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Medium aberration, lawful evil

Armor Class 1 6 (Unarmored Defe nse)


Hit Points 33 (6d8 + 6)
Speed 40 ft.

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 12 (+l) 1 3 (+1) 14 (+2) 1 1 (+O)

Skills Acrobatics +6, Perception +4, Stealth +6


Condition Immunities b l i nded
Senses blindsight 1 20 ft. (blind beyond this radius),
passive Perception 14
Languages Deep Speech, G o b l i n
Challenge 3 (700 XP)

Evasion. If the dolgaunt is s ubjected to an effect that allows it


to make a Dexterity saving th row to take only half damage, the
DOLGAUNT dolgaunt i nstead takes no damage if it succeeds on the saving
throw, and only half damage if it fails. It can't use this trait if it's
Dolgaunts are emaciated hobgoblins with disease-hued
incapacitated.
flesh. Their eye sockets gape open and empty above
a mouth with a wormlike tongue. Writhing cilia cover Unarmored Defense. While the dolgaunt is wearing no a rmor
their bodies, with longer tendrils around their heads and and wielding no shield, its AC i ncludes its Wisdom modifier.
two wiry tentacles protruding from their bare shoulders.
A dolgaunt is blind but can perceive its surroundings ACTI O N S
through the sensitive cilia that cover its skin. It can also Multiattack. The dolgaunt m a kes two tentacle attacks and two
absorb life through its tentacles, allowing it to drain the u narmed strikes. Up to two tentacle attacks can be replaced by
vitality out of any creature it touches. Vital ity D ra i n .
Warped by Chaos. When the daelkyr emerged from
Tentacle. Melee Weapon Attack: +6 t o hit, reach 1 5 ft., one
Xoriat to conquer Khorvaire, they captured and trans­
target. Hit: 7 (ld6 + 4) bludgeoning damage. The target i s grap·
formed that land's indigenous creatures to create armies pied (escape DC 1 2) i f it is a Large or smaller creature. U ntil
of hideous warriors. Dyrrn the Corruptor shaped dol­ this grapple ends, the dolgaunt can't use the same tentacle on
gaunts from hobgoblin stock, turning them into intelli­ another target. The dolgaunt has two tentacles.
gent, cold, and efficient killers.
When the daelkyr were defeated, the dolgaunts de­ Unarmed Strike. Me/ee Weapon Attack: +6 to hit, reach 5 ft.,
scended into the depths of Khyber with their masters. one target. Hit: 6 ( l d4 + 4) bl udgeoning damage.
There, they study in cavernous monasteries, forging Vitality Drain. One creature grappled by a tentacle of the
their bodies into Jiving weapons dedicated to the mis­ dolgaunt m ust make a DC 11 Constitution saving th row. On a
sions given them by those masters. Dolgaunts are often failed save, the target takes 9 (2d8) necrotic damage, and the
found commanding squads of dolgrims, and can also be dolgaunt regai n s a n u mber of hit poi nts equal to half the ne­
found working with the Cults of the Dragon Below-par­ crotic damage taken.
ticularly those devoted to Dyrrn the Corruptor.

C HAPTER 6 I F R I E N D S AND FOES

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