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Psionic Domain

The Psionic Domain represents concentrated, unfathomable


power of the mind. While other beings of immense power
find themselves unable or unwilling to withhold their true
forms from lesser creatures, Psionic Clerics follow the few
who do, those who put forth an immense amount of effort
simply to speak to their followers on occasion. Even as they
hold back, though, their powers leak out and drift off to their
most fervent believers, enhancing their minds and bodies as
it edges them closer to uncontrollable power.
Psionic Domain Spells
Cleric Level Spells
1st Magic Missile, Tenser's Floating Disk
3rd Crown of Madness, Mind Spike
5th Counterspell, Intellect Fortress
7th Fabricate, Phantasmal Killer
9th Bigby's Hand, Rary's Telepathic Bond

Unfathomable Mind
When you choose this Domain at 1st level, you gain
proficiency in the Arcana, Insight, or Investigation skill (your
choice).
Psionic Power Channel Divinity: Psyshock
Starting at 1st level, you harbor a wellspring of psionic energy Starting at 2nd level, you can use your Channel Divinity to
within yourself. This energy is represented by your Psionic release a burst of your deity's indescribable power.
Energy dice, which are each a d4. You have a number of these As an action, you present your holy symbol and let out a
dice equal to twice your proficiency bonus, and they fuel horrifying screech. All creatures within 30 feet must succeed
various psionic powers you have, which are detailed below. on an Intelligence saving throw or take 2d6 psychic damage
Some of your powers expend the Psionic Energy die they and become deafened for 1 minute. On a save, a target takes
use, as specified in a power's description, and you can't use a half damage and is not deafened. A creature deafened in this
power if it requires you to use a die when your dice are all way can repeat the saving throw at the end of each of their
expended. You regain all your expended Psionic Energy dice turns, ending the effect on a success.
when you finish a long rest. In addition, as a bonus action,
you can regain one expended Psionic Energy die, but you Elevated Mind
can't do so again until you finish a short or long rest. At 6th level, your connection to your deity grows stronger. You
When you reach certain levels in this class, the size of your have resistance to psychic damage. Additionally, when you
Psionic Energy dice increases: at 3rd level (d6), 5th level (d8), roll a 1 or 2 on a damage die for an attack that deals psychic
11th level (d10), and 17th level (d12). damage, you can reroll the die and must use the new roll,
Mind Over Matter. You can focus your thoughts to defy even if the new roll is a 1 or a 2. If an attack has multiple
even the laws of nature themselves. You can expend one damage types, this feature only applies to the psychic
Psionic Energy die to cast the spell Feather Fall. damage. You can use this feature a number of times equal to
Psychic Reassurance. You can whisper into the mind of your Wisdom modifier, and you regain all expended uses
another to bolster their spirit. As a bonus action, you can when you finish a long rest.
expend one Psionic Energy die, rolling it and granting
temporary hit points to the target equal to the number rolled Potent Spellcasting
plus your Intelligence modifier, lasting until the end of your At 8th level, you add your Wisdom modifier to the damage
next turn. While these hit points last, the target has you deal with any cleric cantrip.
advantage on saving throws against effects that charm or
frighten. Focused Thought
Unintelligble Whispers. You can whisper gibberish in the Starting at 17th level, your mind grows strong enough to last
mind of an enemy you've just wounded to disorient their through even the worst hardships, and sharpened enough to
thoughts. When you deal damage to an enemy, you can use think clearly in all situations. When you make an Intelligence
your reaction to expend one Psionic Energy die, roll the die, check or a Constitution saving throw to maintain
and lower their next attack roll by the number rolled plus concentration on a spell, you can treat a roll of 9 or lower on
your Intelligence modifier. the d20 as a 10.

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