand mode, rapidly press attack to extend Stone Mask Smash (1):
Stand Tandem(1):
Mudaaa!: Or
Time Stop (3):
All moves input during a short pause will be
acted out by your stand The World Teleport:
^ Light, Medium, Heavy are Close, Medium, Far Lasts as long as you have bar.
Blood Taker (1):
The World Ambush:

Final Transformation (1):

Requires Blood Taker to have been hit.


Transforms into Final DIO, changing the moveset.
Stand On A = Any Attack (LA,MA,HA)

Final Dio S = Stand On/Off


Stand Off
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stand Tandem (1): Punishment (1):
Muda-Muda:
^ When in stand mode, rapidly press attack to extend Or
All moves input during a short pause will be
acted out by your stand Road Roller-da (1):
Mudaaa!:

The World Teleport: Or


^ Light, Medium, Heavy are Close, Medium, Far Blood Taker (1):

Send The World: Or


Time Stop (3):

Lasts as long as you have bar.


Stand On A = Any Attack (LA,MA,HA)

Josuke
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Right Hook Summon: Dora-ra-ra: Patsun-Dora (1):
^ When in stand mode, rapidly press attack to extend
2
DORA!: O
Sniper Shot (1): r
Stand Tandem (1): ^ When in stand mode, Josuke moves with Crazy Diamond
2
Rat Hunting:
Or
All moves input during a short pause will be Diamond Launcher (1):
acted out by your stand
2
Or
“What Did You Say About My Hair?” (1):

2
Counter Or
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Early Josuke
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Early Art Style: Dora-ra-ra: Patsun-Dora (1):
This is Josuke in his earlier art style, closer to Part 3. His
moves are the same aside from missing supers and ^ When in stand mode, rapidly press attack to extend
different normal attacks, but he now has higher physical 2
stats.
DORA!: O
Right Hook Summon: Sniper Shot (1): r
^ When in stand mode, Josuke moves with Crazy Diamond
2
Rat Hunting:
Or

Stand Tandem (1):

All moves input during a short pause will be


acted out by your stand
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Jotaro P4 D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Ora Summon: Ora-Ora: Patsun-Ora (1):
^ When in stand mode, rapidly press attack to extend
2
Mach-Ora: ^ If Stand Mode is off, Jotaro can move O
Stand Tandem (1): and attack during the super.
r
^ When in stand mode, Jotaro moves with Star Platinum Star Breaker (1):

All moves input during a short pause will be Star Finger: 2


acted out by your stand
^ Hold To delay ^ Jotaro can move and attack while O
holding to delay attack.
^ If Stand Mode is off, Jotaro can move and attack while holding to r
delay attack.
Star Platinum: The World (2):
Ball Bearing:

Time Stop Counter: Lasts as long as you have bar.


Stand On A = Any Attack (LA,MA,HA)

Koichi
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Freeze: Stand Rush: “A little brat like me…” (1):
Most specials in Stand Mode give the opponent Freeze
status. This makes them unable to jump away and slower. Either Act 1 that can be extended by repeatedly attacking or Act 3
which does more damage. 2
Grab: Act 2 Toss: O
Kill Da Hoe (1): r
Light attack for Sizzle, Medium for Shatter, Heavy for Zap.

Boing: 2
O
Whoosh: All Acts (2): r
Counter

Act 3 Smash: 2
O
Act 3 Leap: r
Air Grab
Boom:
Emergency Dodge
Stand On A = Any Attack (LA,MA,HA)

Okuyasu
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Erase Space: Hand Rush: “I’m just dying to erase your
^ When in stand mode, rapidly press attack to extend existence…” (1):

Hand Swipe:
Brings the opponent closer. ^ When in stand mode, Okuyasu is moved forward as well.
^ If Stand Mode is off, Okuyasu can move
Stand Tandem (1): and attack during the super.
Hand Trap:
“I’ll have to surpass my bro.”
^ Don’t know what this does tbh. Please let us know if you figure
All moves input during a short pause will be
it out.
(1):
acted out by your stand

Toss Up:
Counter
Stand On A = Any Attack (LA,MA,HA)

Keicho
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Army Restock: Squad Summon (1):
Infantry Spawn:

2 2
Infantry Unit: Or
Arrow Pierce (1):
Apache Spawn:
2
Tank Spawn: Or
Beatdown (1):
Infantry Mine:
2
Infantry Knife:
Or
Stand On A = Any Attack (LA,MA,HA)

Yukako
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Entangle: “Koichi is MINE!” (1):
Love Deluxe:
2
“I’m starting to feel
A ranged grab. Use violent…” : Or
to bring the opponent closer. Bad Hair Day (1):
Yandere:
2
Or
Stand On A = Any Attack (LA,MA,HA)

Rohan
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Write-Out: Heaven’s Door Rush: “I will not use my abilities
Normal attacks in Normal Mode will write out some of
the opponents moves. Light will create a Blue X writing against Kishibe Rohan.” (1):
out crouching attacks. Medium will create a Yellow X Pen Throw:
writing out Standing Attacks. Heavy will create a Red X
writing out Jumping Attacks. 2
Ink Splash: “I can not attack Kishibe
Tension:
Landing super attacks increases Rohan’s tension meter. Squid Ink: Rohan.” (2):
Each level increases his damage and the last one unlucks
a new super move. Long Cool-Down

Grab: Pink Dark Boy:


Counter “Going to hell.” (3):
3
Requires Full Tension
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Facing Right
Bug Eaten D = Dodge
M = Misc. Button
T = Taunt
Normal Specials Supers
RATT Sniper (.2): None
RATT (.1):

Move the aiming reticule with the Light Attack for a Middle Shot, Medium Attack for
movement keys. Press L to fire. High Shot, Heavy Attack Low Shot. Less damaging
Cannot fire without meter but highly than RATT Sniper, but cheaper and easier to hit.
damaging. Use normals to build meter
and finish them off.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Mikitaka
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Heavy Slash: Slash Shot: Darkness Slash (3):
Or

Slash Barrier: Or
Alien Technology:
Mikitaka has called down his ship and retrieved his alien
weaponry. All of his specials can be enhanced by Slash Dynamic: O
performing the following motions: Darkness Wind (3):
Slash Shot Ex (1):
r
Slash Teleport: Any Face
Or Air Okay Button

Slash Barrier Ex (1):


Stab Grab: Or
Or

Slash Dynamic Ex (1):

Or
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Terunosuke D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Fear Gauge: Enigma Grab (3):
Hitting the opponent with a paper-based special Loaded Gun:
increases the fear gauge. Once the fear gauge is
half full, Enigma can be activated to instantly Every other attack performs Paper Reversal, which 2
defeat the opponent. Every increase in fear reloads the gun and brings Terunosuke to the
afterwards improves Enigma’s speed.
opposite side of the screen. After reloading the next
attack will be Loaded Gun.
Scorpion Trap:

(Air) Paper Plane:

Water Trap: Fire Trap:

(Crouching)
Stand On A = Any Attack (LA,MA,HA)

Kira
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Atom Heart Father: “I’ll tell you about my Killer Queen…
“Killer Queen!”: but you look quite acquainted!”(1):
If Killer Queen touches the opponent (even when blocking) they
are turned into a bomb.
2
Must wait for the photograph to return. Ready “Sheer Heart
Or
when right logo is colored. Attack”: If done with L and M , this attack can
Sends Sheer Heart Attack to detonate on contact. Heavy version has be detonated manually like other moves.
Detonate: Kira crouch to deploy it. Otherwise, the opponent is detonated
“Killer Queen Has Already Touched You…”: automatically.

Counter “Sheer Heart Attack has now


Most special moves turn the opponent into a
bomb. Press detonate to make him explode “…even a 100-yen coin.”: weakness!”(1):
(blockable). Attacks detonate on contact when
heavy is used. 2
Tosses a coin. If the opponent is hit by it or touches it, they are Or
turned into a bomb. Cannot be detonated on the ground, but
automatically explodes eventually.
Stand On A = Any Attack (LA,MA,HA)
Stand Off
Either
S = Stand On/Off
Bar Needed
Multiple Buttons
Heart Attack Kira DM==Dodge
Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Atom Heart Father: “I’ll tell you about my Killer Queen…
“Killer Queen!”: but you look quite acquainted!”(1):
If Killer Queen touches the opponent (even when blocking) they
are turned into a bomb. Repeat the attack to detonate the bomb.
2
Must wait for the photograph to return. Ready
when right logo is colored. If done with L and M , this attack can
be detonated manually like other moves
Sheer Heart Attack: (repeat the motion). Otherwise, the
opponent is detonated automatically.
Stand On A = Any Attack (LA,MA,HA)

Kosaku
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Atom Heart Father: “Can I ask for you name?” (1):
First Bomb:
(Killer Queen)
2
Must wait for the photograph to return. Ready when right Stray Cat:
logo is colored. Or
Detonate: ^ Smaller bombs but they vary in speed depending ^ Bigger bombs.
on which attack is used.
Stray Cat Is Protecting Me Now! (1):

Most special moves turn the opponent into a bomb. This Second Bomb: (Hold) 2
move can be used to detonate them or Stray Cat Bubbles. (Sheer Heart Attack)
Ready when left logo is colored. Attacks detonate on Counter Or
contact when heavy is used. Plant Bomb:
The Third Bomb: Bites The Dust (2):
AutoCombo: Same command as detonate. Can be detonated afterwards

5 “Killer Queen has already touched you…”:


Counter Must be low health, but the move restores health. If
“I’ll Crush You!”: Killer Queen is summoned, Bites The Dust is cancelled.
Air Bomb Cushion:
Survive until the third bomb activates using normals.
Free Protection Ready when middle logo is colored.
Stand On A = Any Attack (LA,MA,HA)

Giorno
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Roundhouse Kick Summon: Muda-Muda: Patsun-Muda (1):
^ When in stand mode, rapidly press attack to extend

Root Stab: 2
Stand Tandem (1): ^ If Stand Mode is off, Giorno can move O
and attack during the super.
Fish Throw: r
Root Geiser (1):
All moves input during a short pause will be acted out by ^ When in stand mode, the fish becomes a multi-hit piranha.
your stand
Damage Reflection: 2
All damage taken by organisms Giorno creates reflects Drop Kick: (Air) ^ Giorno can move and attack if Stand O
equal damage taken to the opponent: Mode is off.
^ When in stand mode, Giorno follows the kick. r
Flower: Frog:
Tree: Vines:
Hold for two seconds, then release.
The snake can be seen at the top of
Snake: the screen. Strength of attack changes
distance.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Life Giver Giorno
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Stand Off Stand On Both
Giorno Normals: Gold Experience Normals: Stand Toggle:
Spawn Ladybug: Spawn Frog:
The spawned ladybug will fly around the opponent and The spawned frog will attach to Giorno and protect him from the
Dodge Roll:
reflect damage when hit. Two can be active at a time.
next attack, reflecting damage. This move deactivates Stand Can also be done by double tapping left or right.
Mode.
Spawn Tree: Spawn Vines:
If the tree is spawned under the opponent, they will be
launched up. If the tree misses and the opponent attacks it, If hit, the opponent is temporarily stunned.
damage is reflected. This move activates Stand Mode.

Stand Rush:
Stand Jab:

Dodge Lean:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Bucciarati D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal
Stand Tandem (1):
Specials Supers
Patsun-Ari (1):

All moves input during a short pause will be acted out by your ^ Light attack for Knock-up Ari Barrage, medium for 2
stand Zipper Zoom Punch, heavy for Zipper Trap. ^ If Stand Mode is off, Bruno can move and attack
Zipper Dash: during the super.

Or Zipper Flank Punches:


Zipper Pocket Beatdown (1):
Hold to travel a longer distance. ^ Light attack for Lower Punch, medium for Mid Punch,
heavy for the One Two Punch. 2
Zipper Wall:
(Jumping into the edge Zipper Teleport:
of the stage) Arrivederci (3):
Teleports to the other side of the screen.
Grab: 2
^ Invincible teleport to the other side of the screen.
Stand On A = Any Attack (LA,MA,HA)

Mista
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Reload: Aim! Aim, you idiots! (1):
Gonna Light You Light Up!:
2

Time to get to work! (1):


Hold The Bullet: Silent Killer:

Hold 2

Pass, pass, pass!: Rolling Stone (3):


Grab:
2
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Facing Right
Team Mista D = Dodge
M = Misc. Button
T = Taunt
Normal Specials Supers
Giorno Assist: Revolver Shot: “1, 2, 3, 5, 6, 7!” (1):

2
Light attack for Straight Shot, Medium for Bullet Split Shot,
Heavy for Lower Homing Shot. O
The first press summons Giorno for the assist. If
Giorno is hit, the assist is cancelled, and you Kick It Around: r (1):
“Pass, pass, pass!”
must wait a short cooldown. The second press
will have Giorno give life to a bullet, creating
roots that will stun the opponent if they stand on 2
them. Very good for setting up supers. Light attack for Back And Forward, Medium for In And Out,
Heavy for All Around. O
Flanking Shot: r

Light attack for Right Back At You, Medium for From Above,
Heavy for Upper Homing Shot.
Stand On A = Any Attack (LA,MA,HA)

Abbacchio
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Flip Kick Summon: Moody Dash: Double Beatdown (1):

2
Moody Overhead:
O
Stand Tandem (1): r
Take that! And That! And
Replay Strike: That! And… (1):
Moody Blues will perform your previously done normal whether
All moves input during a short pause will be
it be standing, crouching, low, mid, or overhead. (Jumping attacks
acted out by your stand
will not be mimicked)
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Moody Blues D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Left Hook Summon: Mista Rewind: Partner Rewind (1):

2
^ When in stand mode, rapidly press attack to extend O
Fugo Rewind Combo (1): r
Gold Experience Rewind: Sticky Fingers Rewind (1):

All moves input during a short pause will be 2


acted out by the stand O
Spice Girl Rewind: Aerosmith Rewind: r and
^ If Stand Mode is off, Abbachio can move
attack during the super.

^ When in stand mode, Abbacchio is moved


forward as well.
A = Any Attack (LA,MA,HA)

Fugo
Stand On
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Knuckle Capsules: Fugo’s Fury (1):
Some special attacks consume a Virus Capsule. You start Capsule Shot:
each round with 6, and the regenerate periodically similar (Air Okay) (Capsule)
to Super Meter. Fugo is not immune to the virus. When 2
Stand Mode is on, launching a capsule will push Fugo
and Purple Haze Back, making it safer. Ravenous Grab: O
^ When in stand mode, Fugo is moved forward as well. ^ Move starts with dash when Stand rMode is
on but deals less damage.
Fierce Punch Summon: Infected Crow:
(Capsule)
Full Capsule Fist (1):

Backstab: 2
Stand Tandem (1): O
(Three Capsules Required)
r
Within 30 Seconds (1):
All moves input during a short pause will be 2
acted out by your stand O
(Capsule Required)
r Haze’s
Thoroughly infects the opponent with Purple
virus, dealing damage periodically.
A = Any Attack (LA,MA,HA)

Trish
Stand On
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Kick Summon: “Strength of a vise…” (1):
Wannabe:
^ When in stand mode, rapidly press attack to extend 2
O
^ If Stand Mode is off, Trish can move
Stand Tandem (1): Elastic Punch: and attack during the super.
r
“Rip this thing apart…” (1):
^ When in stand mode, Trish moves with Spice Girl
All moves input during a short pause will be 2
acted out by your stand Soften: O
^ If Stand Mode is off, Trish can move
Spice Girl soften a part of the ground, the distance depending on and attack during the super.
r
the strength of the attack. Knock the opponent up or could be
used to enhance Trish’s jump.
“Just go to hell already!” (1):

Spicy Counter: 2
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Black Sabbath D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Positioning Grappling Both
Shadow Positioning: Polpo’s Test: Crow Shadow:
(Hold)
When crouching, Black Sabbath becomes a shadow that Three crows are spawned that each have their own
cannot be targeted with faster movement speed. Move left shadow. If the opponent walks on one, Black Sabbath
and right to reposition and travel under enemies. initiates a grab.
Dashing Arrow Pierce:
Quick Teleport:

(Towards the opponent)


(Away from opponent)
^ Light, Medium, Heavy are
Close, Medium, and Far
respectively.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Prosciutto D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Aging Smoke:
Most supers increase the Age Gauge. The more the Triple Kick: “Grateful Dead…” (1):
opponent is aged, the weaker their defense gets so that
^ When in stand mode, Prosciutto dashes forward
Prosciutto deals more damage. 2
Aging Grab: O
Tackle Summon:
r
“It’s power is at full strength
Rising Dead: when Grateful Dead touches
^ Height depends on the strength of the attack used. you.” (1):
Stand Tandem (1):
2
Grateful Counter:
O
All moves input during a short pause will be ^ Light, Medium, Heavy are High, Mid, and Low r
acted out by your stand respectively.
Stand On A = Any Attack (LA,MA,HA)

Ghiaccio
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Gently Weeps: Ice Wave (1):
White Album:
2
Ice Breaker:
Air is frozen around Ghiaccio. All projectiles are
blocked and reflected to the opponent. White Shield (1):
Disappears when hit with a melee attack.
Frozen Counter: 2
Skate:
Formation changes depending on what two attack
(Towards the Skate Tackle: buttons are used. Multiple shields of different shapes
can be stacked.
opponent)
A faster dash that can be used to close distance Flash Freeze (3):
or extend combos. Uses the Skate Gauge.

Icicle:
(Air or Crouching)
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Notorious B.I.G D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Acid Spit: Corrupted Hands (.5):
Acid Puddle:

Parasitic Leap:
Quickly builds meter. Two can be summoned at a time.

Scuttle Dash: Consumed Whole (2):

Extremely fast crawl.


Notorious Behemoth (3):
Wall Crawl:
(Into The Wall)
Stand On A = Any Attack (LA,MA,HA)

Risotto
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Invisibility: Knife Formation (1):
Knife Summon:
2
Knife Throw:
Risotto turns completely invisible. He can only Stand Possession (1):
be seen when using Stealing Iron or kicking up
dust after a jump. Razor Blade Blood: 2
Stealing Iron: (Grab)
Assassin’s Counter: Brutal Counter (1):
A close-range grab that results in a long stun.

2
Stand On A = Any Attack (LA,MA,HA)

Secco
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Reflective Spit: Stalactite Rain (1):
Earth Wave:
2
Rapid Punches: O
Oasis Burrow: Within The Oasis (1):r
^ Rapidly press attack to extend
2
Stone Upper:
O
^ Press attack again for a follow up r
Cioccolata’s Assistant (1):
Dirty Dive: 2
O
^ Press attack again for a follow up Hate For Weakness (1): r
2
(Counter) O
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Polnareff P5
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stab Summon: Armor Takeoff (1):
Million Split:
2
Million Split Enhanced:
Stand Tandem (1): Or
Press A repeatedly to extend. Last Shot (1):
Fencing Counter:
All moves input during a short pause will be 2
acted out by your stand
Piercing Needles Sentence: Or
Requiem (3):

Raydarts: (Hold)
Memories Of Before (2):
Shooting Stars: (Hold)
Stand On A = Any Attack (LA,MA,HA)

The Boss
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stand Mastery: “The Passage Of Pinnacle Of Eternity (2):
Time Resumes!”:

“This Is The End!”:


Performing any of The Boss’s specials using this button Abduction (2):
instead of and attack enhances it by making faster,
stronger, or unblockable when fully charged but they now
“Time Has Been
cost bar. Erased…”:
“Your Life Is Mine!” (.5):
“That Was A Identity (+1):
Meaningless Act!”: When Abduction is activated, press D (or spam
A dash that can be used to extend combos or mix up the Combo Breaker (Used In Hit Stun) 2.5 attacks). Costs additional bar.
opponent.
“King Crimson!”: Epitaph (1):
Grab:
“You’re Not
Getting Away!”: (Hold) Epitaph foresees all the opponent’s moves, and The Boss
instantly dodges them.
Stand On A = Any Attack (LA,MA,HA)

Diavolo
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Revealed:
Diavolo has been revealed. He only has two bars now but “The Passage Of “This… is King Crimson’s
differing supers and a very noticeable damage up. Few
differences to his move set. Time Resumes!”: Ability!” (2):
Stand Mastery:
Performing any of Diavolo specials using this button instead
“This Is The End!”:
of and attack enhances it by making faster, stronger, or
The opponent is powerless while time is skipped .
unblockable when fully charged but they now cost bar.
“Time Has Been
Erased…”: Pinnacle Of Eternity (2):
Time Dodge:
An invincible teleport that can be done forwards or
backwards. “That Was A
“Your Life Is Mine!” (.5):
Meaningless Act!”:
Combo Breaker (Used In Hit Stun) 2.5 Epitaph (1):
A dash that can be used to extend combos or mix up the
opponent. “King Crimson!”:
Grab: Epitaph foresees all the opponent’s moves, and The Boss
“You’re Not instantly dodges them.

Getting Away!”: (Hold)


Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Requiem Giorno D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Roundhouse Kick Summon: Muda-Muda: Patsun-Muda (1):
^ When in stand mode, rapidly press attack to extend. Can be
done in the air. 2
Life Launch: ^ If Stand Mode is off, Giorno can move O
Stand Tandem (1): and attack during the super.
r
Root Geiser (1):
Drop Kick: (Air)
All moves input during a short pause will be 2
acted out by your stand
Drop Kick Ex: (Air) ^ Giorno can move and attack if Stand O
Vine Stun: Mode is off.
r
Requiem Counter:
Reality Revert:
Stand On A = Any Attack (LA,MA,HA)

Jolyne
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Grab: “How deep can I go?” (1):
String Grab:
2
String Web: O
Pom’s Note: r
This character is in beta form and is still Kick Barrage:
currently being worked on by Amarimono with
edits by Naza15 and Ettore15. The character is of
such quality that I have decided that it is worth Stone Free Barrage:
being on the main roster even in its simple beta
state.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Emporio
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Real Gun: Gun Shot: Desperate Unload (1):
Because Emporio’s stand isn’t the best for
combat without the gang helping out, Emporio
has replaced his Ghost Gun with a Real Gun that
2
deals damage to living things. ^ Can be repeated up to 3 times. O
Weather’s Disc (1):r
2
O
Burning Down The Houser (1):

2
(Counter) O
r
Stand On A = Any Attack (LA,MA,HA)

Weather
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Cyclone Cutter: Dash Strike: Tornado Fists (1):

2
Blizzard Barrage:
Grab O
Freezing Frog Rain (1):
r
Quick Weather Barrage:
2
Wind Flash Counter: O
r
Pucci
Stand On A = Any Attack (LA,MA,HA)
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons M = Misc. Button
*Character Assumed To Be
Facing Right (Whitesnake) T = Taunt
Normal Specials Supers
Stand Tandem (1): “So It Was Already Done…” (1):
“Die!”:
2
All moves input during a short pause will be Or
acted out by your stand Camouflage: “You Shall Be Crucified!” (1):
Remote Control:
Or 2
(Stand On) “I Order You!”: Or
Control Whitesnake separately from Pucci. “An Illusion.” (3)
Prime Numbers: “My Fingers Are Stuck!”:
2
Or
Build meter. Can be used while using Remote “It’s Mine!”: Gravity of the New Moon (2):
Control.
Disc Removal:
Opponent can no longer use Stand or Attack.
C-Moon Evolution
Pucci
Stand On A = Any Attack (LA,MA,HA)
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons M = Misc. Button
*Character Assumed To Be
Facing Right (C-Moon) T = Taunt
Normal Specials Supers
Stand Tandem (1): “I only need one punch.” (1):
“USHUWA”:
2
“Be Gone”:
All moves input during a short pause will be Or
acted out by your stand
“My body is the basis.” (1):
Remote Control: “I Have The Gun”:

Or 2
“My Fingers Are Stuck!”:
(Stand On) Counter Or
Control C-Moon separately from Pucci.
“Now you’ve lost “The Time Of Heaven Has
Prime Numbers: both of your arms!”: Arrived!” (2):

“Turned inside out!”:


Build meter. Can be used while using Remote
Control. Made In Heaven Transformation
Gravity Organ Damage:
Some attacks do damage over time.
Pucci
Stand On A = Any Attack (LA,MA,HA)
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons M = Misc. Button
*Character Assumed To Be
Facing Right (Made In Heaven) T = Taunt
Normal Specials Supers
Heaven Stand Tandem (1):
“My Fingers Are Stuck!”:
“You were two seconds too
“It’s time, late…” (2):
Stand will fight alongside your combo.
destiny has ended!”:
Heaven: (SPOILER INCOMING IF YOU
-Taunt no longer builds meter. HAVE NOT READ P6)
-Everything accelerates when Made In Heaven is “It’s coming…”
activated.
-Made In Heaven can only be deactivated if your 2
stand gauge breaks. “Just like Dio had done
once before…”: Or
Or

2
Or
Counter best used as a dramatic finish.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Limp Bizkit D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Invisible Zombies: Feeding Time (1):
Sports Maxx has been revived by Limp Bizkit.
He, and all the zombie creatures he summons, are Zombie Spit:
completely invisible and must be kept track of by
both players.
Zombie Crocodile Crawler:
Stuffed Bird:

Zombie Prisoner Grappler: Stuffed Crocodile:

Zombie Assist:

Feral Maul:
Press Repeatedly
Stand On A = Any Attack (LA,MA,HA)

Kenzou
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Feng Shui: Punch Barrage: Electric Chair (1):
Activating Kenzou’s stand Dragon’s
Dream makes it serve as a compass 2
for positive and negative energy. If O
Wave Strike:
somebody is standing in a negative Survivor (1): r
energy area, projectiles are attracted to
them. If Kenzou is standing in a 2
positive energy area, they well Rising Strike: O
teleport behind the opponent when r
Dragon Dream Punch (1):
attack. This can be done as long as the
bar is filled.
Stand On A = Any Attack (LA,MA,HA)

Dio P6 S = Stand On/Off


Stand Off
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stand Tandem (1): Muda-Muda: Stone Mask Slash (1):
^ When in stand mode, rapidly press attack to extend

All moves input during a short pause will be Mudaaa!:


acted out by your stand
Jonathan’s Stand: The World Teleport: A Reliable Friend (1):

The World Assault:


Jonathan’s Strength:
Stingy Eyes: Checkmate-da (1):

Knife Throw: Knives:


Time Stop (3):
Scales of Horror:
^ Counter
Lasts as long as you have bar.
Stand On A = Any Attack (LA,MA,HA)

Johnny
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Act Evolution: “I’ll call them Tusks from now on!”: “Even if the rotation becomes the hole,
Tusk evolves throughout the match when Johnny uses it won’t die!” (1):
supers. Each act unlocks differing special moves. They
will be labeled as follows: “What’s this?”:
2
Act 1 Act 2 Act 3 Act 4
“My nails are spinning!”:
“My body jumped!”: “I understand now, the place to shoot
is…” (1):
Or “Golden rotation nail bullet.”:
This moves Johnny forward or backward a bit, 2
essentially a dash. “I’ll attack with a hole!”:
“It’s truly been a very long, roundabout
“Leap!”: “I’m being swallowed up by the hole!”: path!” (1):
(Hold) 3 Or
“Where’s my upper body?”:
Chamomile Tea: (Chargeable) The M input instantly upgrades Johnny’s Stand to
“Who do you think will become the sacrifice?”: Act 4. Currently looking into changing this.
Currently Unknown
“Chumimiyiin.”:
Increases speed of nail regeneration.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Johnny Act 4 D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Super Jump: Act 4 Barrage: (Air Okay) Yeehaw Barrage (1):
(Hold) / /
2
^ Attack strength determines how far Tusk is sent away
( Can also be done through: S+ D Top row only (LA, MA, HA)
+M) Nail Shots: Nail Burst (1):
Advancing Guard: / / 2
(While Blocking)
^ Attack strength determines how many nails are shot Top row only (LA, MA, HA)
Or
Spin Counter: Golden Ratio Spin Counter (1):

/ / 2
Bottom row only (S, D, M)
Tusk Dive Kick: (Air Only)

/ /
Stand On A = Any Attack (LA,MA,HA)

Gyro
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Super Jump: Ball Breaker Barrage: (Air Okay) Golden Ratio Ball Breaker (1):

(Hold) / /
2
^ Attack strength determines how far the ball is tossed
( Can also be done through: S+ D Top row only (LA, MA, HA)
+M) Steel Balls:
Golden Ratio Spin Counter (1):
Advancing Guard: / /
(While Blocking) 2
^ Attack strength determines how many balls are thrown
Or Bottom row only (S, D, M)
Spin Counter:
/ /

Ball Breaker Slam: (Air Only)

/ /
Stand On A = Any Attack (LA,MA,HA)

Ringo
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Mandom: Standing Shots: 6 Shooter Unload (1):

Use Mandom to travel back in time. Both players


Crouching Shots: Crouching Unload (1):
have their original health, both players will be in
their previous positions, Ringo will have his
original amount of bullets, and any moves that
2
were being performed at that point will be ^ Heavy has Ringo shoot twice for both moves.
performed again. Wild Shooting (1):
Reload:
Or
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Facing Right
Blackmore D = Dodge
M = Misc. Button
T = Taunt
Normal Specials Supers
Rainbow Rush (1): Shatter Toss: Shattering Splash (1):

Umbrella Slash: 2
Extremely fast movement into combo. Or
Storm Driller: Rain Meld Burst: Raindrop Barrage (1):
(Air Only) Rainbow Counter: 2
While Storm Driller is active press a direction
O
and M again to dash in that direction. Revolver Execution: r

Umbrella Driller: (Hold)


A = Any Attack (LA,MA,HA)

Diego
Stand On
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
The World: Muda Rush: Checkmate (1):

Muda Punch: Or
Time stops for as long as you have bar. ^ Become Punishment during Time Stop
Gunshot Teleport:
Currently glitched. Only thing that can do
damage within time stop is Punishment knives. ^ Light, Medium, Heavy are Close, Medium, Far
The bug is driving me insane, but I must figure it
out at some point. Gunshot Counter:

Revolver Shot:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Star Platinum
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Hyper Ora Barrage (1):
Super Jump: Ora Rush:

(Hold) / /
Hyper Star Breaker (1):
( Can also be done through: S+ D Star Finger:
+M) / / Hyper Uppercut (1):
Advancing Guard: Ora Right Hook:
(While Blocking) Jotaro Summon (1):
/ /
Or
Ora Left Hook: Part 3 Crew (1):
/ /
Time Stop (1):

Ultimate Oras (1):


Stand On A = Any Attack (LA,MA,HA)

The World
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
The Strongest Stand: Muda Barrage: Pastun-Muda (1):
DIO has been granted the strongest stand.
With the unmatched power of Time Stop, ^ Light for Low, Medium for Mid, Heavy for High 2
DIO can freely taunt the opponent in the
background while The World does all the Muda Punch: Punishment (1):
work.
^ Distance traveled varies with strength of attack
2
Time Stop Punch:
Road Roller? (1):
^ Light for Low, Medium for Close, Mid for Far
2
Will deal damage to The World if not dodged.

Time Stop:

Lasts as long as you have bar.


Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Shadow Jotaro D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Dark Platinum: Void Burst (1):
Evil Spirit:
Or

Yare Ripper: Joestar Curse (1):


Can hit high or low by pressing up or down
2
Star Launcher: ^ Hold attack to charge Or
"So, its the same type of stand as
“You pissed me off.”: Star Platinum?“ (3):
Star Finger Stab: ^ Counter
Dark Platinum 21
Or “Doushita?” (1):
(Air Only)
Or
Instant three hit combo with Jotaro’s Stand
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
True Shadow
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal
Unlike DIO, who True Shadow shares sprites with, True
Specials Supers
Shadow Wave Barrage (1):
Shadow has no stand. Why True Shadow doesn’t is a
mystery…
Shadow Teleport:
Shadow Enhance: (Special Motion) Shadow Mega Pillar (1):
Performing any of True Shadow’s specials using this button
instead of and attack enhances it by making faster and stronger Shadow Wave:
at the cost of bar. Not performing a special input will only
have the button activate Launching Uppercut.
Batsurakudouken (1):
Shadow Roundhouse:
Launching Uppercut: Shadow Geiser (2):
Leaping Strike:
3
Chasing Shadow Pillar (2):
Shadow Frequency: Drain Grab:
3
(Air Okay) Devil Ripper Stingy Eyes (3):
Shadow Pillar:
Parry:
Meteor Mash Omega (3):
(Counter)
Stand On A = Any Attack (LA,MA,HA)
S = Stand On/Off
Heaven Dio
Stand Off
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Heaven Enhancement: Muda-Muda: Muda Barrage (1):
All Medium and Heavy normals (Besides
) can be enhanced by holding the
attack button to charge. Muda!: Or
Stand Tandem (1): The New Realm (1):
Muda Kicks:

All moves input during a short pause will be


Or
acted out by your stand Heavenly Bolts: Heavenly Flower (1):
Heavenly Power:
Air Only Counter
Summon Knives:
“This Will Be The Final
Power and Health Build
Heavenly Fire: Round!”(1):
Heavenly Power Burst:
(Opponent Must Be At Half Health) Or
Air Only Power Build
A = Any Attack (LA,MA,HA)

Baoh
Stand On
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Baoh Parasite: Baoh Melting Acid: Parasitic Absorption (1):
Ikuro has the power of
the Baoh Parasite. His
/
aggressive fighting style Light Punch Heavy Punch Baoh Hardened Saber:
use this four-button Baoh Armed Phenomenon (1):
format: /
Light Kick Heavy Kick Saber Off Counter: Or
Visitor Teleport:
/ Laser Cannon Beam (1):
Astonishing Leap:
Or
Headbutt: /
Scent of Murder:
/
Air Driller:
Air Cutter:
/ (Air Only)
Stand On A = Any Attack (LA,MA,HA)
S = Stand On/Off
Mixed DIO
Stand Off
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Stand Attack Summon: Muda Rush: Punishment (1):

^ When in stand mode, rapidly press attack to extend Or


Road Roller-da (1):
Stand Tandem (1): Muda Punch:

The World Teleport:


Or
Blood Taker (1):
All moves input during a short pause will be
acted out by your stand ^ Light, Medium, Heavy are Close, Medium, Far
Space Ripper Stingy Eyes: “What a stupid thing Or
Time Stop
to do!”:
^ Counter
The World Ambush:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Mysterious Dio D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Punishment (1):
Stand Attack Summon: Muda-Muda:
^ When in stand mode, rapidly press attack to extend Or
Charisma (1):

Stand Tandem (1): Shadow Muda:


Or
Blood Taker (1):
The World Teleport:
All moves input during a short pause will be ^ Light, Medium, Heavy are Close, Medium, Far
acted out by your stand
Signpost Execution (2):
The World 21:

Time Stop Counter: Time Stop:

Muda Strike:
Lasts as long as you have bar.
Stand On A = Any Attack (LA,MA,HA)
Stand Off
Either
Bar Needed
Ultimate S = Stand On/Off
D = Dodge
Multiple Buttons
*Character Assumed To Be
Facing Right
Shadow Dio M = Misc. Button
T = Taunt
Normal Specials Supers
Punishment (1):
Stand Attack Summon: Muda-Muda:
^ When in stand mode, rapidly press attack to extend Or
Road Roller-da (1):

Stand Tandem (1): Mudaaa!:


Or
Blood Taker (1):
The World Teleport:
All moves input during a short pause will be ^ Light, Medium, Heavy are Close, Medium, Far
acted out by your stand
Bloody Summoning (3):
Teleport Punch:

Time Stop Counter: Time Stop:


Space Ripper Stingy Eyes:

Lasts as long as you have bar.


Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Giorno Giovanna (MVC) D = Dodge
Multiple Buttons Stand: Gold Experience Requiem M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Super Jump: Muda Rush: Patsun-Muda (1):
(Hold) / /
2
( Can also be done through: S+ D “I have given life to the brooches on my Top row only (LA, MA, HA)
+M) shirt.”:
Root Spikes (1):
Advancing Guard: / / 2
(While Blocking)
Counter: Top row only (LA, MA, HA)
Or “You will never find the truth.”
/ /
(1):
Diving Kick: (Air Only)
2
/ /
Bottom row only (S, D, M)
Flower:
/ /
Stand On A = Any Attack (LA,MA,HA)
Stand Off
Either
S = Stand On/Off
Bar Needed Ultimate Vanilla Ice D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Slam Summon:
Dark Space: “Know Your Place!” (1):
^ Range of the attack depends on the strength of the attack button
Black Hole Rampage (2): used. Or
^ Direction can be changed by pressing and direction and an Hold To Delay
attack. Madness Sorrow (1):
Use the movement keys to control flight. Lasts as
long as your remaining stand gauge. Cream!:
Or
Stand Tandem(1): From The Ground: Circle Locus (1):
^ Light attack for left of screen, heavy for right, medium for 2
All moves input during a short pause will be acted out by
middle. Or
your stand
Vampiric Revival: Crusher: (Hold) Lord DIO’s Personal Assassin (2):
When a death would be considered a loss
Vanilla Ice revives, heals, and gains super
one time. Counter
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
American Idiot
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Two Forms: 20-Meter Crystal Splash (1):
American Idiot has two forms that vary in Crystal Splash:
moves. They will be colored like this: 2
Hierophant Wrap: Cambodia’s Arm (1):
Centipede: Lobster:
Hierophant Net: 2

Armor Off +
Splitting Sword Strike (1):
Stab:
2
Piercing Needles (Currently causes a glitch where the enemy is stuck in
the ceiling, softlocking the match.)
Sentence:
Road Roller (1):
Launching Slash: 2
Stand On A = Any Attack (LA,MA,HA)
S = Stand On/Off
Uncle Joel
Stand Off
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Specials More Specials Supers
Pizza Time (1):
Not Quite Hadouken: Attack Helicopter:

Knife Throw: Hey Vegeta!: The Grand Dad Beatdown (1):

Trash Man: Kermit Glock:


Repeat for more shots. Bulk Bogan’s Buff (1):
Batsurakudouken: OMG I LOVE FISHING!!!:

Spin To Win!: Scorpion’s Fishing Rod: Repeat for another buff.


Public Homicide (1):
Burning Super Death Sword:
Wacky Effects!:
Motorcycle Chase: Bye Bye Norway! (1):
Vargskelethor: 10
Any attack 10 times. Rev’s in this?:
Max speed when stand is active.
CLACKER VOLLEY A = Any Attack (LA,MA,HA)
CLACKER VOLLEY S = Stand On/Off
CLACKER VOLLEY
CLACKER VOLLEY CLACKER VOLLEY D = Dodge
M = Misc. Button
CLACKER VOLLEY
*CLACKER VOLLEY T = Taunt
Normal Specials Supers
CLACKER VOLLEY: Wasurenu Omoi CLACKER
This character is merely Joseph Joestar with an Hamon Cutter CLACKER VOLLEY :
added benefit to his moves: all of them fire 1 to 2 VOLLEY (1):
Clacker Volley Shots depending on the strength
of the attack. His A has also been
edited a bit. Hamon Cola CLACKER VOLLEY : Or
CLACKERS:
Asia no Seki-Seki CLACKER
VOLLEY (1):
Follow Up With Cracker Boomerang CLACKER VOLLEY:
Double:
O
Overhead: Iron Bowgun CLACKER VOLLEY : r
Tommy Gun CLACKER
VOLLEY (1):
Low:

Upper: O
A = Any Attack (LA,MA,HA)

DOWN
Stand On
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Cream: Hol Horse:
^ Light attack for Triple Shot, medium for Johnny, heavy
High Priestess: Or for Both. ^ Light attack for Pokeball Spam,
Medium for Kunio Kun, Heavy for
(Air Only) Master’s Teachings? when enemy is
Khan:
NES Fighter Kick: below 50% health.
^ Light attack for Slice, medium for Dash Slice, heavy for
(Air Only) the Khan Combo
Joseph Joestar: Car Strike:
^ Light and Medium attack for Vanilla
Ice, and Heavy for the grab Gobble
Black Polnareff: Gobble
DIO Teleport:
Hol Horse Kick:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Hol Funtimes
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Seraph’s Note “Specials” “Supers”
Fire away!: You missed the truck! (1):
“ I’m going to drop all
pretense here and say that ^ Light attack for Soda, medium for Entire Equine, Soda Mayhem! (1):
heavy for the Missile.
this character is fast,
Boingo Bomb:
unpredictable, and near- Screaming Psycho Overdrive (1):
impossible to land inputs /
2
with unless you button Detonate Boingo Bomb:
Bubble Launcher (1):
mash. All of his moves are /
specials to me. Run wild. ”
Drop The Cow:
Rain of Cows (1):
3
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Silver Bullet
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Dodge: Eagle Revolver: Rapid Shot (1):
/

Guard Cancel: Super Silver Eagle (1):


Silver Eagle (Counter):

/
(Counter)
(While Blocking)
Eagle’s Eye: Rapid Bird Killer (1):

/
Silver Bloodlust (2):
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
NES Shadow Dio D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
The World:
The World 21: Checkmate (1):

Vampiric Drain: Or
Can hit high or low by pressing up or down ^ Grab Charisma! (2):
Scales of Horror:
^ Counter Or
Knives: Stone Mask Strike (1):
2
^ Light attack for Spread Knives, medium for Anti-Air Or
Knives, heavy for the Straight Knives.
Space Ripper
Stingy Eyes:
^ Chargeable
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
PS2 Diavolo D = Dodge
M = Misc. Button
Facing Right T = Taunt
Stand Off Stand On Both
Diavolo Normals: King Crimson Combo: Stand Toggle:

Dodge Roll:
Impaling Punch: Seismic Wave: Can also be done by double tapping left or right.

Seraph’s Note
Impales the opponent and throws them to the Epitaph: “ Being a character ported directly from a beat-em-up,
Diavolo lacks inputs or Supers/Hypers. Instead, he has
other side of the screen. This move activates a combo system that works by mashing LA. HA
Stand Mode. allows Diavolo to skip time, freezing the opponent in
place and giving Diavolo free movement around the
Crimson Rush Punch: Slows down time, easier to predict and counter moves. arena. MA does a full screen wave attack, but only
when the stand is on.
Time Skip Slash:
It’s kind of difficult to win matches with Diavolo. Just
know when to strike, because all of his attacks come
out slow and are very punishable. ”

Extremely quick and long-range punch.


Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Koichi Pose D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
“Nothing personnel kid.”: Sheer Hear AtTANK (1):
ゴゴゴゴ :

MYSTERY: Complicated Feelings (1):


(This move is spammable.)
Bigoichi:
“Dojyann~”: “Let’s Kill Da Hoe!” (2):

(Knocks the opponent to the ground for a short The Hand:


bit.)
Echoes Act 4 (8):
Take You Higher:
Plug Walk: Or
(This is an Instant Kill Move)

Dio Surfboard: “You’re already dead…” (8):


Or
(Same effect as Bigoichi)
Stand On A = Any Attack (LA,MA,HA)

Kenshiro
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Specials Supers
Hokuto Ryu Geki Ko: Hikou Seieikou: Hokuto Shichishi Kiheizan: Tennha Kassatsu:
(Air)
Touki: Hokuto Heieiken: Nunchaku: Front Charge Punch: Musou Tensei:

(Hold To Charge) (Counter)


Hokuto Ujoumoushou: Hokuto Jaraikou: High Kick: Back Charge Punch:
Hokuto Zankai Ken:
Or (Hold To Charge)

Seven Stars of the Hokuto:


There is a gauge with seven “stars” in the shape of the Big Dipper. Special moves, supers, and some command HOKUTO HYARESTU KEN:
normals can remove varying numbers of stars. Once empty, a final “Death Star” or “shichousei” will light up and the
other player can perform a special “Fatal KO” attack that can instantly defeat them, regardless of their lifebar (similar
to the Instant Kill attacks in Guilty Gear). Players regain two stars at the start of each round, and one star any time an
opponent unsuccessfully stems to Fatal KO. After being Fata KO’d, if the match is not over, that player starts the
following round with all seven stars replenished.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed Zoom Punch Kid D = Dodge
Multiple Buttons
*Character Assumed To Be (Monkey D. Luffy) M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
REFERENCE: Elephant Punch:
Elephant Barrage Punch (3):
This character originates from the long-running
shonen manga/anime “One Piece”. The Gum-
Gum Fruit he ate gives him the ability to stretch Gum-Gum Gatling Kick:
his body like rubber. While the Zoom Punch
technique predates his series, it did inspire his
abilities somewhat. Sliding Elephant Punch (3):
Upper Mega Punch:

Haki Punch:

Gum-Gum Missile:

Gum-Gum Barrage:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Frog Wammu D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right
(Rash) T = Taunt
Normal
REFERENCE:
Specials Supers
This character is from the cult classic NES/SNES video
Electric Guitar: Super Electric Guitar (1):
game series “Battletoads”. Rash’s design as a muscular
member of a trio call the Pillar Men to mind, and that’s / / / /
why he was added in. His moveset comes from the
Battletoads arcade game. Tornado Kick:
Slap: Cymbals:
/ / Spike Ball Movement (2):
Mega Scrape: Slam: / /
Kick:
Punch:
Mace Mega Mega Kick: Mace Swipe
Kick: Spike Boot: Kick:
Axe Swipe
Double Spike
Kick: Kick: (Air Only)

(All Normals Air Okay)


Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Kid Polnareff D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Hazy Chariot Launcher (1):
Kid Punch: Hazy Chariot:

Little Slash:

Little Chariot:
Stand On A = Any Attack (LA,MA,HA)
S = Stand On/Off
DIOnaldo
Stand Off
Either
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
DIOnaldo has some sort of EX mode like Street Checkmate/Punishment (1) (EX):
Fighter 3 characters do. It is currently unknown
how to trigger it. Muda Rush: Or
Stand Attack Summon: ^ When in stand mode, rapidly press attack to extend Stone Mask Smash (1):
Or
Muda Punch:
Stand Tandem (1): Road Roller (1) (EX):
The World Teleport: Or
All moves input during a short pause will be “My time stop is unrivaled!” (1):
^ Light, Medium, Heavy are Close, Medium, Far
acted out by your stand
“What a stupid thing to
do!”: Bloody Summoning (1) (EX):
^ Counter
Space Ripper Stingy
Eyes: Time Stop
Teleport Punch:
Stand On A = Any Attack (LA,MA,HA)

Donald
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Power Charge: All of Ronald’s inputs have EX versions that require 2 attacks to
Female Ronald (1):
be pressed instead of one.
(Hold) Hamburger: 2
Alpha Counter: Hamburger Special (1):
(While
Blocking) Apple Slice Cutter: 2
Custom Combo: (Air Only)
(Attack Donald Magic (1):
Cancel) Counter: 2
MAX Mode (1):
Big Mac Attack (1):

All at once. 2
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Luigi Brando D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Checkmate-Da (1):
Stand Attack Summon: Muda Rush:
Or
^ When in stand mode, rapidly press attack to extend
Stone Mask Slash (1):
Stand Tandem (1): Muda Punch:
Or
The World Teleport: Bloody Summoning (1):
All moves input during a short pause will be
acted out by your stand ^ Light, Medium, Heavy are Close, Medium, Far

“What a stupid thing “My time stop is unrivaled!” (1):


to do!”:
^ Counter
Teleport Punch: Time Stop

Space Ripper Stingy


Eyes:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Homer Simpson D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials
All of Homer’s inputs have EX versions that require 2 attacks to be pressed
Supers
This character is based on Iori Yagami from the instead of one. Bash Dash Masher (1):
KOF series. Kinetic Donut: /
/ Then

Power Charge: Hell Candy Bomb (1):


3-Hit Rushdown: / Then /
(Up to 3 times)
(Hold)
Ready, Aim, Fire! (1):
Woohoo Whirlwind: / 2
Crawling Dodge: Drunken Tornado (1):
Rush Tackle Kick: / / 2 (Beer Mode)

Touch of Death (1):


Sideswitch: / Then (Beer Mode)

Road Roller D’oh! (1):


BEER RIOT HOMER: Then (Beer Mode)

Changes Homer’s entire moveset and unlocks new supers. Shun Homer Satsu (1):
(Beer Mode)
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
DIO Garfield D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Checkmate-Da (1):
Stand Attack Summon: Muda Rush:
Or
^ When in stand mode, rapidly press attack to extend
Stone Mask Slash (1):
Stand Tandem (1): Muda Punch:
Or
The World Teleport: Bloody Summoning (1):
All moves input during a short pause will be
acted out by your stand ^ Light, Medium, Heavy are Close, Medium, Far

“What a stupid thing “My time stop is unrivaled!” (1):


to do!”:
^ Counter
Teleport Punch: Time Stop

Space Ripper Stingy


Eyes:
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Funny Valentine D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Normal Specials Supers
Diego Assist: D4C Advancing Rush (1):
D4C Rush:
2
D4C Strike: Or
Please note this character will be D4C Power Rush (1):
replaced once a new Funny Valentine D4C Trap:
by Redastrin is released.
2
D4C Counter: Or
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
*Character Assumed To Be
Arabia Fats D = Dodge
M = Misc. Button
Facing Right T = Taunt
Normal Specials Supers
Light Attack: None
Sun Beam:
Medium Attack: All attacks after the sun is summoned will
send out a Sun Beam attack.
Heavy Attack:

Summon Sun:

Dodge:
Stand On A = Any Attack (LA,MA,HA)

N’Doul
Stand Off
Either
S = Stand On/Off
Bar Needed D = Dodge
Multiple Buttons
*Character Assumed To Be
M = Misc. Button
Facing Right T = Taunt

Warning
This character will be complete reworked to require bar and motions for every
move after the completion of the move-list. For this reason, I am not going to map
him out normally. All attacks perform a slightly different Geb slash. S , D , and M
all perform a Geb explosion. If the rework doesn’t work out, he will be removed
from the base roster before the next update.
Stand On A = Any Attack (LA,MA,HA)
Stand Off S = Stand On/Off
Either
Bar Needed
Multiple Buttons
Rolling Stone D = Dodge
M = Misc. Button
*Character Assumed To Be
Facing Right T = Taunt
Seraph’s Note:
“ Head’s up guys, this is the most overpowered character in the entire game. Every
button does an instant-kill, minimal range move that works on everyone, even Pet
Shop. Don’t even bother playing as this useless piece of rock, for it only exists to
test certain fighter properties, like death animations. I would heavily advise to never
try to fight this thing in Arcade mode unless your character is a zoner. Even then,
just avoid this living mineral until Pom patches it out of the game or something.
Rolling stone is useless and will be removed in the next version of Requiem. ”

Pom’s Note: “ Understood.”

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