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Mystic Seer

D&D Character Build Guide


A 1st-20th level build guide
suitable for any level of play

Not for resale. Permission granted to print or photocopy this document for personal use only. MYSTIC SEER 1
Mystic Seer
D&D Character Build Guide

A 1st-20th level build guide suitable for any level of play

Writing: Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
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2 MYSTIC SEER Not for resale. Permission granted to print or photocopy this document for personal use only.
Proficiencies
I see your future... Armor: Light armor, medium armor, shields
If we're honest the impetus for this character began Weapons: Simple weapons
with a pun. A character named Claire Voyant who Tools: None
could maybe predict events to come or maybe is a
fraud. Maybe even a little of both? Saving Throws: Wisdom, Charisma
— Nerdarchy Skills: Insight, Persuasion

Say it ain't so! Languages: None

Generally we create Character Build Guides follow-


ing the character creation rules for Adventurers Step 3 — Ability Scores
League. This way CBGs maximize usefulness to
STR DEX CON INT WIS CHA
any D&D player. But we took a detour for this one
simply to indulge our imagination for the combina- 8 (-1) 10 (+0) 12 (+1) 15 (+2) 14 (+2) 13 (+1)
tion of race and class we foresaw in this charac-
ter's future.
Step 4 — Background
Charlatan
Step-by-step character build guide
Skills: Deception, Sleight of Hand
Each step of the way, this guide will show you the Proficiencies: Disguise kit, forgery kit
choices made that are significant to this character
build. Choice options that are of particular impor-
tance to this character’s effectiveness are in bold. Flair, fast hands and faster thinking gave this
character an avenue to bilk folks hoping for real
magical insights into their lives. Once the clientele
Step 1 — Race slows it's time to move on to the next town where
you predict you'll be leaving with a full coin purse.
Gith (githzerai)
There's alternative options that would keep this
CBG within AL guidelines while being really fun Step 5 — Class and Level Progression
and effective to play. Swapping the race choice for Level Class Gains
this one is pretty easy too, since all the class op-
1 Cleric Divine Domain — Knowledge,
tions and important spell choices come from the
Blessings of Knowledge —
Player's Handbook. The githzerai packs the perfect
Dwarvish, Elvish, Arcana,
combination of ability scores and spells to set this
History, Spells — Guidance,
seer on the road to their destiny.
Thaumaturgy, Detect Evil and
Good
Proficiencies 2 Wizard Spell Focus — Orb, Spells —
Armor: None Comprehend Languages,
Protection from Evil and
Weapons: None
Good, Tenser's Floating Disc,
Tools: None Unseen Servant
Skills: None
3 Wizard Arcane Tradition — School of
Languages: Common, Gith Divination, Portent
4 Cleric Channel Divinity — Knowledge
Step 2 — Class of the Ages
1st level 5 Cleric
Start with Cleric 6 Cleric Ability Score Increase —
Wisdom +2
With this character's background we thought
it would be appropriate for a god of knowledge 7 Wizard Spell — Detect Thoughts
to choose this character as an act of faith. This 8 Wizard Ability Score Increase —
character relied on parlor tricks and keen instincts Intelligence +2
to swindle people, but now they've got real divine
9 Cleric Channel Divinity — Read
power and a duty to fix the trouble they've caused.
Not for resale. Permission granted to print or photocopy this document for personal use only. MYSTIC SEER 3
D&D Encounters
Thoughts, Spells — Nondetection,
• The Roper Wrangler Monster BFF Series
Sending, Speak with Dead
• Kobold Cavalry Encounter
10 Cleric
• The Hag's Apprentice Encounter
11 Wizard Spells — Bestow Curse,
Clairvoyance • Druid Circle from the Beyond
12 Wizard Other Character Guides
13 Cleric • Mind Breaker Paladin Character Build Guide
14 Cleric Ability Score Increase — • Zen Archery Master Character Build Guide
Wisdom +2 • Sewer Ninja Tortle Character Build Guide
15 Wizard • Nature Possessed Warforged Character Build Guide
16 Wizard Ability Score Increase — • Scaled Skald Character Build Guide
Intelligence +2
• Quick Strike Character Build Guide
17 Wizard
• Night Parade Character Build Guid
18 Wizard The Third Eye
• Combat Medic Character Build Guide
19 Cleric
• Ultimate Duelist Character Build Guide
20 Cleric Divine Intervention — 10%
• Path of Justice Barbarian Character Build Guide
• Ultimate Spell Duelist Character Build Guide

Conclusion • Extreme Adventurer Character Build Guide

By the time this character hits 3rd level they're • Whirling Devish
everything you imagine they'd be — a mystical me- • Library Agent Character Build Guide
dium with a variety of legit magical effects to ac- • Shadow-Haunted Rogue
company their medium schtick. Keen knowledge of
people and places combined with powers to reveal • Flesh Render Character Build Guide
secrets, predict the future and put on a fabulous • Stealer of Souls (Hexadin) Character Build Guide
performance. Their knowledge and magic only
• Spell Savant Character Build Guide
continue to deepen as they develop vast intellect
and awareness. Not bad for an extraplanar fraud • Master of Undeath Character Build Guide
conning people for coin, huh? • Champion of the Wild Characters Build Guide
• Adopted Trash Panda Character Build Guide
Final Ability Scores • Illusion Warrior Character Build Guide
STR DEX CON INT WIS CHA • Storm Herald Character Build Guide
8 (-1) 10 (+0) 12 (+2) 20 (+5) 20 (+5) 13 (+1) • Hell's Enemy Character Build Guide
Proficiencies • Purveyor of Peace Character Build Guide
Armor: Light armor, medium armor, shields • Beast Binder Character Build Guide
Weapons: Simple weapons • Ultimate Gladiator Character Build Guide
Tools: Disguise kit, forgery kit • Slayer of Evil Character Build Guide
Saving Throws: Wisdom, Charisma • Witch Doctor Character Build Guide
Skills: Arcana*, Deception, History*, Insight, Persua- • Drunken Tactician Character Build Guide
sion, Sleight of Hand • Centaur Templar Character Build Guide
Languages: Common, Dwarvish, Elvish, Gith • Real Heal Bot Character Build Guide
• Holy Paragon Character Build Guide

Further Resources
We discuss character creation, roleplaying tips and
more in a video on the Nerdarchy YouTube channel
here. In the video description, you can find a link
to this character build on D&D Beyond.

4 MYSTIC SEER Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters The Sight (1/Day). Snilor can use an action to see
what others cannot. For one hour Snilor has true-
sight, notices secret doors hidden by magic, can
Usually we create general NPCs in this section but read any language and can see into the Ethereal
this CBG is so specific in scope we feel like it de- Plane, all out to a range of 120 feet.
serves a distinct individual. The video discussion
includes great ideas how, where and why this NPC Actions
can intersect with the adventurers. We're going to
pull a gem from our archives and repurpose Snilor, Omen. Ranged Spell Attack: +8 to hit, range 60 ft.,
Merchant of the Macabre as our Mystical Seer. one target. Hit: 3d6 psychic damage and the target
must make a DC 16 Intelligence saving throw. On a
failed save, the target can’t take a reaction until the
Discerning Customers Only. Tucked away in the end of its next turn. Moreover, on its next turn, it
meandering twists of darkened alleys a pecu- must choose whether it gets a move, an action, or
liar curio shop caters to a very particular kind a bonus action; it gets only one of the three. On a
of client. Lost & Bound specializes in the grim successful save, the target suffers none of the other
and ghastly of the occult. Those who pass by effects.
the decrepit storefront often shudder and make
the warding signs of their gods. The shabby Clairvoyance (Recharge 6). Snilor sees objects and
shop seems to draw the shadows closer about actions removed in space or time from normal view.
the crumbling eaves and cobwebbed windows, As an action Snilor chooses a causal thread in a
and it’s not uncommon for spiders, black cats, 40-foot line that is 5 feet wide. Each creature in that
snakes or the occasional tentacle to wriggle, skit- line must make a DC 16 Charisma saving throw or
ter, creep or slither from the darkened corners of it has disadvantage on its next attack roll, saving
the shop. Inside, amid dusty tomes, vials filled throw or ability check. If the saving throw fails by 5
with curious liquids and unnerving substances, or more, the creature is instead trapped between
grotesqueries and extraplanar accoutrements, moments of time and paralyzed for 1 minute. At the
seekers of the strange and unknowable will find end of each of its turns, the target can make anoth-
the shop’s proprietor Snilor the Inscrutable. er Charisma saving throw. On a success, the effect
ends on the target. While paralyzed, a creature is
immune to Clairvoyance.
What Goes On In The Back? In the private area
of Lost & Bound a fabulously appointed room can
be reserved for spirit readings and fortune tell- Reaction
ings. The room is festooned with wards, glyphs
Potent Portent. When Snilor or a creature it can see
and charms amid rich fabrics and cushioned
makes an attack roll, a saving throw, or an ability
seating. When clients gather for a reading Snilor
check, as a reaction Snilor can roll a d20 and choose
conjures his medium's effects in with flourishes
to use this roll in place of the attack roll, saving
of arcane stage presence.
throw, or ability check.

Snilor the Inscrutable


Medium humanoid (githzerai), neutral
Armor Class 10
Hit Points 52 (15d8 - 15)
Speed 30 ft.

STR DEX CON INT WIS CHA


6 (-2) 11 (+0) 8 (-1) 20 (+5) 19 (+4) 13 (+1)
Saving Throws WIS +7, CHA +4
Skills Arcana +11, History +11, Insight +7, Sleight of
Hand +3
Senses passive Perception 14
Languages Gith, Telepathy 120 ft.
Challenge 8 (3,900 XP)
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