• Increase the number of dice in a single check (before making it) by one • Reroll all dice in a single check • Remove any one Bad Status you’re currently affected by LOG HORIZON TRPG CHEAT SHEET VERSION 2014/09/23 - Original Japanese version by @silverrin
Status Effects
Common Removal Conditions
M+: Can be removed with a Major Action
M-: Can be removed with either a Major or Minor Action MP: Automatically removed at the end of the character’s Main Process T: Automatically removed when triggered All Combat Statuses can be removed with an Instant Action
Life Statuses (LS) Bad Statuses (BS)
Fatigue: [Maximum HP] - [Fatigue Rating] Staggered (MP): Major and MP Action Checks -1D Weakness: HP Damage + [Weakness Rating] Dazed (MP): Defensive Checks -1D Incapacitated or Post-Action: Cannot act Cannot react to damage, Cannot Hinder Dead: [Adventurer]s are revived at end of Rigor (M-): Cannot Move, Cannot Hinder scene with 1 HP and [Max HP-1] Fatigue Confused (M+): All Checks -1D +1 Hate at beginning of Main Process Combat Statuses (CS) Decay: Take [Rating] Direct Damage Regen: Recover [Rating] HP during Cleanup during Cleanup Cancel: HP Damage - [Cancel Rating] Pursuit (T): Take [Rating] Direct Damage on Barrier: Damage is taken to the Barrier failed Dodge Check instead of to HP. If the Barrier’s Rating reaches Afflicted (M-): Cannot clear other Bad Statuses 0, the remaining Damage is taken to HP. Overconfident: Rolling 1 on any die causes a Fumble (Auto-removed after taking damage)
Other Statuses (OS)
Hate Top: Will take Hate Damage upon failing a Dodge Check (except from Gimmicks) Hate Under: +2 Bonus to Dodge Checks (except against Gimmicks) Swimming: All Checks -1D, Cannot Hinder characters who are not also Swimming Flying: Can ignore Terrain Props, Cannot be Hindered by characters who are not also Flying Hidden or Concealed : Cannot be targeted by any other character Absent From Scene: Cannot act or be targeted by any other character