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PIRATE BOSUN

The bosun (or boatswain) is tasked with organizing the


cargo and crew aboard a ship. Bosuns are capable fight-
ers whose experience with hauling cargo and delivering
beatings make them tough opponents. Foul Frithoff in
The Sinister Secret of Saltmarsh is the bosun who pro-
tects the cargo aboard the smugglers' ship. Ever since a
bad accident, he has worn a hook at the end of one arm
in place of a hand.

PIRATE CAPTAIN
PIRATE CAPTAIN
Pirate captains spend their lives at sea, earning and Medium humanoid (any race), any alignment
keeping command through blood and daring. A cap-
tain's impressive sword work and biting words inspire Armor Class 14 {studded leather)
both confidence and fear in a ship's crew. Sigurd "Snake Hit Points 45 (7d8 + 14)
Eyes" is the pirate captain who leads a gang of smug- Speed 30 ft.
glers in The Sinister Secret of Saltmarsh.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 11 (+O) 10 (+O) 14 (+2)
PIRATE BOSUN
Medium humano;d (any race). any alignment Skills Athletics +5, Intimidation +4
Senses passive Perception 10
Armor Class 12 (studded leather) Languages any one language {usually Common)
Hit Points 27 (5d8 + 5) Challenge 2 (450 XP)
Speed 30 ft.
Flourish. The captain adds its Charisma modifier to the damage
STR DEX CON INT WIS CHA ro ll for its longsword attacks (included in the attack).
16 (+3) 11 (+O) 13 (+1) 11 (+O) 10 (+0) 13 (+1)
Sea Legs. The captain has advantage on ability checks and sav-
Skills Athletics +5, Intimidation +3 ing throws to resist being knocked prone.
Senses passive Perception 10
Languages any one language (usuall y Common) ACTIONS
Challenge 1/2 (100 XP) Mu/tiattack. The captain makes two attacks: one with its hand
crossbow and one with its longsword.
Cargo Hauler. The bosun has advantage on Strength checks.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120
Sea Legs. The bosun has advantage on ability checks and sav- ft., one target. Hit: S (ld6 + 2) piercing damage.
ing throws to resist being knocked prone.
Longsword. Melee Weapon Attack: +S to hit, reach 5 ft., one tar-
ACTIONS get. Hit: 9 (l d8 + S) slashing damage, or 10 (ldlO + 5) slashing
damage if used with two hands.
Light Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach
5 ft. or range 20/60 ft. , one target. Hit: 5 (1d4 + 3) bludgeon· REACTIONS
ing damage.
Shape Up, Ye Dog (2/day). Whenever a friend ly creature within
Hook. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 30 feet of the captain that can hear it misses with an attack, the
Hit: 7 (l d8 + 3) piercing damage, and the target is gra ppled captain can yell perilous threats to allow that creature to reroll
(escape DC 13). the attack roll.

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