Professional Documents
Culture Documents
MAW D EMON Limited Amphibiousness. The hunter can breathe air and water,
but it needs to be submerged at least once every 4 hours to
A quartet of squat fiends-all mouth and malice-turn avoid suffocating.
their bottomless hunger 10 Lolth's servants in Salvage
Operation. Infamous for their ceaseless hunger for car- A CTIO NS
nage and mortal flesh , these fiends devour all in their Multiattack. The hunter makes two attacks with its enven-
paths. After a maw demon rests for 8 hours. anything omed crossbow.
it has devoured is transported to the Abyss for further
digestion of a different sort. Envenomed Crossbow. Ranged Weapon Attack: +4 to hit, range
80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and
the ta rget must succeed on a DC 12 Constitution saving throw
LOCATHAH or be poisoned until the end of its next turn.
Medium humanoid (locathoh), neutral
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Armor Class 13 (natural armor) Hit: 4 (ld6 + l) bludgeoning damage.
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.
A CTIONS
Rampage. When it reduces a creature to 0 hit points with a me-
Multiattack. The locathah makes two melee attacks with lee attack on its turn, the maw demon can take a bonus action
its spear. to move up to half its speed and make a bite attack.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
ACTI ONS
range 20/60 ft., one target. Hit: 4 (ld6 + l) piercing damage, or
5 (ld8 + l) piercing damage if used with two hands to make a Bite. Melee Weapon Attack: +4 to hit, reach S ft. , one target.
melee attack. Hit: 11 (2d8 + 2) piercing damage.