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Clockwork Behir OoW p173

Clockwork Behir (CR


Huge Construct, Neutral Evil 15) OoW p173

Armor Huge Construct, Neutral Evil


Hit Points Speed Challenge PB
Class
Armor
17 (natural 168 (16d12 50 ft., climb 11 (7,200 Hit Points Speed Challenge PB
+4 Class
armor) + 64) 40 ft. XP)
18 (natural 207 (18d12 50 ft., climb 15 (13,000
+5
STR DEX CON INT WIS CHA armor) + 90) 40 ft. XP)
23 (+6) 16 (+3) 18 (+4) 7 (-2) 14 (+2) 12 (+1)
STR DEX CON INT WIS CHA
Skills Perception +6, Stealth +7 25 (+7) 18 (+4) 20 (+5) 7 (-2) 14 (+2) 12 (+1)

Damage Imm. poison, psychic Skills Perception +7, Stealth +9

Condition Imm. charmed, exhaustion, frightened, Damage Imm. poison, psychic


paralyzed, petrified, poisoned
Condition Imm. charmed, exhaustion, frightened,
Senses darkvision 90 ft., passive Perception 16 paralyzed, petrified, poisoned

Languages Draconic Senses darkvision 90 ft., passive Perception 17

Actions Languages Draconic


Multiattack. The behir makes two attacks: one with its bite
Actions
and one to constrict.
Multiattack. The behir makes two attacks: one with its bite
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one and one to constrict.
target. Hit: 22 (3d10 + 6) piercing damage.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one
Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage.
Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning
Constrict. Melee Weapon Attack: +11 to hit, reach 5 ft., one
damage plus 17 (2d10 + 6) slashing damage. The target is
Large or smaller creature. Hit: 23 (3d10 + 7) bludgeoning
grappled (escape DC 16) if the behir isn't already
damage plus 23 (3d10 + 7) slashing damage. The target is
constricting a creature, and the target is restrained until
grappled (escape DC 17) if the behir isn't already
this grapple ends.
constricting a creature, and the target is restrained until
Lightning Breath (Recharge 5–6). The behir exhales a line this grapple ends.
of lightning that is 20 feet long and 5 feet wide. Each
Lightning Breath (Recharge 5–6). The behir exhales a line
creature in that line must make a DC 16 Dexterity saving
of lightning that is 20 feet long and 5 feet wide. Each
throw, taking 66 (12d10) lightning damage on a failed
creature in that line must make a DC 17 Dexterity saving
save, or half as much damage on a successful one.
throw, taking 88 (16d10) lightning damage on a failed
Swallow. The behir makes one bite attack against a save, or half as much damage on a successful one.
Medium or smaller target it is grappling. If the attack hits,
Swallow. The behir makes one bite attack against a
the target is also swallowed, and the grapple ends. While
Medium or smaller target it is grappling. If the attack hits,
swallowed, the target is blinded and restrained, it has total
the target is also swallowed, and the grapple ends. While
cover against attacks and other effects outside the behir,
swallowed, the target is blinded and restrained, it has total
and it takes 21 (6d6) acid damage at the start of each of
cover against attacks and other effects outside the behir,
the behir's turns. A behir can have only one creature
and it takes 28 (8d6) acid damage at the start of each of
swallowed at a time.
the behir's turns. A behir can have only one creature
If the behir takes 30 damage or more on a single turn
swallowed at a time.
from the swallowed creature, the behir must succeed on a
If the behir takes 30 damage or more on a single turn
DC 14 Constitution saving throw at the end of that turn or
from the swallowed creature, the behir must succeed on a
regurgitate the creature, which falls prone in a space
DC 15 Constitution saving throw at the end of that turn or
within 10 feet of the behir. If the behir dies, a swallowed
regurgitate the creature, which falls prone in a space
creature is no longer restrained by it and can escape from
within 10 feet of the behir. If the behir dies, a swallowed
the corpse by using 15 feet of movement, exiting prone.
creature is no longer restrained by it and can escape from
the corpse by using 15 feet of movement, exiting prone.
Parasite-infested Behir CM p220 Parasite-infested Behir
Huge Undead, Neutral Evil
(CR 15) CM p220

Armor
Hit Points Speed Challenge PB Huge Undead, Neutral Evil
Class
17 (natural 168 (16d12 50 ft., climb 11 (7,200 Armor
+4 Hit Points Speed Challenge PB
armor) + 64) 40 ft. XP) Class
18 (natural 207 (18d12 50 ft., climb 15 (13,000
STR DEX CON INT WIS CHA +5
armor) + 90) 40 ft. XP)
23 (+6) 16 (+3) 18 (+4) 7 (-2) 14 (+2) 12 (+1)
STR DEX CON INT WIS CHA
Skills Perception +6, Stealth +7 25 (+7) 18 (+4) 20 (+5) 7 (-2) 14 (+2) 12 (+1)
Damage Imm. lightning Skills Perception +7, Stealth +9
Senses darkvision 90 ft., passive Perception 16 Damage Imm. lightning
Languages Draconic Senses darkvision 90 ft., passive Perception 17

Actions Languages Draconic


Multiattack. The behir makes two attacks: one with its bite
and one to constrict.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one
target. Hit: 22 (3d10 + 6) piercing damage.
Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one
Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning
damage plus 17 (2d10 + 6) slashing damage. The target is
grappled (escape DC 16) if the behir isn't already
constricting a creature, and the target is restrained until
this grapple ends.
Lightning Breath (Recharge 5–6). The behir exhales a line
of lightning that is 20 feet long and 5 feet wide. Each
creature in that line must make a DC 16 Dexterity saving
throw, taking 66 (12d10) lightning damage on a failed
save, or half as much damage on a successful one.
Swallow. The behir makes one bite attack against a
Medium or smaller target it is grappling. If the attack hits,
the target is also swallowed, and the grapple ends. While
swallowed, the target is blinded and restrained, it has total
cover against attacks and other effects outside the behir,
and it takes 21 (6d6) acid damage at the start of each of
the behir's turns. A behir can have only one creature
swallowed at a time.
Any creature swallowed by a parasite-infested behir must
succeed on a DC 19 Constitution saving throw at the start
of each of the behir's turns or be feasted upon by blood
parasites, taking 36 (8d8) necrotic damage on a failed
save, or half as much damage on a successful save. This
damage is in addition to the damage caused by the behir's
digestive acids.
If the behir takes 30 damage or more on a single turn
from the swallowed creature, the behir must succeed on a
DC 14 Constitution saving throw at the end of that turn or
regurgitate the creature, which falls prone in a space
within 10 feet of the behir. If the behir dies, a swallowed
creature is no longer restrained by it and can escape from
the corpse by using 15 feet of movement, exiting prone.
Actions
Multiattack. The behir makes two attacks: one with its bite
Reduced-Threat Behir TftYP p113

and one to constrict. Large Monstrosity, Neutral Evil

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one Armor
Hit Points Speed Challenge PB
target. Hit: 29 (4d10 + 7) piercing damage. Class
Constrict. Melee Weapon Attack: +11 to hit, reach 5 ft., one 17 (natural 84 (16d12 + 50 ft., climb 11 (3,600
+4
Large or smaller creature. Hit: 23 (3d10 + 7) bludgeoning armor) 64) 40 ft. XP)
damage plus 23 (3d10 + 7) slashing damage. The target is
STR DEX CON INT WIS CHA
grappled (escape DC 17) if the behir isn't already
23 (+6) 16 (+3) 18 (+4) 7 (-2) 14 (+2) 12 (+1)
constricting a creature, and the target is restrained until
this grapple ends. Skills Perception +4, Stealth +5
Lightning Breath (Recharge 5–6). The behir exhales a line
Damage Imm. lightning
of lightning that is 20 feet long and 5 feet wide. Each
creature in that line must make a DC 17 Dexterity saving Senses darkvision 90 ft., passive Perception 16
throw, taking 88 (16d10) lightning damage on a failed
Languages Draconic
save, or half as much damage on a successful one.
Swallow. The behir makes one bite attack against a Reduced Threat. A reduced-threat monster takes a −2
Medium or smaller target it is grappling. If the attack hits, penalty on attack rolls (included in the stat block), ability
the target is also swallowed, and the grapple ends. While checks (included in the stat block for skill proficiencies),
swallowed, the target is blinded and restrained, it has total saving throws (included in the stat block for saving throw
cover against attacks and other effects outside the behir, proficiencies), and saving throw DCs (included in the stat
and it takes 28 (8d6) acid damage at the start of each of block).
the behir's turns. A behir can have only one creature Actions
swallowed at a time. Multiattack. The behir makes two attacks: one with its bite
Any creature swallowed by a parasite-infested behir must and one to constrict.
succeed on a DC 20 Constitution saving throw at the start
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one
of each of the behir's turns or be feasted upon by blood
target. Hit: 22 (3d10 + 6) piercing damage.
parasites, taking 45 (10d8) necrotic damage on a failed
save, or half as much damage on a successful save. This Lightning Breath (Recharge 5–6). The behir exhales a line
damage is in addition to the damage caused by the behir's of lightning that is 20 feet long and 5 feet wide. Each
digestive acids. creature in that line must make a DC 14 Dexterity saving
If the behir takes 30 damage or more on a single turn throw, taking 66 (12d10) lightning damage on a failed
from the swallowed creature, the behir must succeed on a save, or half as much damage on a successful one.
DC 15 Constitution saving throw at the end of that turn or
regurgitate the creature, which falls prone in a space
within 10 feet of the behir. If the behir dies, a swallowed
creature is no longer restrained by it and can escape from
the corpse by using 15 feet of movement, exiting prone.
Lesser Magic. The behir casts color spray or sleep,
Runed Behir WDMM p158
requiring no components.
Huge Monstrosity, Neutral Evil Greater Magic (Costs 2 Actions). The behir casts
Armor invisibility or misty step, requiring no components.
Hit Points Speed Challenge PB
Class
17 (natural 168 (16d12 50 ft., climb 11 (7,200
+4
armor) + 64) 40 ft. XP)

STR DEX CON INT WIS CHA


23 (+6) 16 (+3) 18 (+4) 7 (-2) 14 (+2) 12 (+1)

Skills Perception +6, Stealth +7

Damage Imm. lightning

Senses darkvision 90 ft., passive Perception 16

Languages Draconic

Actions
Multiattack. The behir makes two attacks: one with its bite
and one to constrict.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one
target. Hit: 22 (3d10 + 6) piercing damage.
Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one
Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning
damage plus 17 (2d10 + 6) slashing damage. The target is
grappled (escape DC 16) if the behir isn't already
constricting a creature, and the target is restrained until
this grapple ends.
Lightning Breath (Recharge 5–6). The behir exhales a line
of lightning that is 20 feet long and 5 feet wide. Each
creature in that line must make a DC 16 Dexterity saving
throw, taking 66 (12d10) lightning damage on a failed
save, or half as much damage on a successful one.
Swallow. The behir makes one bite attack against a
Medium or smaller target it is grappling. If the attack hits,
the target is also swallowed, and the grapple ends. While
swallowed, the target is blinded and restrained, it has total
cover against attacks and other effects outside the behir,
and it takes 21 (6d6) acid damage at the start of each of
the behir's turns. A behir can have only one creature
swallowed at a time.
If the behir takes 30 damage or more on a single turn
from the swallowed creature, the behir must succeed on a
DC 14 Constitution saving throw at the end of that turn or
regurgitate the creature, which falls prone in a space
within 10 feet of the behir. If the behir dies, a swallowed
creature is no longer restrained by it and can escape from
the corpse by using 15 feet of movement, exiting prone.
Legendary Actions
The runed behir can take 3 legendary actions, choosing
from the options below. Only one legendary action can be
used at a time and only at the end of another creature's
turn. The runed behir regains spent legendary actions at
the start of its turn.
Lesser Magic. The behir casts color spray or sleep,
Runed Behir (CR 15) WDMM p158
requiring no components.
Huge Monstrosity, Neutral Evil Greater Magic (Costs 2 Actions). The behir casts
Armor invisibility or misty step, requiring no components.
Hit Points Speed Challenge PB
Class
18 (natural 207 (18d12 50 ft., climb 15 (13,000
+5
armor) + 90) 40 ft. XP)

STR DEX CON INT WIS CHA


25 (+7) 18 (+4) 20 (+5) 7 (-2) 14 (+2) 12 (+1)

Skills Perception +7, Stealth +9

Damage Imm. lightning

Senses darkvision 90 ft., passive Perception 17

Languages Draconic

Actions
Multiattack. The behir makes two attacks: one with its bite
and one to constrict.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one
target. Hit: 29 (4d10 + 7) piercing damage.
Constrict. Melee Weapon Attack: +11 to hit, reach 5 ft., one
Large or smaller creature. Hit: 23 (3d10 + 7) bludgeoning
damage plus 23 (3d10 + 7) slashing damage. The target is
grappled (escape DC 17) if the behir isn't already
constricting a creature, and the target is restrained until
this grapple ends.
Lightning Breath (Recharge 5–6). The behir exhales a line
of lightning that is 20 feet long and 5 feet wide. Each
creature in that line must make a DC 17 Dexterity saving
throw, taking 88 (16d10) lightning damage on a failed
save, or half as much damage on a successful one.
Swallow. The behir makes one bite attack against a
Medium or smaller target it is grappling. If the attack hits,
the target is also swallowed, and the grapple ends. While
swallowed, the target is blinded and restrained, it has total
cover against attacks and other effects outside the behir,
and it takes 28 (8d6) acid damage at the start of each of
the behir's turns. A behir can have only one creature
swallowed at a time.
If the behir takes 30 damage or more on a single turn
from the swallowed creature, the behir must succeed on a
DC 15 Constitution saving throw at the end of that turn or
regurgitate the creature, which falls prone in a space
within 10 feet of the behir. If the behir dies, a swallowed
creature is no longer restrained by it and can escape from
the corpse by using 15 feet of movement, exiting prone.
Legendary Actions
The runed behir can take 3 legendary actions, choosing
from the options below. Only one legendary action can be
used at a time and only at the end of another creature's
turn. The runed behir regains spent legendary actions at
the start of its turn.

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