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Building Characters WEG Star Wars 1st Edition The Combat Round

What Min Max How Much General Task Guidelines Round Decision Step
Human PC Atts 1D 4D 18D TN Alt Label Range Band Shields Sequence Declaration Step
Human NPC Atts 1D 4D 12D 5 3-5 Very Easy Point Blank Action Segments (1 or more as needed)
Alien PC Atts 1D 6D 18D 10 6-10 Easy Short Long Action Everyone Rolls the dice for their action
Alien NPC Atts 1D 5D 12D-18D 15 11-15 Moderate Medium Medium Segment In descending roll order, resolve actions
PC Skills +0 +2D 7D 20 16-20 Difficult Long Short Sequence
Reactions may be taken; most affect whole
NPC Skills +0 8D 7D 30 21-30 Very Difficult round
Droid PC Atts 1D 1D 6D Next Action Segment
Damage Roll (DR) vs Strength+Armor Roll (SR) or Hull (SR)
Droid: 3 skills & armor +0D +12D 12D Prone Crawl 2m as action

Rolls Normal Stun Vehicle/Ship


2E Racial Allowed Standard Templates Change to standing as action
SR>2DR Stunned No Effect No Effect
Alien Force, Student: Human New, Rep. , Bureaucrat: Human Standing Walk 5m as incidental

SR>DR Stunned Stunned Light Damage


Armchair Historian: Human Protocol, Droid: Droid Run 10m as action

Arrogant Noble: Human Old, Senatorial: Human DRSR Wounded Stunned 2 rds Heavy Damage
Go prone as incidental
Bounty Hunter: Human, Rhodian Outlaw: Human, Rhodian DR(2SR) Incapacitated KO Severe Damage
Brash Pilot: Human Pirate: Human, Ewok TN 0 Actions
Rise from Prone, Change Setting (Stun/Kill),
DR(3SR) Mortally KO Destroyed
Curious, Explorer: Human Quixotic Jedi: Human, Ewok, Rhodian (on Dex) DrawWeapon, Move.
Key Task Elements
Cyborged Pirate: Human, Ewok Retired Imp. Captain: Human, Ewok Fire Combat TN Modifiers (Optional, Rules Upgrade)
Cynical Scout: Ithorian Smuggler: Human, Ewok One Round About 5 Seconds
Terrain Personal Combat Target Size
Ewok Warrior: Ewok Sullustan, Trader: Sulustan Segment one pass through everyone with remaining actions
Failed Jedi: Human, Ithorian, Twilek Tongue Tied Engineer: Human, Mon Cal Light Cover +1
1 cm +15

to resolve. Repeat as needed.


Gambler: Human, Ewok Tough Native: Human, Rhodian Medium Cover +2
10 cm +10

Success Acting player's roll TN or resisting character's roll.


Kid: Human, Ewok Tramp Freighter Captain: Human Heavy Cover +5
50 cm +5

Laconic Scout: Human Wookie First Mate: Wookie Failure Acting player's roll TN or resisting character's roll.
Aperature adjacent to firer +1
1 m +2

Loyal Retainer: Human Young Jedi: Human, Ewok, Twilek Critical "Significantly above TN" (usually double, min +5)
Doorway between +2
3 m 0

Mercenary: Human, Rhodian Young Senatorial: Human Mishap "Significantly below TN" (usually half, min -5)
Minor Jedi: Human, Ithorian, Twilek Window between +3
9 m 3

Prepare +1D for taking double base time (Min +1 round) Firing Slit between +4 99 m 5

Skill List Walk 5m, 180, not an action, takes 1 segment. Target Posture 100 m 10
Dexterity Knowledge Mechanical Running Costs an action (Roll on Dex), 10m, 90
Standing 0
Target Protection (core)
Blaster
Alien Races Astrogation Wounded -1D to all actions Prone +2 Protected by objects +2 to +5
Brawling Parry Bureaucracy
Beast Riding Actions 1st, no penalty. Each extra action -1D to all actions
Dodge
Languages Repulsorlift Reactions -1D to all actions after the reaction; Defense Grenade/Thrown Combat TN Modifiers (Optional)
Grenade Planetary Systems Operation reactions apply for whole action segment Terrain Line of Sight
Heavy Weapons
Streetwise Starship Gunnery Trust in the 1 Force point. Double all dice codes 1 round or task. Aperature adjacent to firer +0
Yes 0

Lightsaber Survival Starship Piloting force If used heroically, recover at end of adventure. Doorway between +2
No +2
Melee Parry Technology Starship Shields Window between +5
Thrower
Reactions
Melee Weapons Strength Technical Firing Slit between +5 Unfamiliar Gravity +2

Skill Add/Rep Works against


Perception Brawling Computer Prog./Rep
Target is Variable Gravity +5

Dodge Replace all Ranged attacks


Bargain Climbing/Jumping
Demolition Adjacent to Wall -2
On Rotating object +10
Melee Parry Replace Melee and Brawling in heavy cover +2
Command
Lifting
Droid Prog./Repair
Brawling Parry Replace Brawling
Con
Stamina
Medicine
Lightsaber Replace Melee and Brawling Grenade/Thrown Combat Damage Modifiers
Gambling
Swimming Security
Aperature Scatter
Sense Add Blaster Bolts
Hide/Sneak Repulsorlift Repair Doorway between -1D
6 1 2

Piloting+Man. Replace Gunnery

Search Starship Repair Window between -1D

Shields (core) neither If made, Hull+Shields vs Dmg 5 3

Firing Slit between -2D

Shields (RU) Add If makes miss, Hull + Shields vs Dmg


Area 4
(Full Round) Add one move, No other actions.
(RU) Enclosed small space +1D
Range S M L

Vacuum -1D Meters 1D 2D 2D

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