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Not for resale. Permission granted to print or photocopy this document for personal use only. MYSTIC SEER 1
Mystic Seer
D&D Character Build Guide
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Proficiencies
I see your future... Armor: Light armor, medium armor, shields
If we're honest the impetus for this character began Weapons: Simple weapons
with a pun. A character named Claire Voyant who Tools: None
could maybe predict events to come or maybe is a
fraud. Maybe even a little of both? Saving Throws: Wisdom, Charisma
— Nerdarchy Skills: Insight, Persuasion
By the time this character hits 3rd level they're • Whirling Devish
everything you imagine they'd be — a mystical me- • Library Agent Character Build Guide
dium with a variety of legit magical effects to ac- • Shadow-Haunted Rogue
company their medium schtick. Keen knowledge of
people and places combined with powers to reveal • Flesh Render Character Build Guide
secrets, predict the future and put on a fabulous • Stealer of Souls (Hexadin) Character Build Guide
performance. Their knowledge and magic only
• Spell Savant Character Build Guide
continue to deepen as they develop vast intellect
and awareness. Not bad for an extraplanar fraud • Master of Undeath Character Build Guide
conning people for coin, huh? • Champion of the Wild Characters Build Guide
• Adopted Trash Panda Character Build Guide
Final Ability Scores • Illusion Warrior Character Build Guide
STR DEX CON INT WIS CHA • Storm Herald Character Build Guide
8 (-1) 10 (+0) 12 (+2) 20 (+5) 20 (+5) 13 (+1) • Hell's Enemy Character Build Guide
Proficiencies • Purveyor of Peace Character Build Guide
Armor: Light armor, medium armor, shields • Beast Binder Character Build Guide
Weapons: Simple weapons • Ultimate Gladiator Character Build Guide
Tools: Disguise kit, forgery kit • Slayer of Evil Character Build Guide
Saving Throws: Wisdom, Charisma • Witch Doctor Character Build Guide
Skills: Arcana*, Deception, History*, Insight, Persua- • Drunken Tactician Character Build Guide
sion, Sleight of Hand • Centaur Templar Character Build Guide
Languages: Common, Dwarvish, Elvish, Gith • Real Heal Bot Character Build Guide
• Holy Paragon Character Build Guide
Further Resources
We discuss character creation, roleplaying tips and
more in a video on the Nerdarchy YouTube channel
here. In the video description, you can find a link
to this character build on D&D Beyond.
4 MYSTIC SEER Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters The Sight (1/Day). Snilor can use an action to see
what others cannot. For one hour Snilor has true-
sight, notices secret doors hidden by magic, can
Usually we create general NPCs in this section but read any language and can see into the Ethereal
this CBG is so specific in scope we feel like it de- Plane, all out to a range of 120 feet.
serves a distinct individual. The video discussion
includes great ideas how, where and why this NPC Actions
can intersect with the adventurers. We're going to
pull a gem from our archives and repurpose Snilor, Omen. Ranged Spell Attack: +8 to hit, range 60 ft.,
Merchant of the Macabre as our Mystical Seer. one target. Hit: 3d6 psychic damage and the target
must make a DC 16 Intelligence saving throw. On a
failed save, the target can’t take a reaction until the
Discerning Customers Only. Tucked away in the end of its next turn. Moreover, on its next turn, it
meandering twists of darkened alleys a pecu- must choose whether it gets a move, an action, or
liar curio shop caters to a very particular kind a bonus action; it gets only one of the three. On a
of client. Lost & Bound specializes in the grim successful save, the target suffers none of the other
and ghastly of the occult. Those who pass by effects.
the decrepit storefront often shudder and make
the warding signs of their gods. The shabby Clairvoyance (Recharge 6). Snilor sees objects and
shop seems to draw the shadows closer about actions removed in space or time from normal view.
the crumbling eaves and cobwebbed windows, As an action Snilor chooses a causal thread in a
and it’s not uncommon for spiders, black cats, 40-foot line that is 5 feet wide. Each creature in that
snakes or the occasional tentacle to wriggle, skit- line must make a DC 16 Charisma saving throw or
ter, creep or slither from the darkened corners of it has disadvantage on its next attack roll, saving
the shop. Inside, amid dusty tomes, vials filled throw or ability check. If the saving throw fails by 5
with curious liquids and unnerving substances, or more, the creature is instead trapped between
grotesqueries and extraplanar accoutrements, moments of time and paralyzed for 1 minute. At the
seekers of the strange and unknowable will find end of each of its turns, the target can make anoth-
the shop’s proprietor Snilor the Inscrutable. er Charisma saving throw. On a success, the effect
ends on the target. While paralyzed, a creature is
immune to Clairvoyance.
What Goes On In The Back? In the private area
of Lost & Bound a fabulously appointed room can
be reserved for spirit readings and fortune tell- Reaction
ings. The room is festooned with wards, glyphs
Potent Portent. When Snilor or a creature it can see
and charms amid rich fabrics and cushioned
makes an attack roll, a saving throw, or an ability
seating. When clients gather for a reading Snilor
check, as a reaction Snilor can roll a d20 and choose
conjures his medium's effects in with flourishes
to use this roll in place of the attack roll, saving
of arcane stage presence.
throw, or ability check.