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KRAKEN PRIEST

A kraken can seem godlike to folk who have witnessed


its fury. Those who believe that its might comes from
being a divine entity and those who seek to appease the
monster through its veneration sometimes find them-
selves infused with special abilities, to serve thereafter
as kraken priests.

KYSH (TRI TON)


A prisoner of the sahuagio in The Final Enemy, Kysh is
a defender of the deep sea realms who is ready to join
the party in their struggle. Tritons are fo lk of the Ele-
mental Plane of Water who journeyed to the Material
Plane to watch over the dark places of the ocean depths.
They stand guard over portals, deep sea chasms, and
other places where foul monsters might emerge. When
such threats appear, the tritons take up arms to drive
them from the world.

KRAKEN PRIEST
Medium humanoid (any race), any evil alignment

Armor Class 10
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft. KYSH
Medium humanoid (triton), lawful good
STR DEX CON INT WIS CHA
12 {+l) 10 {+0) 16 (+3) 10 (+O) 15 {+2) 14 (+2) Armor Class 13
Hit Points 27 (Sd8 + 5)
Skills Perception +S Speed 30 ft., swim 30 ft.
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks STR DEX CON INT WIS CHA
Senses passive Perception 15 14 (+2) 16 (+3) 12 (+l) 10 (+O) 13 (+l) 14 (+2)
Languages any two languages
Challenge 5 (1,800 XP) Skills Persuasion +4, Survival +3
Senses darkv ision 60 ft .. passive Perception 11
Languages Common, Primordial
Amphibious. The priest can breathe ai r and water. Challenge 1 (200 XP)
Innate Spellcasting. The priest's spellcasting ability is Wisdom
(spell save DC 13, +5 to hit with spell attacks). It can innately Amphibious. Kysh can breathe air and water.
cast t he fo llowing spells, requiring no material components: Emissary ofthe Sea. Kysh can communicate simple ideas with
At will: command, create or destroy water amphibious an d water-breathing beasts. They understand
3/day each: control water, darkness , water breathing, water walk the meaning of his words, but he cannot understand them
l/ day each: call lightning, Evard's black tentacles in retu rn.

A CTI ON S
Innate Spel/casting. Kys h's spellcasting abi lity is Charisma
(spell save DC 12, +4 to hit with spell attacks) . He can cast the
Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one following spell, requiring only verbal components:
creature. Hit: 27 (5d10) thunder damage.
1/day: fog cloud
Voice ofthe Kraken (Recharges after a Short or Long Rest). A
kraken speaks th rough the priest with a thunderous voice au- ACTIO N S
dible within 300 feet. Creatures of the priest 's choice that can
Multiattack. Kysh makes two melee attacks with his spear.
hear the kraken's words (which are spoke n in Abyssal, Infe rnal,
or Primordial) must succeed on a DC 14 Charisma saving throw Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft . or
or be frightened for l minute. A frightened t arget can repeat range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or
the saving t hrow at the end of each of it s turns, endi ng t he ef- 6 (ld8 + 2) pie rcing damage if used with two hands to make a
fect on itself on a success. melee attack.

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