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Lizardfolk Commoner GoS p241

Lizardfolk Scaleshield GoS p242

Medium Humanoid (Lizardfolk), Neutral Medium Humanoid (Lizardfolk), Neutral

Armor Class Hit Points Speed Challenge PB Armor Class Hit Points Speed Challenge PB
13 (natural armor) 16 (3d8 + 3) 30 ft., swim 30 ft. 1/4 (50 XP) +2 16 (scale mail, shield) 32 (5d8 + 10) 30 ft., swim 30 ft. 1 (200 XP) +2

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 12 (+1) 7 (-2) 12 (+1) 7 (-2) 15 (+2) 10 (+0) 14 (+2) 7 (-2) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +2, Survival +3 Skills Athletics +4, Perception +3, Survival +5

Senses passive Perception 13 Senses passive Perception 13

Languages Draconic Languages Draconic

Hold Breath. The lizardfolk can hold its breath for 15 minutes. Hold Breath. The scaleshield can hold its breath for 15 minutes.

Actions Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Multiattack. The scaleshield makes two melee attacks, each one with a different weapon.
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Lizardfolk Commoner (CR 1/2) GoS p241 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Medium Humanoid (Lizardfolk), Neutral Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Armor Class Hit Points Speed Challenge PB Reactions
13 (natural armor) 16 (3d8 + 3) 30 ft., swim 30 ft. 1/2 (100 XP) +2 Shield Block. If an ally within 5 feet of the scaleshield is hit by an attack, the scaleshield can reduce
that attack's damage by half.
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 12 (+1) 7 (-2) 12 (+1) 7 (-2) Lizardfolk Scaleshield (CR 3) GoS p242

Skills Perception +3, Stealth +2, Survival +3 Medium Humanoid (Lizardfolk), Neutral

Senses passive Perception 13 Armor Class Hit Points Speed Challenge PB


16 (scale mail, shield) 37 (5d8 + 15) 30 ft., swim 30 ft. 3 (700 XP) +2
Languages Draconic
STR DEX CON INT WIS CHA
Hold Breath. The lizardfolk can hold its breath for 15 minutes. 17 (+3) 10 (+0) 16 (+3) 7 (-2) 12 (+1) 7 (-2)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. Skills Athletics +5, Perception +3, Survival +5

Senses passive Perception 13


Lizardfolk Render GoS p241
Languages Draconic
Large Humanoid (Lizardfolk), Neutral
Armor Class Hit Points Speed Challenge PB Hold Breath. The scaleshield can hold its breath for 15 minutes.
15 (natural armor) 52 (7d10 + 14) 30 ft., swim 30 ft. 3 (700 XP) +2 Actions
Multiattack. The scaleshield makes two melee attacks, each one with a different weapon.
STR DEX CON INT WIS CHA
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
16 (+3) 10 (+0) 14 (+2) 7 (-2) 12 (+1) 7 (-2)
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Skills Athletics +5, Perception +3, Survival +5 Spiked Shield. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing
Senses passive Perception 13 damage.
Reactions
Languages Draconic
Shield Block. If an ally within 5 feet of the scaleshield is hit by an attack, the scaleshield can reduce
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn't have all that attack's damage by half.
its hit points.
Hold Breath. The render can hold its breath for 15 minutes.
Lizardfolk Scaleshield (CR 5) GoS p242

Actions Medium Humanoid (Lizardfolk), Neutral


Multiattack. The render makes two attacks: one with its claws and one with its bite. Armor Class Hit Points Speed Challenge PB
Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage. 18 (scale mail, shield) 51 (6d8 + 24) 30 ft., swim 30 ft. 5 (1,800 XP) +3

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. STR DEX CON INT WIS CHA
Rend the Field (Recharge 5–6). The render makes a claw attack against each creature of its choice 19 (+4) 14 (+2) 18 (+4) 7 (-2) 12 (+1) 7 (-2)
within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be
Skills Athletics +7, Perception +4, Survival +7
knocked prone.
Senses passive Perception 14
Lizardfolk Render (CR 5) GoS p241
Languages Draconic
Large Humanoid (Lizardfolk), Neutral

Armor Class Hit Points Speed Challenge PB Hold Breath. The scaleshield can hold its breath for 15 minutes.

17 (natural armor) 59 (7d10 + 21) 30 ft., swim 30 ft. 5 (1,800 XP) +3 Actions
Multiattack. The scaleshield makes two melee attacks, each one with a different weapon.
STR DEX CON INT WIS CHA
Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
18 (+4) 14 (+2) 16 (+3) 7 (-2) 12 (+1) 7 (-2)
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Skills Athletics +7, Perception +4, Survival +7 Spiked Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing
Senses passive Perception 14 damage.
Reactions
Languages Draconic
Shield Block. If an ally within 5 feet of the scaleshield is hit by an attack, the scaleshield can reduce
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn't have all that attack's damage by half.
its hit points.
Hold Breath. The render can hold its breath for 15 minutes.
Lizardfolk Subchief GoS p242

Medium Humanoid (Lizardfolk), Neutral


Actions
Multiattack. The render makes two attacks: one with its claws and one with its bite. Armor Class Hit Points Speed Challenge PB
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage. 14 (natural armor) 52 (8d8 + 16) 30 ft., swim 30 ft. 3 (700 XP) +2

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. STR DEX CON INT WIS CHA
Rend the Field (Recharge 5–6). The render makes a claw attack against each creature of its choice 14 (+2) 12 (+1) 14 (+2) 10 (+0) 16 (+3) 12 (+1)
within 10 feet of it. A creature hit by this attack must succeed on a DC 15 Strength saving throw or be
Saving Throws Wis +5
knocked prone.
Skills Athletics +4, Perception +5, Survival +5

Senses passive Perception 15

Languages Draconic

Hold Breath. The subchief can hold its breath for 15 minutes.
Spellcasting. The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13,
+5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, guiding bolt, purify food and drink
2nd level (3 slots): hold person, lesser restoration, silence
3rd level (2 slots): bestow curse, dispel magic

Actions
Tooth Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Jaws of Semuanya (Recharge 5–6). The subchief invokes the primal magic of Semuanya, summoning
a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity
saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a
successful one. A creature that fails this saving throw is also frightened until the end of its next turn.
Lizardfolk Subchief (CR 7) GoS p242

Medium Humanoid (Lizardfolk), Neutral

Armor Class Hit Points Speed Challenge PB


16 (natural armor) 75 (10d8 + 30) 30 ft., swim 30 ft. 7 (2,900 XP) +3

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 16 (+3) 10 (+0) 18 (+4) 12 (+1)

Saving Throws Wis +7

Skills Athletics +6, Perception +7, Survival +7

Senses passive Perception 17

Languages Draconic

Hold Breath. The subchief can hold its breath for 15 minutes.
Spellcasting. The subchief is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15,
+7 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy, guidance
1st level (4 slots): command, guiding bolt, purify food and drink
2nd level (3 slots): hold person, lesser restoration, silence
3rd level (3 slots): bestow curse, dispel magic
4th level (3 slots): A selection of 4th-level cleric spells. Examples include: banishment, control water,
death ward, freedom of movement, and locate creature
5th level (1 slot): A selection of 5th-level cleric spells. Examples include: dispel evil and good, geas,
greater restoration, insect plague, and legend lore

Actions
Tooth Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Jaws of Semuanya (Recharge 5–6). The subchief invokes the primal magic of Semuanya, summoning
a spectral maw around a target it can see within 60 feet of it. The target must make a DC 15 Dexterity
saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much damage on a
successful one. A creature that fails this saving throw is also frightened until the end of its next turn.

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