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BULLYWUG ROYAL

The largest and most intelligent bullywugs invariably


BULLYWUG CROAKER end up leading their kind. These sneering specimens
Some bullywugs are born with the ability to weave dress in robes made from leather. rough cloth. and bits
magic into their songs. These rare specimens are raised of marsh plants. As seen in Danger at Dunwater, a bully-
in protected enclaves where they are taught to use their wug royal is often accompanied by and mounted astride
magic to both heal and harm. As demonstrated in Dan- a giant toad.
ger at Dunwater. they are among the most pompous of
bullywugs.
BULLYWUG ROYAL
Medium humanoid (bullywug). neutral evil
B U LLYWUG CROAKER
Medium humanoid (bullywug). neutral evil Armor Class 15 (hide armor, shield)
Hit Points 52 (8d8 + 16)
Armor Class 15 (hide armor, shield) Speed 20 ft., swim 40 ft.
Hit Points 33 (6d8 + 6)
Speed 20 ft. , swim 40 ft. STR DEX CON INT WIS CHA
16 (+3) 12 (+l) 14 (+2) 10 (+O) 11 (+O) 14 (+2)
STR DEX CON INT WIS CHA
14 (+2) 12 (+l ) 12 (+l ) 7 (-2) 15 (+2) 10 {+O) Saving Throws Str +5, Dex +3
Skills Athletics +5, Intimidation +4, Stealth +3
Saving Throws Con +3 Senses passive Perception 10
Skills Perception +4, Stealth +3 Languages Bullywug
Senses passive Perception 14 Challenge 3 (700 XP)
Languages Bullywug
Challenge 2 (450 XP) Amphibious. The royal can breathe air and water.
Brute. A me lee weapon deals one extra die of its damage when
Amphibious. The croaker can breathe air and water.
the royal hits with it (included in the attack).
Speak with Frogs and Toads. The croaker can communicate
Frog Rider. The royal has advantage on melee attacks made
simple concepts to frogs and toads whe n it speaks in Bullywug.
while riding a frog mount.
Standing Leap. The croaker's long iump is up to 20 feet and its
Speak with Frogs and Toads. The royal can communicate sim·
high jump is up to 10 feet, with or without a running sta rt.
pie concepts to frogs and toads whe n it speaks in Bullywug.
Swamp Camouflage. The croaker has advantage on Dexterity
Standing Leap. The royal's lo ng jum p is up to 20 feet and its
(Stealth) checks made to hide in swampy te rrai n.
high jump is up to 10 feet, with or without a runn ing start.
ACTIONS Swamp Camouflage. The roya l has advantage on Dexterity
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or (Stealth) checks made to hide in swampy te rrain.
ra nge 20/60 ft. , one ta rget. Hit: 5 (ld6 + 2) piercing damage, or
6 (ld8 + 2) piercing damage if used with two hands to make a ACTIONS
melee attack. Mu/tiattack. The royal makes two attacks: one with its royal
spear and one with its bite.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (ld6 + 2) piercing damage. Royal Spear. Me/ee or Ranged Weapon Attack: +5 to hit, reach
10 ft. or range 20/60 ft. , one target. Hit: 10 (2d6 + 3) piercing
Claaar-pat (3/Day). The croaker sings a song of marshy doom.
damage, or 12 (2d8 + 3) piercing damage if used with two
Each chosen creature within 30 feet of the croaker that can hear
hands to make a melee attack. If the target is a Medium or
the song must make a DC 12 Wisdom saving throw. taking 9
smaller creature, it must succeed on a DC 13 Strength saving
(2d8) psychic damage on a fa11ed save. or half as much damage
throw or be knocked prone.
on a successful one. A creature that fails this saving throw also
has disadvantage on Constitution saving throws until the end Bite. Melee Weapon Attack: +5 to hit, reach S ft., one target.
of its next turn. Hit: 6 (ld6 + 3) piercing damage.
Rooooo-glog (1/Day). The croaker sings an ode to an elder Croaked Decree (1/Day). The royal makes a loud pronounce·
froghemoth. Each bullywug within 30 feet of the croaker that me nt. Each bullywug within 60 feet of the roya l that can hear
can hear the song gains 10 temporary hit points. the pronouncement has advantage on its next attack roll.

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