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Minecraft

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This article is about the original video game. For the greater franchise, see
Minecraft (franchise). For other uses, see Minecraft (disambiguation).
Minecraft
The default player skin, Steve, running across a grassy plain while carrying a Iron
pickaxe. Alongside him is a tamed wolf. In the background, there is a pig, a
chicken, a cow, a skeleton, a zombie, and a creeper. Mountains and cliffs fill the
background, and the sky is blue, filled with clouds. Hovering over the scene is the
Minecraft logo.
Promotional cover art
Developer(s) Mojang Studios[b]
Publisher(s)
Mojang Studios[c]
Xbox Game Studios[d]
Sony Interactive Entertainment[e]
Designer(s)
Markus Persson[f]
Jens Bergensten[g]
Artist(s)
Markus Toivonen
Jasper Boerstra
Composer(s) C418[h]
Series Minecraft
Platform(s)
Windows, macOS, Linux
Release
18 November 2011[a]
Genre(s) Sandbox, survival
Mode(s) Single-player, multiplayer
Minecraft is a sandbox video game developed by the Swedish video game developer
Mojang Studios. The game was created by Markus "Notch" Persson in the Java
programming language. Following several early private testing versions, it was
first made public in May 2009 before fully releasing in November 2011, with Jens
Bergensten then taking over development. Minecraft has since been ported to several
other platforms and is the best-selling video game of all time, with over 238
million copies sold and nearly 140 million monthly active users as of 2021.

In Minecraft, players explore a blocky, procedurally generated 3D world with


virtually infinite terrain, and may discover and extract raw materials, craft tools
and items, and build structures or earthworks. Depending on game mode, players can
fight computer-controlled mobs, as well as cooperate with or compete against other
players in the same world. Game modes include a survival mode, in which players
must acquire resources to build the world and maintain health, and a creative mode,
where players have unlimited resources and access to flight. Players can modify the
game to create new gameplay mechanics, items, and assets.

Minecraft has been critically acclaimed, winning several awards and being cited as
one of the greatest video games of all time. Social media, parodies, adaptations,
merchandise, and the annual Minecon conventions played large roles in popularizing
the game. The game has also been used in educational environments to teach
chemistry, computer-aided design, and computer science. In 2014, Mojang and the
Minecraft intellectual property were purchased by Microsoft for US$2.5 billion. A
number of spin-off games have also been produced, such as Minecraft: Story Mode,
Minecraft Dungeons, and Minecraft Earth.

Contents
1 Gameplay
1.1 Game modes
1.2 Multiplayer
1.3 Customization
2 Development
2.1 Minecraft: Pocket Edition
2.2 Legacy console editions
2.3 Minecraft: Education Edition
2.4 Minecraft China
2.5 Other PC versions
2.6 Music
2.7 Variants
3 Reception
3.1 Sales
3.2 Awards
4 Cultural impact
4.1 Applications
4.2 Clones
4.3 Minecon
5 Notes
6 References
6.1 Further reading
7 External links
Gameplay
Minecraft is a 3D sandbox game that has no required goals to accomplish, allowing
players a large amount of freedom in choosing how to play the game.[18] However,
there is an achievement system,[19] known as "advancements" in the Java Edition of
the game, and "trophies" on the PlayStation ports.[20] Gameplay is in the first-
person perspective by default, but players have the option for third-person
perspective.[21] The game world is composed of rough 3D objects—mainly cubes and
fluids, and commonly called "blocks"—representing various materials, such as dirt,
stone, ores, tree trunks, water, and lava. The core gameplay revolves around
picking up and placing these objects. These blocks are arranged in a 3D grid, while
players can move freely around the world. Players can "mine" blocks and then place
them elsewhere, enabling them to build things.[22] Many commentators have described
the game's physics system as unrealistic.[23] The game also contains a material
known as redstone, which can be used to make primitive mechanical devices,
electrical circuits, and logic gates, allowing for the construction of many complex
systems.[24]

The default player skin, Steve, stands on a cliffside overlooking a village in a


forest. In the distance, there is a small mountain range. The sun is setting to the
right, making the sky turn pink and blue.
An example of Minecraft's procedurally generated terrain, including a village and
the default skin Steve
The game world is virtually infinite and procedurally generated as players explore
it, using a map seed that is obtained from the system clock at the time of world
creation (or manually specified by the player).[25][26][27] There are limits on
vertical movement, but Minecraft allows an infinitely large game world to be
generated on the horizontal plane. Due to technical problems when extremely distant
locations are reached, however, there is a barrier preventing players from
traversing to locations beyond 30,000,000 blocks from the center.[i] The game
achieves this by splitting the world data into smaller sections called "chunks"
that are only created or loaded when players are nearby.[25] The world is divided
into biomes ranging from deserts to jungles to snowfields;[28][29] the terrain
includes plains, mountains, forests, caves, and various lava/water bodies.[27] The
in-game time system follows a day and night cycle, and one full cycle lasts 20
real-time minutes.
When starting a new world, players must choose one of five game modes, as well as
one of four difficulties, ranging from peaceful to hard. Increasing the difficulty
of the game causes the player to take more damage from mobs, as well as having
other difficulty-specific effects. For example, the peaceful difficulty prevents
hostile mobs from spawning, and the hard difficulty allows players to starve to
death if their hunger bar is depleted.[30] Once selected, the difficulty can be
changed, but the game mode is locked and can only be changed with cheats.

Standing on a flat grassy plain against a blue sky, there is a green zombie wearing
a blue shirt and purple pants; a large spider with red eyes; a tall, black, slender
creature with purple eyes; a green, four-legged creature; and a skeleton.
A few of the hostile mobs in Minecraft, displayed from left to right: a zombie,
spider, enderman,[j] creeper, and a skeleton.
New players have a randomly selected default character skin of either Steve or
Alex,[31] but the option to create custom skins was made available in 2010.[32]
Players encounter various non-player characters known as mobs, such as animals,
villagers, and hostile creatures.[33] Passive mobs, such as cows, pigs, and
chickens, can be hunted for food and crafting materials. They spawn in the daytime,
while hostile mobs—including large spiders, skeletons, and zombies—spawn during
nighttime or in dark places such as caves.[27] Some hostile mobs, such as zombies,
skeletons and drowned (underwater versions of zombies), burn under the sun if they
have no headgear.[34] Other creatures unique to Minecraft include the creeper (an
exploding creature that sneaks up on the player) and the enderman (a creature with
the ability to teleport as well as pick up and place blocks).[35] There are also
variants of mobs that spawn in different conditions; for example, zombies have husk
variants that spawn in deserts.[36]

Minecraft has two alternative dimensions besides the overworld (the main world):
the Nether and the End.[35] The Nether is a hell-like dimension accessed via
player-built portals; it contains many unique resources and can be used to travel
great distances in the overworld, due to every block traveled in the Nether being
equivalent to 8 blocks traveled in the overworld.[37] The player can build an
optional boss mob called the Wither out of materials found in the Nether.[38] The
End is a barren land consisting of many islands floating above a dark, endless
void. A boss dragon called the Ender Dragon dwells on the main island.[39] Killing
the dragon opens access to an exit portal, which upon entering cues the game's
ending credits and a poem written by Irish novelist Julian Gough.[40] Players are
then teleported back to their spawn point and may continue the game indefinitely.
[41]

Game modes
Survival mode
The player attempting to make a stone axe by placing the required materials into
the crafting grid, a 3x3 block of item spaces hovering over the standard inventory,
which is filled with other items.
The crafting menu in Minecraft, showing the crafting recipe of a stone axe as well
as some other blocks and items in the player's inventory.
In survival mode, players have to gather natural resources such as wood and stone
found in the environment in order to craft certain blocks and items.[27] Depending
on the difficulty, monsters spawn in darker areas outside a certain radius of the
character, requiring players to build a shelter at night.[27] The mode also has a
health bar which is depleted by attacks from mobs, falls, drowning, falling into
lava, suffocation, starvation, and other events.[42] Players also have a hunger
bar, which must be periodically refilled by eating food in-game, except in peaceful
difficulty.[42][43] If the hunger bar is depleted, automatic healing will stop and
eventually health will deplete. Health replenishes when players have a nearly full
hunger bar or continuously on peaceful difficulty.[43][44]

Players can craft a wide variety of items in Minecraft.[45] Craftable items include
armor, which mitigates damage from attacks; weapons (such as swords or axes), which
allows monsters and animals to be killed more easily; and tools, which break
certain types of blocks more quickly. Some items have multiple tiers depending on
the material used to craft them, with higher-tier items being more effective and
durable. Players can construct furnaces, which can cook food, process ores, and
convert materials into other materials.[46] Players may also exchange goods with a
villager (NPC) through a trading system, which involves trading emeralds for
different goods and vice versa.[47][33]

The game has an inventory system, allowing players to carry a limited number of
items.[48] Upon dying, items in the players' inventories are dropped unless the
game is reconfigured not to do so. Players then re-spawn at their spawn point,
which by default is where players first spawn in the game, and can be reset by
sleeping in a bed[49] or using a respawn anchor.[50] Dropped items can be recovered
if players can reach them before they disappear or despawn after 5 minutes. Players
may acquire experience points by killing mobs and other players, mining, smelting
ores, breeding animals, and cooking food. Experience can then be spent on
enchanting tools, armor and weapons.[30] Enchanted items are generally more
powerful, last longer, or have other special effects.[30]

Hardcore mode
Hardcore mode is a survival mode variant that is locked to the hardest setting and
has permadeath.[51] If a player dies in a hardcore world, they are no longer
allowed to interact with it, so they can either be put into spectator mode and
explore the world or delete it entirely.[52] This game mode can only be accessed
within the Java Edition.[53]

Creative mode
A large building appearing to be a city hall or a courthouse.
An example of a creation constructed in Minecraft
In creative mode, players have access to nearly all resources and items in the game
through the inventory menu, and can place or remove them instantly.[54] Players can
toggle the ability to fly freely around the game world at will, and their
characters do not take any damage and are not affected by hunger.[55][56] The game
mode helps players focus on building and creating projects of any size without
disturbance.[54]

Adventure mode
Adventure mode was designed specifically so that players could experience user-
crafted custom maps and adventures.[57][58][59] Gameplay is similar to survival
mode but with various restrictions, which can be applied to the game world by the
creator of the map. This forces players to obtain the required items and experience
adventures in the way that the map maker intended.[59] Another addition designed
for custom maps is the command block; this block allows map makers to expand
interactions with players through scripted server commands.[60]

Spectator mode
Spectator mode allows players to fly through blocks and watch gameplay without
directly interacting. Players do not have an inventory, but can teleport to other
players and view from the perspective of another player or creature.[61] This game
mode can only be accessed within Java Edition and Console Legacy Editions.[62]

Multiplayer
See also: Minecraft server
Multiplayer in Minecraft enables multiple players to interact and communicate with
each other on a single world. It is available through direct game-to-game
multiplayer, LAN play, local split screen (console-only), and servers (player-
hosted and business-hosted).[63] Players can run their own servers, use a hosting
provider, or connect directly to another player's game via Xbox Live. Single-player
worlds have local area network support, allowing players to join a world on locally
interconnected computers without a server setup.[64] Minecraft multiplayer servers
are guided by server operators, who have access to server commands such as setting
the time of day and teleporting players. Operators can also set up restrictions
concerning which usernames or IP addresses are allowed or disallowed to enter the
server.[63] Multiplayer servers have a wide range of activities, with some servers
having their own unique rules and customs. The largest and most popular server is
Hypixel, which has been visited by over 14 million unique players.[65][66] Player
versus player combat (PvP) can be enabled to allow fighting between players.[67]
Many servers have custom plugins that allow actions that are not normally possible.

Minecraft Realms
In 2013, Mojang announced Minecraft Realms, a server hosting service intended to
enable players to run server multiplayer games easily and safely without having to
set up their own.[68][69] Unlike a standard server, only invited players can join
Realms servers, and these servers do not use IP addresses. Minecraft: Java Edition
Realms server owners can invite up to twenty people to play on their server, with
up to ten players online at a time. Minecraft Realms server owners can invite up to
3000 people to play on their server, with up to ten players online at one time.[70]
The Minecraft: Java Edition Realms servers do not support user-made plugins, but
players can play custom Minecraft maps.[71] Minecraft Realms servers support user-
made add-ons, resource packs, behavior packs, and custom Minecraft maps.[70] At
Electronic Entertainment Expo 2016, support for cross-platform play between Windows
10, iOS, and Android platforms was added through Realms starting in June 2016,[72]
with Xbox One and Nintendo Switch support to come later in 2017,[73] and support
for virtual reality devices. On 31 July 2017, Mojang released the beta version of
the update allowing cross-platform play.[74] Nintendo Switch support for Realms was
released in July 2018.[75]

Customization
Main article: Minecraft mods

A smeltery within the mod Tinkers' Construct


The modding community consists of fans, users and third-party programmers. Using a
variety of application program interfaces that have arisen over time, they have
produced a wide variety of downloadable content for Minecraft, such as
modifications, texture packs and custom maps. Modifications of the Minecraft code,
called mods, add a variety of gameplay changes, ranging from new blocks, new items,
new mobs to entire arrays of mechanisms to craft.[76][77] The modding community is
responsible for a substantial supply of mods from ones that enhance gameplay, such
as minimaps,[78] waypoints, and durability counters,[79] to ones that add to the
game elements from other video games and media. While a variety of mod frameworks
were independently developed by reverse engineering the code, Mojang has also
enhanced vanilla Minecraft with official frameworks for modification, allowing the
production of community-created resource packs, which alter certain game elements
including textures and sounds.[80] Players can also create their own "maps" (custom
world save files) which often contain specific rules, challenges, puzzles and
quests, and share them for others to play.[57] Mojang added an adventure mode in
August 2012[58] and "command blocks" in October 2012,[60] which were created
specially for custom maps in Java Edition. Data packs, introduced in version 1.13
of the Java Edition, allow further customization, including the ability to add new
advancements, dimensions, functions, loot tables, predicates, recipes, structures,
tags, world generation settings, and biomes‌
.[81][82]

The Xbox 360 Edition supports downloadable content, which is available to purchase
via the Xbox Games Store; these content packs usually contain additional character
skins.[83] It later received support for texture packs in its twelfth title update
while introducing "mash-up packs", which combines texture packs with skin packs and
changes to the game's sounds, music and user interface.[84] The first mash-up pack
(and by extension, the first texture pack) for the Xbox 360 Edition was released on
4 September 2013, and was themed after the Mass Effect franchise.[85] Unlike Java
Edition, however, the Xbox 360 Edition does not support player-made mods or custom
maps.[86] A cross-promotional resource pack based on the Super Mario franchise by
Nintendo was released for the Wii U Edition worldwide on 17 May 2016.[87] A mash-up
pack based on Fallout was announced for release on the Wii U Edition.[88] In April
2018, malware was discovered in several downloadable user-made Minecraft skins for
use with the Java Edition of the game.[89][90] Avast stated that nearly 50,000
accounts were infected, and when activated, the malware would attempt to reformat
the user's hard drive.[90][89] Mojang promptly patched the issue, and released a
statement stating that "the code would not be run or read by the game itself",[89]
and would only run when the image containing the skin itself was opened.[91]

In June 2017, Mojang released an update known as the "Discovery Update" to the
Bedrock version of the game.[92] The update includes a new map, a new game mode,
the "Marketplace", a catalogue of user-generated content that gives Minecraft
creators "another way to make a living from the game", and more.[93][94][95]

Development
Notch speaking at GDC 2011, in front of a computer and wearing a fedora.
Minecraft creator Markus "Notch" Persson at GDC 2011
Java Edition major update release timeline
Pre-release years in red
2009 Pre-Classic
Classic
Survival Test
2010 Indev
Infdev
Alpha
Beta
2011 Beta
1.0: "Adventure Update"
2012 1.1
1.2
1.3
1.4: "Pretty Scary Update"
2013 1.5: "Redstone Update"
1.6: "Horse Update"
1.7: "The Update that Changed the World"
2014 1.8: "Bountiful Update"
2015
2016 1.9: "Combat Update"
1.10: "Frostburn Update"
1.11: "Exploration Update"
2017 1.12: "World of Color Update"
2018 1.13: "Update Aquatic"
2019 1.14: "Village & Pillage"
1.15: "Buzzy Bees"
2020 1.16: "Nether Update"
2021 1.17: "Caves & Cliffs: Part I"
1.18: "Caves & Cliffs: Part II"
2022 1.19: "The Wild Update"
Before coming up with Minecraft, Markus "Notch" Persson was a game developer with
King through March 2009, at the time serving mostly browser games, during which he
learnt a number of different programming languages.[96] He would prototype his own
games during his off-hours at home, often based on inspiration he found from other
games, and participated frequently on the TIGSource forums for independent
developers.[96] One of these personal projects was called "RubyDung", a base-
building game inspired by Dwarf Fortress, but as an isometric three dimensional
game like RollerCoaster Tycoon.[97] He had already made a 3D texture mapper for
another zombie game prototype he had started to try to emulate the style of Grand
Theft Auto: Chinatown Wars.[98] Among the features in "RubyDung" he explored was a
first-person view similar to Dungeon Keeper but at the time, felt the graphics were
too pixelated and omitted this mode.[98][99] Around March 2009, Persson left King
and joined jAlbum, but otherwise kept working on his prototypes.[100][99][101]

Infiniminer, a block-based open-ended mining game first released in April 2009,


sparked Persson's inspiration for how to take "RubyDung" forward.[98] Infiniminer
heavily influenced the visual style of gameplay, including bringing back the first-
person mode, the "blocky" visual style and the block-building fundamentals.[98]
However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.[102]

The original edition of Minecraft, now known as the Java Edition, was first
developed in May 2009. Persson released a test video on YouTube of an early version
of Minecraft.[98][103] The base program of Minecraft was completed by Persson over
a weekend in that month and a private testing was released on TigIRC on 16 May
2009.[104] The game was first released to the public on 17 May 2009 as a
developmental release on TIGSource forums.[105] Persson updated the game based on
feedback from the forums.[96][106] This version later become known as the Classic
version.[107] Further developmental phases dubbed as Survival Test, Indev[99] and
Infdev were released between September 2009 and June 2010.[citation needed]

The first major update, dubbed Alpha, was released on 30 June 2010.[108][109]
Although Persson maintained a day job with Jalbum.net at first, he later quit in
order to work on Minecraft full-time as sales of the alpha version of the game
expanded.[110] Persson continued to update the game with releases distributed to
users automatically. These updates included new items, new blocks, new mobs,
survival mode, and changes to the game's behavior (e.g. how water flows).[110] To
back the development of Minecraft, Persson set up a video game company, Mojang,
with the money earned from the game.[111][112][113] Mojang co-founders included
Jakob Porser, one of Persson's coworkers from King, and Carl Manneh, jAlbum's CEO.
[96]

On 11 December 2010, Persson announced that Minecraft was entering its beta testing
phase on 20 December 2010.[114] He further stated that bug fixes and all updates
leading up to and including the release would still be free.[115] Over the course
of the development, Mojang hired several new employees to work on the project.[116]

Mojang moved the game out of beta and released the full version on 18 November
2011.[117] On 1 December 2011, Jens "Jeb" Bergensten took full creative control
over Minecraft, replacing Persson as lead designer.[118] On 28 February 2012,
Mojang announced that they had hired the developers of the popular "Bukkit"
developer API for Minecraft,[67] to improve Minecraft's support of server
modifications.[119] This acquisition also included Mojang apparently taking full
ownership of the CraftBukkit server mod which enables the use of Bukkit,[120]
although the validity of this claim was questioned due to its status as an open-
source project with many contributors, licensed under the GNU General Public
License and Lesser General Public License.[121]

On 15 September 2014, Microsoft announced a $2.5 billion deal to buy Mojang, along
with the ownership of the Minecraft intellectual property.[122][123][124] The deal
was suggested by Persson when he posted a tweet asking a corporation to buy his
share of the game after receiving criticism for enforcing terms in the game's end
user license agreement (EULA), which had been present in the EULA in the prior
three years.[125][126][127] According to Persson, Mojang CEO Carl Manneh received a
call from a Microsoft executive shortly after the tweet, asking if Persson was
serious about a deal. Mojang was also approached by other companies including
Activision Blizzard and Electronic Arts.[127] The deal with Microsoft was
arbitrated on 6 November 2014, and led to Persson becoming one of Forbes' "World's
Billionaires".[128][129][130][127]

Since the first full release of Minecraft, dubbed the "Adventure Update", the game
has been continuously updated with many major updates, available for free to users
who have already purchased the game.[131] The most recent major update was "Caves &
Cliffs Part I", which added more types of blocks, plants, and mobs.[132] It was
released on 8 June 2021. The next planned update, "Caves & Cliffs Part II", is set
to be released on 30 November 2021,[133] and will expand the game's underground
biomes with more types of blocks and mobs and revamp mountainous world generation.
[134] Another planned update, "The Wild Update", is set to be released in 2022.
[135]

The original version of the game was renamed to Minecraft: Java Edition on 18
September 2017 to separate it from Bedrock Edition, which was renamed to just
Minecraft by the Better Together Update.[136]

The Bedrock Edition has also been regularly updated, with these updates now
matching the themes of Java Edition updates. Other versions of the game such as the
various console editions and Pocket Edition were either merged into Bedrock and/or
discontinued and as such have not received further updates.[136]

On 16 April 2020, a beta version of Minecraft implementing physically based


rendering, ray tracing and DLSS was released by Nvidia on RTX-enabled GPUs.[137]
The final version was released on 8 December 2020.[138]

Minecraft: Pocket Edition


In August 2011, Minecraft: Pocket Edition was released for the Xperia Play on the
Android Market as an early alpha version. It was then released for several other
compatible devices on 8 October 2011.[139][140] An iOS version of Minecraft was
released on 17 November 2011.[141] A port was made available for Windows Phones
shortly after Microsoft acquired Mojang.[142] The port concentrates on the creative
building and the primitive survival aspect of the game, and does not contain all
the features of the PC release. On his Twitter account, Jens Bergensten said that
the Pocket Edition of Minecraft is written in C++ and not Java, due to iOS not
being able to support Java.[143]

On 10 December 2014, in observance of Mojang's acquisition by Microsoft, a port of


Pocket Edition was released for Windows Phone 8.1.[144] On 18 January 2017,
Microsoft announced that it would no longer maintain the Windows Phone versions of
Pocket Edition.[145] On 19 December 2016, the full version of Minecraft: Pocket
Edition was released on iOS, Android and Windows Phone.

Pocket Edition had been replaced by Minecraft: Bedrock Edition in 2017 enabling
cross-platform play with Xbox One and Nintendo Switch editions.[146]

Legacy console editions


An Xbox 360 version of the game, developed by 4J Studios, was released on 9 May
2012.[147][148] On 22 March 2012, it was announced that Minecraft would be the
flagship game in a new Xbox Live promotion called Arcade NEXT.[148] The game
differs from the home computer versions in a number of ways, including a newly
designed crafting system, the control interface, in-game tutorials, split-screen
multiplayer, and the ability to play with friends via Xbox Live.[149][150] The
worlds in the Xbox 360 version are also not "infinite", and are essentially
barricaded by invisible walls.[150] The Xbox 360 version was originally similar in
content to older PC versions, but was gradually updated to bring it closer to the
current PC version prior to its discontinuation.[147][151][152] An Xbox One version
featuring larger worlds among other enhancements[153] was released on 5 September
2014.[153]

Versions of the game for the PlayStation 3 and PlayStation 4 were released on 17
December 2013 and 4 September 2014 respectively.[7] The PlayStation 4 version was
announced as a launch title, though it was eventually delayed.[154][155] A version
for PlayStation Vita was also released in October 2014.[156] Like the Xbox
versions, the PlayStation versions were developed by 4J Studios.[157]

On 17 December 2015, Minecraft: Wii U Edition was released. The Wii U version
received a physical release on 17 June 2016 in North America,[158] in Japan on 23
June 2016,[159] and in Europe on 30 June 2016.[160] A Nintendo Switch version of
the game was released on the Nintendo eShop on 11 May 2017, along with a physical
retail version set for a later date.[161] During a Nintendo Direct presentation on
13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition
would be available for download immediately after the livestream, and a physical
copy available on a later date. The game is only compatible with the "New" versions
of the 3DS and 2DS systems, and does not work with the original 3DS, 3DS XL, or 2DS
models.[14]

On 20 September 2017, the Better Together Update was released on the Xbox One,
Windows 10, VR, and mobile versions of the game, which used the Pocket Edition
engine to enable cross-platform play between each of these versions. This version
of the game eventually became known as the Bedrock Edition.[162] Shortly after, the
Bedrock Edition was also ported to the Nintendo Switch.

On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U
versions of Minecraft received their final update and would later become known as
Legacy Console Editions.[163]

The PlayStation 4 version of Minecraft was updated in December 2019 and became part
of the Bedrock edition, which enabled cross-platform play for users with a free
Xbox Live account.[164]

Minecraft: Education Edition


Minecraft: Education Edition is an educational version of the base game, designed
specifically for use in educational establishments such as schools, and built off
of the Bedrock codebase. It is available on Windows 10, MacOS, iPadOS and Chrome
OS.[165][166] It includes a Chemistry Resource Pack,[167] free lesson plans on the
Minecraft: Education Edition website, and two free companion applications: Code
Connection and Classroom Mode.[168]

An initial beta test was carried out between 9 June and 1 November 2016.[169] The
full game was then released on Windows 10 and MacOS on 1 November 2016.[170] On 20
August 2018, Mojang Studios announced that it would bring Education Edition to
iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018.[171]
On 27 March 2019, it was announced that the Education Edition would be operated by
JD.com in China.[172] On 26 June 2020, an Education Edition Public Beta was made
available to Google Play Store compatible Chromebooks. The full game was released
to the Google Play Store for Chromebooks on 7 August 2020.[166]

Minecraft China
On 20 May 2016, Minecraft China was announced as a localized edition for China,
where it was released under a licensing agreement between NetEase and Mojang.[173]
The PC edition was released for public testing on 8 August 2017. The iOS version
was released on 15 September 2017, and the Android version was released on 12
October 2017.[174][175][176] The PC edition is based on the original Java Edition,
while the iOS and Android mobile version is based on the Bedrock Edition. The
edition is free-to-play, and had over 300 million players by November 2019.[177]

Other PC versions
Apart from Minecraft: Java Edition and Minecraft for Windows 10, there are other
versions of Minecraft for PC, including Minecraft Classic, Minecraft 4K, and for
the Raspberry Pi.

Minecraft 4K is a simplified version of Minecraft similar to the Classic version


that was developed for the Java 4K game programming contest "in way less than 4
kilobytes".[178] The map itself is finite—composed of 64×64×64 blocks—and the same
world is generated every time. Players are restricted to placing or destroying
blocks, which consist of grass, dirt, stone, wood, leaves, and brick.[179]

Minecraft for Windows 10 is currently exclusive to Microsoft's Windows 10 operating


system. The beta for it launched on the Windows Store on 29 July 2015.[180] This
version has the ability to play with Xbox Live friends, and to play local
multiplayer with owners of Minecraft on other Bedrock platforms. Other features
include the ability to use multiple control schemes, such as a gamepad, keyboard,
or touchscreen (for Microsoft Surface and other touchscreen-enabled devices),
virtual reality support, and to record and take screenshots in-game via the built-
in GameDVR.[181]

Raspberry Pi
A version of Minecraft for the Raspberry Pi was officially revealed at Minecon
2012. The Pi Edition is based on Pocket Edition Alpha v0.6.1, and with the added
ability of using text commands to edit the game world. Players can open the game
code and use the Python programming language to manipulate things in the game
world.[182] It also includes a scripting API to modify the game, and server
software for multiplayer. The game was leaked on 20 December 2012, but was quickly
pulled off.[183] It was officially released on 11 February 2013.[184] Mojang
stopped providing updates to Minecraft: Raspberry Pi Edition in 2016. It is
preinstalled on Raspberry Pi OS and can be downloaded for free from the official
website.

Music
Main article: Music of Minecraft

C418, the lead composer of the game


Minecraft's music and sound effects were produced by German musician Daniel
Rosenfeld, better known as C418.[185] The background music in Minecraft is
instrumental ambient music.[186] On 4 March 2011, Rosenfeld released a soundtrack
titled Minecraft – Volume Alpha; it includes most of the tracks featured in
Minecraft, as well as other music not featured in the game.[187] Kirk Hamilton of
Kotaku chose the music in Minecraft as one of the best video game soundtracks of
2011.[188] On 9 November 2013, Rosenfeld released the second official soundtrack,
titled Minecraft – Volume Beta, which includes the music that was added in later
versions of the game.[189][190] A physical release of Volume Alpha, consisting of
CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by
indie electronic label Ghostly International on 21 August 2015.[191][192] In
addition to Rosenfeld's work, other composers have contributed tracks to the game
since release, including Samuel Åberg, Gareth Coker, Lena Raine, and Kumi Tanioka.
[193][194][195][196]

Variants
See also: Minecraft (franchise) § Other Minecraft editions
For the tenth anniversary of the game's release, Mojang remade a version of
Minecraft Classic in JavaScript and made it available to play online.[197][198] It
functions much the same as creative mode, allowing players to build and destroy any
and all parts of the world either alone or in a multiplayer server. Environmental
hazards such as lava do not damage players, and some blocks function differently
since their behavior was later changed during development.[199][200][201]

Around 2011, prior to Minecraft's full release, there had been collaboration
between Mojang and The Lego Group to make a Lego brick-based Minecraft game to be
called Brickcraft. This would have modified the base Minecraft game to use Lego
bricks, which meant adapting the basic 1x1 block to account for larger pieces
typically used in Lego sets. Persson had worked on the preliminary version of this
game, which he had named "Project Rex Kwon Do" based on the joke from Napoleon
Dynamite. Lego had greenlit the project to go forward, and while Mojang had put two
developers on the game for six months, they later opted to cancel the project, as
Mojang felt that the Lego Group were too demanding on what they could do, according
to Mojang's Daniel Kaplan. The Lego Group had considered buying out Mojang to
complete the game, but at this point Microsoft made its offer to buy the company
for over US$2 billion. According to the Lego Group's Ronny Scherer, the company was
not yet sure of the potential success of Minecraft at this point and backed off
from acquisition after Microsoft brought this offer to Mojang.[202]

Virtual reality
Early on, Persson planned to support the Oculus Rift with a port of Minecraft.
However, after Facebook acquired Oculus in 2013, he abruptly canceled plans noting
"Facebook creeps me out."[203] A community-made modification known as Minecraft VR
was developed in 2016 to provide virtual reality support to Minecraft: Java Edition
oriented towards Oculus Rift hardware. A fork of the Minecraft VR modification
known as Vivecraft ported the mod to OpenVR, and is oriented towards supporting HTC
Vive hardware.[204] On 15 August 2016, Microsoft launched official Oculus Rift
support for Minecraft on Windows 10.[204] Upon its release, the Minecraft VR mod
was discontinued by its developer due to trademark complaints issued by Microsoft,
and Vivecraft was endorsed by the community makers of the Minecraft VR modification
due to its Rift support and being superior to the original Minecraft VR mod.[204]
Also available is a Gear VR version, titled Minecraft: Gear VR Edition.[205]
Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang
Studios announced that the PlayStation 4 version of the game would be getting
PlayStation VR support in the same month.[206] The only officially supported VR
versions of Minecraft are the PlayStation 4 version, Minecraft: Gear VR Edition and
Minecraft for Windows 10 for Oculus Rift and Windows Mixed Reality headsets.[207]
[206]

Reception
Wiki letter w.svg
This section is missing information about the individual reception of each version
of the game. Please expand the section to include this information. Further details
may exist on the talk page. (October 2018)
Reception
Aggregate score
Aggregator Score
Metacritic (PC) 93/100[208]
(PS4) 89/100[209]
(XONE) 88/100[210]
(PS3) 86/100[211]
(NS) 86/100[212]
(VITA) 84/100[213]
(X360) 82/100[214]
(WIIU) 77/100[215]
(3DS) 62/100[216]
(iOS) 53/100[217]
Review scores
Publication Score
1Up.com (PC) A+[218]
Edge (PC) 9/10[219]
Eurogamer (PC) 10/10[35]
(X360) 9/10[220]
Game Informer (PC) 9.25/10[221]
(X360) 8.75/10[222]
GameSpot (PC) 8.5/10[223]
(X360) 7.0/10[150]
GameSpy (PC) 5/5 stars[224]
IGN (PC) 9.0/10[225]
(iOS) 7.5/10[226]
(X360) 8.5/10[86]
(PS3) 9.5/10[227]
(PS4) 9.7/10[228]
(XONE) 9.7/10[228]
(VITA) 9.5/10[227]
(NS) 9.5/10[229]
Nintendo Life (WII U) 7.5/10[233]
(3DS) 6.6/10[234]
(NS) 8.2/10[235]
PC Gamer (US) (PC) 96/100[230]
TouchArcade (iOS) 3.5/5 stars[231]
(Version 0.12) 5/5 stars[232]
Minecraft received critical acclaim, praising the creative freedom it grants
players in-game, as well as the ease of enabling emergent gameplay.[236][237][238]
Critics have praised Minecraft's complex crafting system, commenting that it is an
important aspect of the game's open-ended gameplay.[223] Most publications were
impressed by the game's "blocky" graphics, with IGN describing them as "instantly
memorable".[18] Reviewers also liked the game's adventure elements, noting that the
game creates a good balance between exploring and building.[223] The game's
multiplayer feature has been generally received favorably, with IGN commenting that
"adventuring is always better with friends".[18] Jaz McDougall of PC Gamer said
Minecraft is "intuitively interesting and contagiously fun, with an unparalleled
scope for creativity and memorable experiences".[230] It has been regarded as
having introduced millions of children to the digital world, insofar as its basic
game mechanics are logically analogous to computer commands. [239]

IGN was disappointed about the troublesome steps needed to set up multiplayer
servers, calling it a "hassle".[18] Critics also said that visual glitches occur
periodically.[223] Despite its release out of beta in 2011, GameSpot said the game
had an "unfinished feel", adding that some game elements seem "incomplete or thrown
together in haste".[223]

A review of the alpha version, by Scott Munro of the Daily Record, called it
"already something special" and urged readers to buy it.[240] Jim Rossignol of
Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of
generative 8-bit Lego Stalker".[241] On 17 September 2010, gaming webcomic Penny
Arcade began a series of comics and news posts about the addictiveness of the game.
[242] The Xbox 360 version was generally received positively by critics, but did
not receive as much praise as the PC version. Although reviewers were disappointed
by the lack of features such as mod support and content from the PC version, they
acclaimed the port's addition of a tutorial and in-game tips and crafting recipes,
saying that they make the game more user-friendly.[86]

Minecraft: Pocket Edition initially received mixed reviews from critics. Although
reviewers appreciated the game's intuitive controls, they were disappointed by the
lack of content. The inability to collect resources and craft items, as well as the
limited types of blocks and lack of hostile mobs, were especially criticized.[226]
[243][244] After updates added more content, Pocket Edition started receiving more
positive reviews. Reviewers complimented the controls and the graphics, but still
noted a lack of content.[226]

Sales
Minecraft surpassed over a million purchases less than a month after entering its
beta phase in early 2011.[245][246] At the same time, the game had no publisher
backing and has never been commercially advertised except through word of mouth,
[247] and various unpaid references in popular media such as the Penny Arcade
webcomic.[248] By April 2011, Persson estimated that Minecraft had made €23 million
(US$33 million) in revenue, with 800,000 sales of the alpha version of the game,
and over 1 million sales of the beta version.[249] In November 2011, prior to the
game's full release, Minecraft beta surpassed 16 million registered users and 4
million purchases.[250] By March 2012, Minecraft had become the 6th best-selling PC
game of all time.[251] As of 10 October 2014, the game has sold 17 million copies
on PC, becoming the best-selling PC game of all time.[252] As of 10 October 2014,
the game has sold approximately 60 million copies across all platforms, making it
the best-selling video game of all time.[252][253] On 25 February 2014, the game
reached 100 million registered users.[254] By May 2019, 180 million copies had been
sold across all platforms, making it the single best-selling video game of all
time. The free-to-play Minecraft China version had over 300 million players by
November 2019.[255] By April 2021, Minecraft sold more than 238 million copies
worldwide.[256]

The Xbox 360 version of Minecraft became profitable within the first day of the
game's release in 2012, when the game broke the Xbox Live sales records with
400,000 players online.[257] Within a week of being on the Xbox Live Marketplace,
Minecraft sold upwards of a million copies.[258] GameSpot announced in December
2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox
Live Arcade in May 2012.[259] In 2012, Minecraft was the most purchased title on
Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on
average unique users per day.[260] As of 4 April 2014, the Xbox 360 version has
sold 12 million copies.[261] In addition, Minecraft: Pocket Edition has reached a
figure of 21 million in sales.[262] The PlayStation 3 version sold one million
copies in five weeks.[263] The release of the game's PlayStation Vita version
boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and
becoming the largest Minecraft launch on a PlayStation console.[264] The PS Vita
version sold 100,000 digital copies in Japan within the first two months of
release, according to an announcement by SCE Japan Asia.[265] By January 2015,
500,000 digital copies of Minecraft were sold in Japan across all PlayStation
platforms, with a surge in primary school children purchasing the PS Vita version.
[266] Minecraft helped improve Microsoft's total first-party revenue by $63 million
for the 2015 second quarter.[267]

The game, including all of its versions, had over 112 million monthly active
players by September 2019.[268] On its 11th anniversary in May 2020, the company
announced that Minecraft had reached over 200 million copies sold across platforms
with over 126 million monthly active players.[269] By April 2021, the number of
active monthly users had climbed to 140 million.[270][256][271]

Awards
In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work.
[272] In December of that year, Good Game selected Minecraft as their choice for
Best Downloadable Game of 2010,[273] Gamasutra named it the eighth best game of the
year as well as the eighth best indie game of the year,[274][275] and Rock, Paper,
Shotgun named it the "game of the year".[276] Indie DB awarded the game the 2010
Indie of the Year award as chosen by voters, in addition to two out of five
Editor's Choice awards for Most Innovative and Best Singleplayer Indie.[277] It was
also awarded Game of the Year by PC Gamer UK.[278] The game was nominated for the
Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards
at the March 2011 Independent Games Festival and won the Grand Prize and the
community-voted Audience Award.[279][280] At Game Developers Choice Awards 2011,
Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game
and Innovation Award, winning every award for which it was nominated.[281][282] It
also won GameCity's video game arts award.[283] On 5 May 2011, Minecraft was
selected as one of the 80 games that would be displayed at the Smithsonian American
Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012.
[284][285] At the 2011 Spike Video Game Awards, Minecraft won the award for Best
Independent Game and was nominated in the Best PC Game category.[286][287] In 2012,
at the British Academy Video Games Awards, Minecraft was nominated in the GAME
Award of 2011 category and Persson received The Special Award.[288] In 2012,
Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game
category,[289] and a TIGA Games Industry Award in the Best Arcade Game category.
[290] In 2013 it was nominated as the family game of the year at the British
Academy Video Games Awards.[291] Minecraft Console Edition won the award for TIGA
Game Of The Year in 2014.[292] In 2015, the game placed 6th on USgamer's The 15
Best Games Since 2000 list.[293] In 2016, Minecraft placed 6th on Time's The 50
Best Video Games of All Time list.[294]

Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost
to Temple Run.[295] It was nominated for the 2014 Kids' Choice Awards for Favorite
Video Game, but lost to Just Dance 2014.[296] The game later won the award for the
Most Addicting Game at the 2015 Kids' Choice Awards.[297] In addition, the Java
Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards,
[298][299] while the game itself won the "Still Playing" award at the 2019 Golden
Joystick Awards,[300] as well as the "Favorite Video Game" award at the 2020 Kids'
Choice Awards.[301]

Cultural impact
Main article: Minecraft (franchise)
In September 2019, The Guardian classified Minecraft as the best video game of (the
first two decades of) the 21st century,[302] and in November 2019 Polygon called
the game the "most important game of the decade" in its 2010s "decade in review".
[303] In December 2019, Forbes gave Minecraft a special mention in a list of the
best video games of the 2010s, stating that the game is "without a doubt one of the
most important games of the last ten years."[304] In June 2020, Minecraft was
inducted into the World Video Game Hall of Fame.[305]

Minecraft is recognized as one of the first successful games to use an early access
model to draw in sales prior to its full release version to help fund development.
[306] As Minecraft helped to bolster indie game development in the early 2010s, it
also helped to popularize the use of the early access model in indie game
development.[307]

Social media sites such as YouTube, Facebook, and Reddit played a significant role
in popularizing Minecraft.[308] Research conducted by the University of
Pennsylvania's Annenberg School of Communication showed that one-third of Minecraft
players learned about the game via Internet videos.[309] In 2010, Minecraft-related
videos began to gain influence on YouTube, often made by commentators. The videos
usually contain screen-capture footage of the game and voice-overs.[310] Common
coverage in the videos includes creations made by players, walkthroughs of various
tasks, and parodies of works in popular culture. By May 2012, over four million
Minecraft-related YouTube videos had been uploaded.[311] Some popular commentators
have received employment at Machinima, a gaming video company that owns a highly
watched entertainment channel on YouTube.[310] The Yogscast is a British company
that regularly produces Minecraft videos; their YouTube channel has attained
billions of views, and their panel at MineCon 2011 had the highest attendance.[310]
[312] Other well known YouTube personnel include Jordan Maron, who has created many
Minecraft parodies, including "Minecraft Style", a parody of the internationally
successful single "Gangnam Style" by South Korean rapper Psy.[313] In 2019, YouTube
again popularized Minecraft.[314]

"Herobrine" is an urban legend associated with Minecraft, who first appeared as a


single image on 4chan's /v/ board. According to rumors, Herobrine appears in
players' worlds and builds strange constructions.[315] However, Mojang has
confirmed that Herobrine has never existed in Minecraft, and there are no plans to
add Herobrine.[316]

Minecraft has been referenced by other video games, such as Torchlight II,
Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The
Binding of Isaac, The Stanley Parable, FTL: Faster Than Light,[317][318] and Super
Smash Bros. Ultimate, the lattermost of which features a downloadable character and
stage based on Minecraft.[319] It was also referenced by electronic music artist
deadmau5 in his performances.[320] A simulation of the game was featured in Lady
Gaga's "G.U.Y." music video.[321] The game is also referenced heavily in
"Informative Murder Porn", the second episode of the seventeenth season of the
animated television series South Park.[322] "Luca$", the seventeenth episode of the
25th season of the animated sitcom The Simpsons, and "Minecraft is for Everyone" by
Starbomb was inspired by Minecraft.[323][324]

Due to the rapid development of Minecraft, many individual versions of the game
have been lost to time. A community group named Omniarchive aims to archive these
lost versions and have successfully found many of them.[325]

Applications
The possible applications of Minecraft have been discussed extensively, especially
in the fields of computer-aided design and education. In a panel at MineCon 2011, a
Swedish developer discussed the possibility of using the game to redesign public
buildings and parks, stating that rendering using Minecraft was much more user-
friendly for the community, making it easier to envision the functionality of new
buildings and parks.[310] In 2012, a member of the Human Dynamics group at the MIT
Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40
million people into learning to use a CAD program." Various software has been
developed to allow virtual designs to be printed using professional 3D printers or
personal printers such as MakerBot and RepRap.[326]

In September 2012, Mojang began the Block By Block project in cooperation with UN
Habitat to create real-world environments in Minecraft.[327] The project allows
young people who live in those environments to participate in designing the changes
they would like to see. Using Minecraft, the community has helped reconstruct the
areas of concern, and citizens are invited to enter the Minecraft servers and
modify their own neighborhood. Carl Manneh, Mojang's managing director, called the
game "the perfect tool to facilitate this process", adding "The three-year
partnership will support UN-Habitat's Sustainable Urban Development Network to
upgrade 300 public spaces by 2016." Mojang signed Minecraft building community,
FyreUK, to help render the environments into Minecraft. The first pilot project
began in Kibera, one of Nairobi's informal settlements, and is in the planning
phase. The Block By Block project is based on an earlier initiative started in
October 2011, Mina Kvarter (My Block), which gave young people in Swedish
communities a tool to visualize how they wanted to change their part of town.
According to Manneh, the project was a helpful way to visualize urban planning
ideas without necessarily having a training in architecture. The ideas presented by
the citizens were a template for political decisions.[328]

In 2013, Stuart Duncan, known online as AutismFather, started a server for autistic
children and their families, called Autcraft.[329] The server was created because
the public servers had many bullies and trolls that made the autistic kids angry
and feel hurt.[329] It was constantly monitored to help players and prevent
bullying.[329] The server had a whitelist that only allowed approved players, of
which there are 8,000 players worldwide in 2017.[329] The server had a unique
ranking system based on the attributes of the player, offering titles such as
"Player of the Week" and "Caught Being Awesome".[329] The server was called "one of
the best places on the Internet" and was a subject of a research paper.[330][329]

In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in
Minecraft based on their own geodata.[331] This is possible because Denmark is one
of the flattest countries with the highest point at 171 metres (561 ft) (ranking as
the country with the 30th smallest elevation span), where the limit in default
Minecraft is around 192 metres (630 ft) above in-game sea level.[332][333]

Taking advantage of the game's accessibility where other websites are censored, the
non-governmental organization Reporters Without Borders have used an open Minecraft
server to create the Uncensored Library, a repository within the game of journalism
by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and
Vietnam) who have been censored and arrested, such as Jamal Khashoggi.[334] The
neoclassical virtual building was created over about 250 hours by an international
team of 24 people.[335]

Despite its unpredictable nature, Minecraft has also become a popular game for
speedrunning, where players time themselves from being dropped into a new world
generated by a random seed to reaching "The End". While some speedrunners seek to
get the fastest time possible and relying on luck of the seed to optimize
conditions, others look to repeat this process consistently as to maintain a
comparatively fast average completion time across all runs.[336]

Education
Minecraft has also been used in educational settings.[337] In 2011, an educational
organization named MinecraftEdu was formed with the goal of introducing Minecraft
into schools. The group works with Mojang to make the game affordable and
accessible to schools. The version of Minecraft through MinecraftEDU includes
unique features to allow teachers to monitor the students' progress within the
virtual world, such as receiving screenshots from students to show completion of a
lesson.[338] In September 2012, MinecraftEdu said that approximately 250,000
students around the world have access to Minecraft through the company.[339] A wide
variety of educational activities involving the game have been developed to teach
students various subjects, including history, language arts and science. For an
example, one teacher built a world consisting of various historical landmarks for
students to learn and explore.[339] Another teacher created a large-scale
representation of an animal cell within Minecraft that student could explore and
learn how the cell functions work.[338] Great Ormond Street Hospital has been
recreated in Minecraft, and it proposed that patients can use it to virtually
explore the hospital before they actually visit.[340] Minecraft may also prove as
an innovation in Computer Aided Design (CAD).[341] Minecraft offers an outlet of
collaboration in design and could have an impact on the industry.[342]

With the introduction of redstone blocks to represent electrical circuits, users


have been able to build functional virtual computers within Minecraft.[343] Such
virtual creations include a working hard drive,[344] an 8-bit virtual computer,
[345] and emulators for the Atari 2600 (including one by YouTube personality
SethBling)[346][347] and Game Boy Advance.[348] In at least one instance, a mod has
been created to use this feature to teach younger players how to program within a
language set by the virtual computer within a Minecraft world.[349]

In September 2014, the British Museum in London announced plans to recreate its
building along with all exhibits in Minecraft in conjunction with members of the
public.[350] Microsoft and non-profit Code.org had teamed up to offer Minecraft-
based games, puzzles, and tutorials aimed to help teach children how to program; by
March 2018, Microsoft and Code.org reported that more than 85 million children have
used their tutorials.[351]

Clones
After the release of Minecraft, some video games were released with various
similarities with Minecraft, and some were called "clones" of the game. Examples
include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, and Total
Miner.[352] David Frampton, designer of The Blockheads, reported that one failure
of his 2D game was the "low resolution pixel art" that too closely resembled the
art in Minecraft which resulted in "some resistance" from fans.[353] A homebrew
adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft,
has been released; it has been noted for its similarity to the original game
considering the technical limitations of the system.[354]

In response to Microsoft's acquisition of Mojang and their Minecraft IP, various


developers announced further clone titles developed specifically for Nintendo's
consoles, as they were the only major platforms to not officially receive Minecraft
at the time.[355] These clone titles include UCraft (Nexis Games),[356] Cube Life:
Island Survival (Cypronia),[357] Discovery (Noowanda),[358] Battleminer (Wobbly
Tooth Games),[359] Cube Creator 3D (Big John Games),[360] and Stone Shire (Finger
Gun Games).[361] Despite this the fears were unfounded with official Minecraft
releases on Nintendo consoles eventually resuming.[362][363][12] Persson made a
similar game, Minicraft, for a Ludum Dare competition in 2011.[364]

Minecon
Main article: Minecon
Minecon is an official fan convention dedicated to Minecraft annually. The first
one was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas.
[365] The event included the official launch of Minecraft; keynote speeches,
including one by Persson; building and costume contests; Minecraft-themed breakout
classes; exhibits by leading gaming and Minecraft-related companies; commemorative
merchandise; and autograph and picture times with Mojang employees and well-known
contributors from the Minecraft community.[366]

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